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Fortuna: Hotfix 24.0.9


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1 minute ago, DivergentOne said:

Why reduce the difficulty? Wasn't Fortuna was said to be 'End Game' ? Dont' just reduce the difficulty to please the new players

No, it was never said to be an endgame area.

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3 minutes ago, [DE]Megan said:

Synth Reflex and Vigilante Pursuit are now Exilus Mods. These Mods currently have similarly functioning Exilus Mods (Streamlined Form and Enemy Sense), therefore utilizing a Mod slot was counter intuitive.

Really?
That doesnt have any sense guys, why u just didnt add additional SLOT for specific mod sets, where we can combined (Synth, Vigilante and others mods in that slot)?

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Just now, DivergentOne said:

Why reduce the difficulty? Wasn't Fortuna was said to be 'End Game' ? Dont' just reduce the difficulty to please the new players

It seems you're misunderstanding. We reduced Orb Vallis enemy difficulty a few Hotfixes ago, and now we're added a harder 'Elite Terra Corpus' enemy to bring that difficulty back when fighting level 30+ enemies. This still maintains a balance of lower-level players being able to enjoy Orb Vallis and higher-level players having a challenge.

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@[DE]Megan

Loving the Fixes especially now that my Strangledome should be working again but the Companion Dual Stat mods are still resolving in alphabetical order. I'm hoping that's a bug because only being able to make Blast Corrosive out with the four mods is a bit of a downer. 

But yay Khora should work again 😄

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