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Fortuna: Hotfix 24.0.9


[DE]Megan

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日本語クライアントのみの不具合かもしれないけど、TEK MODを開こうとすると(コーデックスやチャットのリンクでも発生します)、100%クラッシュします。(クラッシュレポート:WAR-2080206)
助けてDE!!!

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1 hour ago, [DE]Megan said:

Fortuna: Hotfix 24.0.9

Providing that no immediate Hotfixes are required from this one, we will be building the TennoGen Round 14 Update with the goal to launch it tomorrow on PC! Our urgency to deploy this Hotfix now instead of bundling it with TennoGen, was so the Console team could grab the performance improvements for their Fortuna update and continue building/testing. We all lift together! 

New Elite Terra Corpus Enemies!
In Hotfix 24.0.4 we reduced the difficulty of certain Terra Corpus enemies to improve the balance between Orb Vallis enemies. This change came mainly from low level/newer players finding it difficult to proceed within Orb Vallis. We still want to bring a level of challenge to those that want to take on higher level Terra enemies, thus the Elite Terra Corpus enemies have been added! These level 30+ Elite variants have higher Health/Shields and hit with harder damage. 

Changes:

  • Numerous overall performance improvements with some specific improvements towards Orb Vallis. 
  • Improved Kubrow and Kavat cold shivers, and they now also shake off accumulated snow when out in the Orb Vallis!
  • Synth Reflex and Vigilante Pursuit are now Exilus Mods. These Mods currently have similarly functioning Exilus Mods (Streamlined Form and Enemy Sense), therefore utilizing a Mod slot was counter intuitive.
  • You can now travel to other Relays/Towns when accessing the Star Chart from a Relay/Town.
  • Increased specific AI spawns the correspond to the given Exterminate Bounty (i.e. more Corpus Drones will spawn when you have a ‘Kill 100 Corpus Drones Bounty).
  • You can no longer do a Cipher hack if a MOA Companion is already working on it.
  • The following UI screens have received visual changes to better match the chosen Theme:
    • Cutting Fish Bait (Cetus) or Dismantling Servofish (Fortuna)
    • Cancelling a Foundry build
    • Viewing a members Clan contributions in the Clan screen
    • Harvesting a Resource Drone in the Star Chart
  • Increased the speed at which MOAs/Kubrows/Kavats attempt to catch up to you from far distances.
  • Bounty completion UI now indicates that no Standing is gained from completed said Bounty if you are at your daily cap.
  • Changed the Trail Blazer and Air Time K-Drive Mod images to address https://www.reddit.com/r/Warframe/comments/9ydj6l/de_fix_this_please_other_frames_will_envy_ivara/
  • Improved the virtual cursor for controllers to no longer focus on Star Chart nodes when sufficiently zoomed out. 

Conservation Changes & Fixes:

  • Conservation UI now scales correctly and matches Fishing UI.
  • Removed Fish spawns from shallow cave puddles. These fish were often uncatchable due to the shallow water/terrain surrounding. 
  • Fixed a case where the animal capture screen might not open for Clients and the animal doesn't get whisked away.
  • Fixed ability to Tranq an already-captured animal resulting in obtaining numerous Tags.
  • Fixed Fishing hotspots not working for Clients in Orb Vallis.
  • Fixed Fishing Dyes not functioning in several Orb Vallis caves.
  • Fixed missing Fishing reel-in UI when using a controller set to ‘Classic Controls’.
  • Fixed Clients sometimes not getting the HUD to show up after starting an animal tracking trail.
  • Fixed incorrect icon displaying in the Conservation HUD when you select a Lure from the main wheel.
  • Fixed 2 players capturing an animal at the same time resulting in one animal being left behind.
  • Fixed not all Fish/Servofish being selected when clicking ‘Select All’ option when cutting Bait or Dismantling.
  • Fixed a script error that could occur when capturing an animal.

Fixes:

  • Fixed Syndicate Standing not reducing when a Syndicate Title (OUTCAST, BRAVE, VALIANT, etc)  changed in the negative direction. A fix for this was also hotdropped on Friday to predominantly fix Ventkids Standing from reducing, but required a bit more backend work.
  • Fixed Ash’s Fatal Teleport Augment Mod not functioning on the Plains of Eidolon or in Orb Vallis.
  • Fixed Arbitration Warframe Mods being usable in Archwing missions.
  • Fixed multiple Warframe abilities (Nidus’ Larva, Vauban’s Vortex, etc) breaking due to a script error occurring when an AI recovered from a ragdolled state as reported here: https://forums.warframe.com/topic/1032142-nidus-larva-bugging-out-fix-pending/?page=11&tab=comments#comment-10334248
  • Fixed Garuda’s Dread Mirror blood projectile damage indicator disappearing if the player Transfers to Operator and back.
  • Fixed Garuda’s Dread Mirror blood projectile outright killing Vomvalysts, as opposed to creating a “ghost” on death.
  • Fixed certain MOA Companion parts not turning invisible when cloaked with a Warframe ability (i.e. Loki’s Invisibility, Ash’s Smokescreen, etc). 
  • Fixed Garuda’s Seeking Talons HUD indicator being incorrectly affected by HUD Scale.
  • Fixed Kavat Roar & Kubrow Howl Precepts not creating FX on Clients unless they were the second Precept equipped.
  • Fixed the chosen Focus school not transferring over when pressing the ‘Copy From’ button in the Arsenal Loadout options. 
  • Fixed the Gear Spiral sometimes not letting you equip more than one item in the same group (i.e. multiple Dragon Keys, etc).
  • Fixed Cetus and Fortuna vendors first encounter VO replaying when logging into a different location. This fix is not retroactive however, meaning you’ll have to re-watch one more time if you switch between computer locations.
  • Fixed the Mining Ore/Gem success box UI being offset after your first successful mine.
  • Fixed Boosters obtained from Rare Crates having redundant time value text (i.e. 30 x 30 MINUTES AFFINITY BOOSTER).
  • Fixed unnecessary quantity text in Bounty rewards UI (i.e. 100 x RUBEDO x 300).
  • Fixed inconsistent snowing weather when entering Orb Vallis from Orbiter vs Fortuna. 
  • Fixed the Options menu becoming unresponsive when using a controller.
  • Fixed overlapping UI menus when opening the controller customization screen while in Operator mode.
  • Fixed misaligned Fortuna ‘stock scroll’ in opening cinematic on ultra-wide aspect ratio screens.
  • Fixed ability to invite other players to a Mastery Rank Up Test. 
  • Fixed Scanners scanning FX being overly bright.
  • Fixed Corpus Ospreys moving extremely quickly towards the ground sometimes after having been launched from the Dropship.
  • Fixed incorrect Dropship drop-off animation height.
  • Fixed overlapping ‘CASES CAPTURED’ and ‘CASES LOST’ UI text during Orb Vallis Capture Bounty.
  • Fixed a few Weapon Skins that were overriding the base weapon sounds when equipped.
  • Fixed incorrect reload sounds when using Perla Skins on single and dual wield secondary weapons.
  • Fixed Life Support pick up sounds in Survival missions not playing.
  • Fixed some lighting issues in the Orb Vallis Construction Site.
  • Fixed wonky camera placement when talking to Baro on the Strata Relay. 
  • Fixed ability to add more lines of text than the Clan MOTD box can visually hold or display. 
  • Fixed capitalization not being applied to Corpus faction name when choosing a Crossfire mission.
  • Fixed the DE credit easter egg in Fortuna only being viewable once per session. 
  • Fixed a script error when casting Garuda’s Blood Altar ability.
  • Fixed a crash related to the minimap. 
  • Fixed a potential ‘Out of Memory’ crash.
     

Thx for the update

 

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Still no fixes for the Mecha Set Mods. Mecha Pulse and Mecha Overdrive don't work as intended / advertised, at all. The set effect still doesn't carry over status effects properly. Improving the visibility of the marked target wouldn't hurt either - in fact, it would be highly appreciated.

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26 минут назад, Lance_Lionroar сказал:

That moment when you're slowly reading the fixes and hoping to see certain bugs fixed, and still nothing.

 

Anyway:

Still no fix for not getting to name your CRAFTED K-drive, or getting a forma on it as if you're gilding it (which is what happened when you buy it with plat).

Still no fix for MOA's names just appearing as "MOA" when you're not the host.

Still no fix for the voting UI still sometimes being stuck on the screen after you enter the bounty (and you have to press x to close it).

I know that feeling. No fix for Vallis Spelunker achievement, no fix for player becoming K-Drive, unable to extract, no fix for permanent lock on abilities on Vallis, no fix for permanent magnetic proc that forces you to go on Orbiter, no fix for Roky doesn't shot daily cap limit and so on and so forth. The sad part - all of these were reported multiple times since day 1 and they are not fixed. But hey, we got hats coming up! so "no immediate Hotfixes are required from this one, we will be building the TennoGen Round 14 Update". Sigh.

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I still cant login without the use of a VPN.. It limits the bandwidth so much that I'm playing with the occasional "Network Not Responding" alert. It fails loading in and out of missions and I dont gain standing from Bounties after finishing them.

This has been happening since The Chimera update went live. :sadcry:

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Please Fix Spawn rate of some fish sometimes i dont see any Longwinder in warm temp and sometimes i get a lot of em so please fix

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1 hour ago, [DE]Megan said:
  • Conservation UI now scales correctly and matches Fishing UI.
  • Removed Fish spawns from shallow cave puddles. These fish were often uncatchable due to the shallow water/terrain surrounding. 
  • Fixed a case where the animal capture screen might not open for Clients and the animal doesn't get whisked away.
  • Fixed ability to Tranq an already-captured animal resulting in obtaining numerous Tags.
  • Fixed Fishing hotspots not working for Clients in Orb Vallis.
  • Fixed Fishing Dyes not functioning in several Orb Vallis caves.
  • Fixed missing Fishing reel-in UI when using a controller set to ‘Classic Controls’.
  • Fixed Clients sometimes not getting the HUD to show up after starting an animal tracking trail.
  • Fixed incorrect icon displaying in the Conservation HUD when you select a Lure from the main wheel.
  • Fixed 2 players capturing an animal at the same time resulting in one animal being left behind.
  • Fixed not all Fish/Servofish being selected when clicking ‘Select All’ option when cutting Bait or Dismantling.
  • Fixed a script error that could occur when capturing an animal.

and thanks for this!!!

 

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I don't think it needed to be harder. I was able to solo with all my favorite frames before this update on the highest bounty but it was a mess of frustration at times but better than day 1. Now it's worse again...

 

Nothing like being attacked non stop when i'm doing other things and being slammed into over and over by stuff. The enemies felt better before this update for sure. At least set the scaling better, please. 

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