I'm not super 'up' on the whole Eidolon thing. I've mostly been doing them with a clanmate of late because they're kinda into it, and I need the Quills' Rep. But, I can't resist rising to a challenge. So, I figured I'd ask a few questions, get some advice.
For the record: we're able to successfully 2-man down the first two Eidolons with only mild difficulty, but it's the lack of knowing some of the advanced mechanics that's holding us back a bit.
Before going on, the usual disclaimers:
I am NOT looking for 'the meta' answers, that is not what I am asking
I am NOT looking for an exact build, that is not what I am asking
I am NOT looking to be told which Warframes are viable, that is not what I am asking
I am NOT looking to form a group or do 3x3s, or 4x3s, or whatever; that is not what I am asking
With that said, I'm hoping some kind soul will explain a few cans worth of worms for me. So, in no particular order:
A lot of recommendations for tackling Eidolons one-on-one (or with a small group) suggest using Shattering Impact to remove Eidolon Armour to boost Damage. Is that a thing?
I've flipped-flopped a lot back and forth between Archguns and Sniper Rifles, and I've had a really hard time deciding what's more effective. I usually mod for Radiation, but there's often an IPS compoenent (been using the Rubico Prime and the Imperator (if I'm spelling that right) Vandal, respectively.Would something purely elemental be better?
I've also tried playing around with the Euphona Prime, which has had some success. None of them seems to fully 'work' with my playstyle on the Plains, though. Are there any other weapons or weapon types that stand up well to the Eidolons?
The vomvalyst swarm has been a continual thorn in our sides. I've seen people basically nuke down Eidolons immediately. Is this entirely due to (I think) Madurai? I don't think I've put a lot into that school, but I almost chose it as my starter over Zenurik, and with that finished I'm looking for a second one to seriously start chewing at.
A lot of recommendations make a very big deal over the need to heal the lures. Is this absolutely critical?
If so, what can heal them? I know Trinity and Oberon can, but anything else?
So far, it seems like the best thing to actually take down Eidolons are 'anti-tank' weapons: high damage, high crit chance, fast firing weapons that ignore status. Is that accurate?
Does the Eidolon have a 'head'? In a mechanical sense, I mean. Can it be headshot for sniper bonuses?
So, despite having run in public groups a few times before, I have never fully understood why 'the meta' is what it is, beyond the fact that Chroma boosts ally damage and you can fire through Volt's shield to add electric damage. But isn't electric less effective against the Eidolon's armour? Is there something useful here I'm missing? A few suggestions for small group have focused on Volt.
Everyone seems to recommend a... Shwarksun? I think? Brace. I have never built an amp using that one (I never had an interest in it). How does it work, and why is it so much better?
If you want to talk in depth about amps, please keep in mind, I have never, ever gotten a hang of the Amp numbering/Lettering system. Please use the names or reference what they do. I do want to understand, but that entire classification system genuinely seems to escape me.
Our current model has been one of us tries to nuke down the Eidolon (once all shields are gone) and the other one holds off the swarm. Is this actually a good idea, or is it a better one for both of us to try and dump damage on them?
To anyone who address any of these, thank you. I'll try to reply with more information and reactions as needed!
Edit: Edited the name & opening because it overflowed the original reason for posting this.
Question
Quistris
So, a brief history here.
I'm not super 'up' on the whole Eidolon thing. I've mostly been doing them with a clanmate of late because they're kinda into it, and I need the Quills' Rep. But, I can't resist rising to a challenge. So, I figured I'd ask a few questions, get some advice.
For the record: we're able to successfully 2-man down the first two Eidolons with only mild difficulty, but it's the lack of knowing some of the advanced mechanics that's holding us back a bit.
Before going on, the usual disclaimers:
With that said, I'm hoping some kind soul will explain a few cans worth of worms for me. So, in no particular order:
To anyone who address any of these, thank you. I'll try to reply with more information and reactions as needed!
Edit: Edited the name & opening because it overflowed the original reason for posting this.
Edited by Winter_OneLink to comment
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