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Fortuna: Hotfix 24.0.4


[DE]Megan

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Fortuna: Hotfix 24.0.4

It's our First Hotfix after Launch Weekend! We have lots for you today, and we are already working tomorrow's Hotfix which not only includes Prime Vault Launch, but adjustments to Ticker's offerings to give you a wider selection of Debt-Bonds and more! 


Changes:

  • Improved open-world performance for low-end machines (with Toggle OFF 'High Shader Quality').
  • The Vox Solaris quest is now replayable in the Codex!
  • Picking up a Calda, Vega, or Sola Toroid now displays as a ‘special’ pickup on the HUD, similar to Argon Crystals, etc.
  • Your Companions now also develop a snow buildup overtime out in Orb Vallis!
  • Sky Archwing sprinting now more closely resembles normal Archwing. 
  • Removed the Ventkid Standing icon from the K-Drive race completion screen. Ventkid Standing is simply earned by doing tricks out in Orb Vallis. *Ventkid Standing for races will be coming in a future update as noted in Update 24!
  • Improved clarity of Ticker's VO as well as subtle timing tweaks to some Ticker VO..
  • Balances towards the Vox Solaris quest to decrease difficulty:
    • Reduced the number of Excavators to defend to 1.
    • Lowered the max enemy count for Excavation. 
    • Enemies no longer drop Reinforcement Beacons.
  • Tweaked the Corpus Reinforcement portal sound to be more audible in heavy combat situations and added sound variations to reduce repetition fatigue. 
  • Tweaked Icarius Syandana offsets that got a bit wonky on Mag, Banshee, Nekros, Saryn, and Valkyr. 
  • Removed the nonfunctional ‘VIEW STATS’ option from Rude Zuud's Murderizer crafting screen.
  • Tooltips for Arcanes now display bonuses in uppercase like the Arcane manager screen.
  • Improved the Syndicate screen UI to improve long description placement.

Orb Vallis Enemy Changes:
Orb Vallis mission and Vox Solaris quest data showed that certain Terra enemy types were not on par with other Corpus enemies, causing an unintentional difficulty spike, especially noticed with lower level players. The following Terra enemies have received damage reductions to improve the balance between Orb Vallis enemies:

  • Lowered Terra Plasmor Crewman base damage from 30 to 25.
  • Lowered Terra Raptor SX base damage from 30 to 25 and base area damage from 75 to 40.
  • Lowered Terra Embattor MOA bounce mine damage from 150 to 75.
  • Lowered Terra Sniper Crewman base damage from 60 to 45.
  • Lowered Terra Overtaker base damage from 120 to 60 and area damage from 50 to 25.
  • Lowered Terra Jailer area damage from 50 to 20.


Conservation Changes & Fixes

  • Resource Boosters now apply to Tags procured from capturing animals in Orb Vallis! May your Floof stockpiles grow!
  • Improved animal spawning give players more time to ‘get down wind’, instead of animals spawning almost instantly right beside you and getting spooked.
  • Increased reliable and size of the Bolarola hitboxes. 
  • Improvements to fish spawning locations within Caves. This also fixes fish spawning inside walls and under rocks. 
  • Removed 'next shot damage bonus' from Mods or other sources being applied to the Tranq Rifle. This also prevents Volt’s Passive from unintentionally killing animals.
  • Removed Warframe Ability immunity on animals so that they can be put into a peaceful slumber by special Abilities like Ivara’s Sleep Arrow and Equinox’s Rest.
  • Fixed Conservation HUD (top center 'diamond' HUD when tracking) not using HUD scale.
  • Fixed a script error on the animal capture screen if multiple animals were captured in quick succession.

Fixes:

  • Fixed Cetus & Fortuna vendors with 24 hour rotations having no items available for an hour right at midnight (UTC).
  • Fixed Matchmaking being disabled after playing Chimera.
  • Fixes towards Helios/Helios Prime only scanning new Orb Vallis enemies that were within 60 meters of the Fortuna elevator for Hosts.
  • Fixed inability to equip Veiled Kitgun Rivens on non-Kitgun secondary weapons. 
  • Fixed Client Transmissions animating with 4x(!) speed.
  • More fixes towards Loki Switch Teleport being able to kick other players off of K-Drives.
  • Fixed an issue with Archwing sprint animations not playing if you started a sprint sideways or backwards.
  • Fixed the End of Mission screen from returning to Fortuna from Orb Vallis not displaying the procured Solaris Standing from completed Bounty.
  • Fixed inability to see more than 33 unique fish types when attempting to place them in your Personal Quarter Aquarium. 
  • Fixed sometimes seeing other players on their K-Drive playing normal idle animations (ie. no K-Drive poses).
  • Fixed CoilWheels disappearing due to certain camera angles.
  • Fixed seeing an option to place a Boot in the Personal Quarter aquarium. Boots belong on feet. 
  • Fixed Grineer containers spawning in Orb Vallis.
  • Fixed rain FX in the Plains being poorly visible. 
  • Fixed the Orb Vallis disappearing when being viewed at a specific location near the Repair Bay.
  • Fixed Clients not being able to hear Mag's Pull impact sound.
  • Fixed a humming sound looping forever after the Corpus Ship hull breach ends.
  • Fixed ambient VO not playing properly for Ticker and Smokefinger.
  • Fixed a script error when attempting to install an Ayatan Star.
  • Fixed a script error when accessing the Star Chart.
  • Fixed a script error when viewing The Business’ Servofish options.
  • Fixed a script error when viewing the Personal Quarter Aquarium. 
     
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Yeeeeeey finally fixes here ! Thank you ! :)

- Yet still I think that the animal footsteps should be more visible, even make my eyes burn,but I can barely see them on some textures and it's really easy to lost the way ... Make them more colorful and glowy, I am probably not the only one who would appreciate that I believe.

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Thank you for the hotfix. Will K-Drives and Kitguns be added to the profile Mastery UI? Zaws had this same problem when they launched, and the visibility of what has been gilded/leveled helps players keep track of their Mastered items.

EDIT: After this hotfix, cave fishing still has a hitbox problem. Fish are unable to be targeted at times with no health bar or hitbox. 😞 

fishhitbox.gif

Thank you to @Senguash for the gif (after this hotfix) of this bug.
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Thanks DE!

Don't see any fixes for:

  • Mission UI not showing for Clients.
  • Minimap failing to load for Clients.
  • Host Migration immediately upon loading with friends for Clients.
  • Bullet Jump killing tranquilized animals in Conservation.
  • Some mining spawns have a mining point spawn inside terrain when spawning with 2-3 mining points.

 

Keep up the good work!

EDIT: Seems to be a bug with Clients joining session mid-game and then hunting. Black screen during the 'Capture Screen' resulting in game hang.

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No vacuum or fetch fixes? Both of them disable other abilities.
Reverting back to pre Warframe centred would be better than it is now, as we have to choose between getting items or scans/buffs.

Thanks for the other fixes though.

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