standardheadache Posted July 31, 2021 Author Share Posted July 31, 2021 (edited) Type: visual Description: lighting issues, possibly stemming from energy color, on spawn in Conclave Visual: Replication: unsure, occurs on spawn, does not necessarily persist Expected result: player-set color scheme and recognizable texture Observed result: WHAT ARE YE DOIN' IN MY SWAMP Reproduction rate: not my footage Page five and 100th post; good work, boys. Edited July 31, 2021 by standardheadache 1 Link to comment Share on other sites More sharing options...
Kontrollo Posted August 10, 2021 Share Posted August 10, 2021 On 2021-07-30 at 4:14 AM, standardheadache said: lol Copying my post from the dedicated forum, in case that gets disabled before anything happens: TYPE: Weapons; Conclave DESCRIPTION: New weapons should either be balanced for Conclave or disabled up front. So far, the following have made it in with too high stats and should be balanced/disabled: Cadus (additionally problematic because the Saryn Passive + Electricity exploit has not been fixed in over a year; also mentioned here and in other threads) Tenet Grigori there might be others that have not been unlocked by anyone yet The following are fine now: Ambassador (fixed, disabled) Tenet Livia (is fine, has balanced stats; side note: two-handed Nikanas don't even have a Conclave stance) VISUAL: Spoiler Cadus compared to Bo. Almost 2x the damage with the same attack speed. Also, procs. Tenet Grigori (shown) has even about 2x damage of Cadus. For a class comparison (scythes), Ether Reaper has the same attack speed but only 65.2 total damage. REPRODUCTION: As soon as the weapon is available. EXPECTED RESULT: Cadus and Tenet Grigori should either be balanced for Conclave or disabled. OBSERVED RESULT: Their damage is too high for Conclave. REPRODUCTION RATE: Always. 1 Link to comment Share on other sites More sharing options...
standardheadache Posted August 11, 2021 Author Share Posted August 11, 2021 (edited) Type: data logging for dedicated servers Description: kills logged in end of match results for Lunaro; no deaths logged and no individual kill logs? Visual: from week of August 8th https://uasclan.net/ConclaveWeekly Actual log: 2347.486 Game [Info]: ** Mission stats: 2347.486 Game [Info]: Team: 0 2347.486 Game [Info]: ******* [player name] -- kills: 0, deaths: 0, mechanics: 6 2347.487 Game [Info]: ******** [player name] -- kills: 2, deaths: 0, mechanics: 1 2347.487 Game [Info]: Team: 1 2347.488 Game [Info]: **** [player name] -- kills: 0, deaths: 0, mechanics: 0 2347.488 Game [Info]: ******** [player name] -- kills: 0, deaths: 0, mechanics: 2 2347.488 Game [Info]: * Mission stats Reproduction: unknown Expected result: impossible to kill or die in Lunaro Observed result: ??? Reproduction rate: unknown Not sure if this qualifies as a Conclave bug, but it does affect hosts of dedicated servers and may be indicative of some deeper issue. Edited August 11, 2021 by standardheadache added log Link to comment Share on other sites More sharing options...
standardheadache Posted August 16, 2021 Author Share Posted August 16, 2021 Sometimes I wonder why I update this thread. Then I remember I love record-keeping. 2 Link to comment Share on other sites More sharing options...
Kontrollo Posted August 16, 2021 Share Posted August 16, 2021 (edited) On 2021-08-11 at 4:44 AM, standardheadache said: ... Not sure if this qualifies as a Conclave bug, but it does affect hosts of dedicated servers and may be indicative of some deeper issue. Looks like that's not a bug, but simply how it's implemented behind the scenes, i.e. record keeping (thanks for the clarification there): Quote ... we 'reuse' some other stats, more specifically we use mechanics, kills, and deaths stats for goals, passes, and interceptions respectively. 7 hours ago, standardheadache said: Sometimes I wonder why I update this thread. Then I remember I love record-keeping. This is definitely one, though. I don't even know when it got introduced, must've been a long time ago. Edited August 16, 2021 by Kontrollo 1 Link to comment Share on other sites More sharing options...
standardheadache Posted August 28, 2021 Author Share Posted August 28, 2021 Within three months, we will be celebrating(?) the second anniversary of the Telos Boltace and Wolf Sledge bugs. It is unlikely we will get a fix in this time according to this video, so get ready for that. https://www.twitch.tv/videos/1129395170 2 Link to comment Share on other sites More sharing options...
standardheadache Posted September 8, 2021 Author Share Posted September 8, 2021 you know the deal 2 Link to comment Share on other sites More sharing options...
standardheadache Posted September 12, 2021 Author Share Posted September 12, 2021 Since this thread also serves as a form of public documentation of Conclave bugs, this is a bug that was already fixed as part of the Tennolympics, but was present for five patches or more: Lunaro players couldn't open the game menu by pressing escape. This likely means matches could not be left, friends could not be invited (except by text commands), and options couldn't be tweaked while in-match. 1 Link to comment Share on other sites More sharing options...
Kontrollo Posted September 14, 2021 Share Posted September 14, 2021 On 2021-09-08 at 10:25 PM, standardheadache said: you know the deal Just for completion: Ghoulsaw has since been disabled, so this can be considered fixed. The other things mentioned in the linked thread are feedback, not bugs. 1 Link to comment Share on other sites More sharing options...
standardheadache Posted September 23, 2021 Author Share Posted September 23, 2021 (edited) New bug dropped! In the 8-man annihilation mode, only 5 people will show up on the scoreboard now. From the report of the person who submitted this image, this was a full lobby. Edited September 23, 2021 by standardheadache 3 Link to comment Share on other sites More sharing options...
standardheadache Posted September 28, 2021 Author Share Posted September 28, 2021 In case you thought this thread would die within two years and it would have no reason for existing, you would be unpleasantly surprised. Link to comment Share on other sites More sharing options...
Kontrollo Posted October 29, 2021 Share Posted October 29, 2021 On 2021-09-23 at 9:20 PM, standardheadache said: New bug dropped! In the 8-man annihilation mode, only 5 people will show up on the scoreboard now. From the report of the person who submitted this image, this was a full lobby. Was also mentioned here and has since been fixed with a scrollbar. On 2021-09-28 at 10:47 AM, standardheadache said: In case you thought this thread would die within two years and it would have no reason for existing, you would be unpleasantly surprised. I don't think anyone has reliably reproduced this. Could it be a console only thing? I'd wager it's not a bug but just a consequence of weapon spread and/or the changes that made the actual projectiles fire from the crosshair instead of the weapon, which solved the parallax problem (but makes the visual projectile unreliable as a hit indicator). 2 Link to comment Share on other sites More sharing options...
standardheadache Posted October 29, 2021 Author Share Posted October 29, 2021 lol tenet grigori And thanks for the update on those bugs, I don't keep close track of them once I report them since I don't play that much anymore. 3 Link to comment Share on other sites More sharing options...
standardheadache Posted November 14, 2021 Author Share Posted November 14, 2021 Hot off the presses: Nyx's Mind Control provides a damage buff in Conclave, too. https://cdn.discordapp.com/attachments/144519729044783104/909313241413451796/mind_control_lol.mp4 https://cdn.discordapp.com/attachments/144519729044783104/909314049756524604/mind_control_lol_2.mp4 2 Link to comment Share on other sites More sharing options...
standardheadache Posted November 18, 2021 Author Share Posted November 18, 2021 https://youtu.be/jil0KhYMUdbE 1:04 Players can do IPS PvE procs on Venari. 1 Link to comment Share on other sites More sharing options...
Kontrollo Posted November 28, 2021 Share Posted November 28, 2021 (edited) There are several problems with Warframe UI stats in general, and specifically on the following Warframes: Ash, Ash Prime, Atlas Prime, Inaros, Ivara Prime, Loki, Loki Prime, Mag, Mirage, Mirage Prime, Nidus, Zephyr, Zephyr Prime. For details, see here: Edited November 28, 2021 by Kontrollo 1 Link to comment Share on other sites More sharing options...
Kontrollo Posted December 15, 2021 Share Posted December 15, 2021 (edited) Looks like Venato is enabled. That by itself is not a problem, but as is often the case, its stats are too high yet again (almost a factor of 3): Edited December 16, 2021 by Kontrollo fixed in 31.0.2 - thanks 3 Link to comment Share on other sites More sharing options...
standardheadache Posted December 22, 2021 Author Share Posted December 22, 2021 New War broke Lunaro unstables. Big tournament from big-name Warframe streamer on hold until this is fixed. 1 Link to comment Share on other sites More sharing options...
standardheadache Posted January 1, 2022 Author Share Posted January 1, 2022 Oh yeah, I forgot to mention it the day of, but we are officially two years into Telos Boltace and Wolf Sledge. While these have largely been overshadowed by Tigris Prime, they were portents of what was to come. 3 Link to comment Share on other sites More sharing options...
standardheadache Posted February 12, 2022 Author Share Posted February 12, 2022 Less than three months away from the two-year anniversary of Tigris meta. Here's a good post about it, but at this point, I don't know what I expect. Nothing, essentially. 1 Link to comment Share on other sites More sharing options...
Kontrollo Posted February 17, 2022 Share Posted February 17, 2022 Just got this on NA, presumably a dedicated server, when I tried to join a Cephalon Capture: I logged out, verified the cache and all was well. I'm assuming the servers don't have a failsafe that prevents this from happening. 2 Link to comment Share on other sites More sharing options...
standardheadache Posted February 18, 2022 Author Share Posted February 18, 2022 new bug who this happens in rathuum and index too Link to comment Share on other sites More sharing options...
standardheadache Posted March 9, 2022 Author Share Posted March 9, 2022 eh 1 Link to comment Share on other sites More sharing options...
standardheadache Posted March 22, 2022 Author Share Posted March 22, 2022 (edited) In about a month and a half, we will be lamenting the two-year anniversary of the falloff bug. I don't even know anymore. Edited March 22, 2022 by standardheadache 2 Link to comment Share on other sites More sharing options...
--TL--Sui Posted March 22, 2022 Share Posted March 22, 2022 Amazing how a major PVP exploit like that can persist for almost 2 years. And it's far from the only one. Any other game that cares even the slightest bit about their PVP community would have fixed this within days, if not hours. People are wondering why it's so hard to find conclave lobbies - this is what happens when the DEvelopers neglect it for years. I'd love to play it more but barely have any will to do so because every other match someone is abusing some exploit or laughably unbalanced item, usually tigris and/or telos boltace / wolf sledge. Imagine what a new player thinks when he joins Conclave for the first time and falls for a solid minute because telos boltace's ragdoll bypasses any death barrier. Not that that ragdoll has a place in conclave in the first place... 3 Link to comment Share on other sites More sharing options...
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