Diavoros Posted July 26, 2019 Share Posted July 26, 2019 4 minutes ago, [DE]Megan said: Can MOTD "Clan" Link to comment Share on other sites More sharing options...
Celeste_Behelit Posted July 26, 2019 Share Posted July 26, 2019 thank for you hotfix!!! Link to comment Share on other sites More sharing options...
TwinelyWix Posted July 26, 2019 Share Posted July 26, 2019 thanks de awesome Link to comment Share on other sites More sharing options...
L.Wilmore_89 Posted July 26, 2019 Share Posted July 26, 2019 Emm fix skin oberon Feyarch weapon skin noooo? Optional.. Link to comment Share on other sites More sharing options...
TotallyRadMan Posted July 26, 2019 Share Posted July 26, 2019 Thankee Link to comment Share on other sites More sharing options...
BETA30 Posted July 26, 2019 Share Posted July 26, 2019 nice, thanks Link to comment Share on other sites More sharing options...
MirageKnight Posted July 26, 2019 Share Posted July 26, 2019 Thanks again for another update / hotfix! The implementation of optimizations, fixes and changes (and the work put into them) that help benefit the Warframe experience are all greatly appreciated, so keep up the good work. Unfortunately, I don't see any mention of fixes and solutions for the following bugs and issues in the update notes, so here's a polite reminder. Quite a few of these are long-standing issues and concerns that have been reported elsewhere by other players as well as myself. Bugs: - Broken animations and fx / sfx for Sarpa if attack speed is modded too high. - Occasional loss of functionality of Exalted melee weapons when playing as a Client. - Baruuk's Desolate Hands' orbiting daggers targeting and killing wildlife, including animals that have been tranquilized for capture as part of Conservation activities. This makes Conservation activities impossible to complete while Desolate Hands is active. - Aiming while performing a melee attack when equipped with a Scanner results in the player switching to their Primary or Secondary weapon instead of switching back to the scanner. This forces the player to go back to the gear menu and re-enable / re-equip the Scanner. - Zenith will randomly switch to full auto after firing a single shot when in alt-fire mode. - Weapons glitching occasionally when Baruuk switches out from Serene Storm. - Loss of sfx for Baruuk's orbiting daggers when they transfer to other players when playing as a Client. - Host Migrations on Defense missions can randomly reset some player scores to zero while leaving one player's scores intact. This happens after players elect to leave or stay for the next set of waves. - Host Migrations NOT "pausing" the game at times, wherein enemies will still attack and do damage to the player. This has been an issue for years and it can be game-breaking. - Failed Host Migrations resulting in a failed mission with a loss of all rewards and pickups. I know there was a fix to address failed migrations not too long ago - but I'm not sure if this part was actually addressed or not. - During PoE bounties, hacked Drones will still occasionally get stuck on terrain / structures and refuse to move, causing the mission to ultimately fail. - Prosecutors fail to spawn on Exterminate, Survival and Defense nodes on Ceres. - Garuda's Talons resetting to inactive / un-deployed position after performing a melee stealth kill (naturally when no other melee weapon has been equipped). - Energy and Emission color options still bugged / broken / half completed for certain Warframes, weapons, accessories, and abilities. You're getting there though! - Numerous missing Codex entries, which includes enemies and PoE animals. Balance / Gameplay-related Issues and Concerns: - Nekros Shadows being affected by Renewal, thus posing a massive and unreasonable energy drain on Oberon players. - Warframes with spam-able "Nuke" abilities, such as Saryn, Equinox, Mesa, and Volt, still being arguably not co-op friendly by being able to dominate small defense maps by hogging the vast majority of kills. All players should be able to contribute and participate in missions in meaningful ways with whatever 'Frame they choose, not be bored to tears because someone was able to delete most of the enemies for everyone with extremely powerful and easy to spam abilities that also has massive range. Nerf nuke abilities to more acceptable levels and you'll also make CC-based 'Frames relevant again without the need to rework them. - "Spin 2 Win" tactics dominating melee due to Maiming Strike being always available while conferring massive bonuses to an easily spammable attack move capable of rapidly clearing maps. - The Wolf of Saturn Sixs being a boring bullet-sponge and gear-check enemy that punishes players for head-shotting and who rewards us for our troubles with a sub-par drop table that has mods you can easily get anywhere else. Yes he's "weaker" now...but he's still a boring sponge that requires little skill but substantial effort and patience to neutralize. That's not challenging. A Nox is a good example of a tough enemy that provides decent challenge and rewards the use of skill and smarts to make the fight faster. Also, it would be really appreciated if you all could: - Allow us, if it's possible, to opt out of certain Warframe abilities (such as Volt's Speed and Limbo's Rift Walk portals) via a game preference toggle. We can turn off Octavia's sounds for other players because of how intrusive they can be, so why not potentially intrusive abilities? Not everyone wants to be Rifted or wind up running around like a Russian Dwarf Hamster on meta-amphetamines. Win-win for all, with no need for a player to have to "manually opt out" by rolling / dodging every time an intrusive ability is activated and winds up adversely affecting said player. - Buff fashion frame / customization a bit and give us a color wheel picker to choose colors from instead of having to scroll though numerous pallets to find the color we want. Grey out color blocks on the wheel that are associated with pallets that a player doesn't own. - Please bring back manual blocking for melee - or at least have it as an option. There are stances and a couple of mods that used manual blocking - and said mods are effectively useless now. In addition, auto-blocking can be really inconvenient and irritating. Which brings me to... - Please stop defaulting RMB to equipping the last ranged weapon used while a melee weapon is currently equipped - Exalted included. When an Exalted melee ability is active, right-clicking switches from the melee weapon to the last ranged weapon used, forcing players to turn the ability off and then on again which wastes energy. RMB / aiming also de-equips scanners / mining tools if the player has to switch to melee in the middle of scanning / mining, forcing us to re-equip the scanner / mining tool, etc. Some of us hate this "switch" feature and want to be able to turn it off. You can work in a toggle so that players can "lock into" whatever melee weapon they have equipped - exalted or otherwise. - Make Ogris fun again and give it a semi-auto trigger. Make the rockets only detonate after they've traveled 6m (at least), for obvious safety concerns that players have brought up. - Please bring back regular Alerts for players that either can't or don't want to deal with Nightwave. Players appreciate having options and Nightwave has not been particularly new-player friendly. To add to this, a number of players have complained about how Nitain is now being effectively locked behind Nightwave credits and a very unreliable reward system (Sabotage & Cetus Bounty, the latter only when Ghouls are present). - Lower the credit cost to build Ephemera and drop the resource costs substantially. It's a purely cosmetic item that does nothing but leave footprints / trails that disappear after a few seconds. Also, if these are supposed to be a prestige item / badge of honor...they need to be a GUARANTEED reward when reaching a particular milestone. If not, lower the grind needed to acquire them please. - Lower the cost of Domestik aka "Corpus Roomba" - a mobile cosmetic - to 35 - 50p. At present, it costs significantly more than a Sentinel. 100p for something that does nothing but run around when 75p grants players a Sentinel with a weapon and useful abilities is a bit much, especially considering that most Orbiter cosmetics don't cost more than 25p. Thanks for reading. No, I really couldn't care less if certain points I've made here are unpopular with certain members of the community. My concern is that the game be as functional, balanced, and enjoyable for as many players as is reasonably possible. Link to comment Share on other sites More sharing options...
Cefalon_Tyranq Posted July 26, 2019 Share Posted July 26, 2019 Thanks for the Fixes. Have a great Weekend Link to comment Share on other sites More sharing options...
RanonJahal Posted July 26, 2019 Share Posted July 26, 2019 Thank you! Link to comment Share on other sites More sharing options...
Giantconch Posted July 26, 2019 Share Posted July 26, 2019 "Dont put forks in toasters" Someone needs to work on their redtext humor 😛 Link to comment Share on other sites More sharing options...
--.Zylux.nVbs.-- Posted July 26, 2019 Share Posted July 26, 2019 very long deploy tho Link to comment Share on other sites More sharing options...
Dyslexic_JoJo Posted July 26, 2019 Share Posted July 26, 2019 is it normal that the corposant prime ephemera is working only when you are still and not wille moving? Link to comment Share on other sites More sharing options...
Whiggamore Posted July 26, 2019 Share Posted July 26, 2019 Thanks also why is the glyph here not the one i have ingame now? Link to comment Share on other sites More sharing options...
-FC-Wilczur Posted July 26, 2019 Share Posted July 26, 2019 Repair the caves achivment.(orbr vallis) Link to comment Share on other sites More sharing options...
Kurambik Posted July 26, 2019 Share Posted July 26, 2019 10 minutes ago, [DE]Megan said: Fixed clipping doors in the Lua Sabotage tileset There's a Lua Sabotage?! O.o Link to comment Share on other sites More sharing options...
P3G4SU5 Posted July 26, 2019 Share Posted July 26, 2019 Thanks for the fixes. Still waiting for a fix to allow paid skins and holsters styles to work properly with the Dark Split-Sword. It's been more than 8 months since it was reported... 😥 (Please see below.) Thanks again. Link to comment Share on other sites More sharing options...
A.O.T.L Posted July 26, 2019 Share Posted July 26, 2019 I still am unable to complete my Clem mission weekly. will there be a fix for this bug soon? Link to comment Share on other sites More sharing options...
GingaNinjah Posted July 26, 2019 Share Posted July 26, 2019 Thx Link to comment Share on other sites More sharing options...
xRufus7x Posted July 26, 2019 Share Posted July 26, 2019 10 minutes ago, [DE]Megan said: On 2019-07-19 at 6:43 AM, [DE]Rebecca said: We will be adjusting the colour channels, likely in a hotfix next week. Stay cool, Tenno. is this still happening and if at all possible looking at the color channels for the other armor sets? Link to comment Share on other sites More sharing options...
Jotax94 Posted July 26, 2019 Share Posted July 26, 2019 Thanks, now let's farm more relics Link to comment Share on other sites More sharing options...
WarriorSoundwave Posted July 26, 2019 Share Posted July 26, 2019 Thanks for the hotfix. Can't wait to see those armor color channel changes and other cool additions coming. Thanks for the fragor skin btw. Link to comment Share on other sites More sharing options...
-ERG-SinanKerim Posted July 26, 2019 Share Posted July 26, 2019 Thanks for Hotfix Link to comment Share on other sites More sharing options...
AvPCelticPredator Posted July 26, 2019 Share Posted July 26, 2019 11 minutes ago, [DE]Megan said: Hotfix 25.4.3 Can we expected in next 20-60 min Hotfix 25.4.4 or Hotfix 25.4.5? 🤔 Link to comment Share on other sites More sharing options...
FallenDisco Posted July 26, 2019 Share Posted July 26, 2019 Thank you for bug fixes. I'd like to also remind you that buying blueprints for warframes screen in places such as fortuna (little duck) is extremly dark and has a texture layer resulting covering warframe preview partionaly. Please fix that with next updates, thank you and take care DE 🙂 Link to comment Share on other sites More sharing options...
Crimson-Blood-Thorn Posted July 26, 2019 Share Posted July 26, 2019 anyone else having the issue with going into the syndicate thing in your orbiter where it legit freezes your screen making it look like the login background without your warframe and login info? Link to comment Share on other sites More sharing options...
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