D06pblH9l Posted November 7, 2019 Share Posted November 7, 2019 (edited) So we could chose whether we want that lich or not before giving mercy to a larva. Because seriously, that's not even funny, I got 7 kuva weapons and 7!!!!! duplicates already, last 3 weapons were the ones I already had with S#&$ bonus % and not even for good weapons. Duplicates were tolerable before murmur farm nerf(shared murmur for lich attempts), but after the nerf they're not. I personally will ignore lich game mode until something will be done. Did someone seriously think people will see all this RNG and spend their time in this mode? Edited November 7, 2019 by D06pblH9l 2 Link to comment Share on other sites More sharing options...
BansheePrime Posted November 7, 2019 Share Posted November 7, 2019 That'd be a cool way of doing things. Link to comment Share on other sites More sharing options...
(XBOX)Skippy575 Posted November 7, 2019 Share Posted November 7, 2019 Hmm... Would still have the RNG tied to it, but we could at least see what weapon they'd have before creating the lich... I'm down for it. Link to comment Share on other sites More sharing options...
AdunSaveMe Posted November 7, 2019 Share Posted November 7, 2019 (edited) 30 minutes ago, (XB1)Skippy575 said: Would still have the RNG tied to it Except it would DRASTICALLY reduce the prolonged loop of trying to get a lich with a weapon that you want. If there's anything like this, choosing the weapon you want or not getting duplicates or anything, you could pretty much be done with liches in days. Too much grind is a bad thing, but going the opposite extreme doesn't help anyone either. In this instance, the system simply becomes a game of rerunning the same mission to spawn larvlings until you get to pick and choose which one you want, so there's very little RNG at all in comparison. Which will make people just not engage with it at all over a prolonged period, and become another piece of quick content that people burn through before the week is out. It's not just mechanically counterproductive: it's also thematically damaging. You're not fighting a threatening personal villain, you're just rerolling Telesto all day. Also the fact that weapons likely aren't decided until the lich itself is actually generated. So probably not as much of a simple change. Edited November 7, 2019 by AdunSaveMe Link to comment Share on other sites More sharing options...
(XBOX)Skippy575 Posted November 7, 2019 Share Posted November 7, 2019 12 minutes ago, AdunSaveMe said: Except it would DRASTICALLY reduce the prolonged loop of trying to get a lich with a weapon that you want. That's the point. There's enough RNG with the Lich system as is. I will concede that there needs to be a middle ground as to how to go about this, but what I can tell about this system so far is bad. I saw the math in another thread, we have to do, what, 40-something Liches just to get each weapon one time? That's a big bag of nope. Link to comment Share on other sites More sharing options...
D06pblH9l Posted November 7, 2019 Author Share Posted November 7, 2019 (edited) 25 минут назад, AdunSaveMe сказал: that people burn through before the week is out Well guess what, I'm done with the content already in days, and I think more and more people will get tired of this nonsense and be done with it. Imagine all the duplicates when you got one or two weapons left to gain, it will be very hard for people to force themselves through such unrewarding content. And that we are talking only about getting all weapons. Imagine the grind to get high bonus of the ones you liked. Edited November 7, 2019 by D06pblH9l Link to comment Share on other sites More sharing options...
Xardis Posted November 7, 2019 Share Posted November 7, 2019 (edited) Just wanted to make the same idea but Ive seen this post had me beaten by 1h. But I have a twist, make the larva public, so if you dont like the weapon, maybe someone else will. Edited November 7, 2019 by Xardis Link to comment Share on other sites More sharing options...
RunicZeus Posted November 7, 2019 Share Posted November 7, 2019 I literally signed in the forums to make a suggestion for this(and for how liches should be guaranteed to spawn if all 3 requirem mods are known) and I saw this. Good to know that I'm not the only one. 😝 Link to comment Share on other sites More sharing options...
Lamour_Detruit Posted November 8, 2019 Share Posted November 8, 2019 (edited) I 100% wholeheartedly advocate for this. After my 5th Kuva Kraken duplicate, and my third Kuva Karak duplicate, with 14 or 15 lich kills, and still not even half the weapons possible gained, I would very much so like to see what my lich may spawn with before deciding to accept it and waste the time and resources fighting yet another duplicate wielder. And I've never gotten a kuva weapon with a higher bonus % than 31%. Is partly why I ignore rivens for much the same reason, since it's do daily sortie for rng chance to get rng mod with rng challenge for rng mod stats. With lich It's rng relic to farm rng murmur, to get rng enemy with rng weapon and rng bonus damage stat. It's just too much fighting against chance to get duplicates a multitude of times without wanting to simply quit and ignore it until kuva weapons are made tradable, and then just fork over some plat for them, like people do with rivens. Edited November 8, 2019 by Lamour_Detruit Link to comment Share on other sites More sharing options...
Salzstangl Posted November 8, 2019 Share Posted November 8, 2019 I am pretty sure that there will be some kind of mechanic to farm specific weapons. As it stands now the math for the 13 weapons is (plz correct if wrong) Chance to get every weapon once on thirteen tries: 13/13 * 12/13 * ... * 1/13 = 20.5^-6 (one in 20 million, negative-value 0.99999795) That means for 50% chance: 0.5 = 0.99999795^Number of tries -> Number of tries ~ 338 121 So unless you want to kill more liches than the Bahamas have inhabitants you wont get all the weapons Link to comment Share on other sites More sharing options...
0_The_F00l Posted November 8, 2019 Share Posted November 8, 2019 I am gonna wait for the lich contract trade concept clarification before further comments. That may be the solution that is needed. What OP suggested would indeed make the grind less, but I am not sure DE wants it to be less. Link to comment Share on other sites More sharing options...
Lamour_Detruit Posted November 9, 2019 Share Posted November 9, 2019 21 hours ago, Salzstangl said: I am pretty sure that there will be some kind of mechanic to farm specific weapons. As it stands now the math for the 13 weapons is (plz correct if wrong) Chance to get every weapon once on thirteen tries: 13/13 * 12/13 * ... * 1/13 = 20.5^-6 (one in 20 million, negative-value 0.99999795) That means for 50% chance: 0.5 = 0.99999795^Number of tries -> Number of tries ~ 338 121 So unless you want to kill more liches than the Bahamas have inhabitants you wont get all the weapons That's actually depressing. Would at least be nice to see an ephemera on one of the duplicate spawns. Getting the same kuva weapons after grinding relics, murmurs, and thralls for hours is very demoralizing. I know I went from being thrilled to fight liches, doing 4-5 a day, to only doing 1 today. And may or may not... heavily leaning on not... (since the current lich I spawned is yet another duplicate weapon with the literal exact same element damage bonus) ...even bother with fighting a lich anymore from now on. Link to comment Share on other sites More sharing options...
Kagarrash Posted November 9, 2019 Share Posted November 9, 2019 RNG based loop mechanic/progress is cancer btw. Make it longer, make it harder, make it different, do something else, but rng = cancer. Link to comment Share on other sites More sharing options...
RagnaRockrPrime Posted November 10, 2019 Share Posted November 10, 2019 Im gonna pass on Lich farming until they fix or change it. I really liked the whole Lich idea at first (finally had a reason to farm for stuff again) and i gotta say i was lucky getting 9 different weapons, but the past 10 or so liches only got me consecutive duplicates of Seer/Kraken/Stubba/Ogris. Im just gonna finish up the lich that is after me atm so it doesnt clog the planet and im done with it. I really like the solution OP suggested and i wish it was implemented into the game. Or better yet: additionally make it so that duplicates are only possible after you get all the weapons. Right now it brings more disappointment and frustration than joy and feels like a waste of time. Link to comment Share on other sites More sharing options...
Mauverine Posted November 24, 2019 Share Posted November 24, 2019 (edited) This, or make us able to discard them. Edit: The lich currently after the player, memeans. Edited November 24, 2019 by Wanettedeath Clarification Link to comment Share on other sites More sharing options...
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