(PSN)ForNoPurpose Posted April 11, 2020 Share Posted April 11, 2020 Recent video, describes it as able to rapidly vomit, or all at once nuke. All at once nuke.. i love. Imagine running into a room and eating everything, then in the next room going SHOTGUN VOMIT MODE. im sorry but its pefect! The idea is too fun and would be hugely welcome. Not to mention the obvious power of spitting out 4-20 grineer at a lone Nox. 🤮🤣🤣 3 Link to comment Share on other sites More sharing options...
8faiNt Posted April 11, 2020 Share Posted April 11, 2020 yeah Im sure grendel will become the next saryn with this change. oh jez. Link to comment Share on other sites More sharing options...
(PSN)ForNoPurpose Posted April 11, 2020 Author Share Posted April 11, 2020 2 minutes ago, 8faiNt said: yeah Im sure grendel will become the next saryn with this change. oh jez. Well i mean you would have to keep re-eating your ammo and they would eventually die so.. maybe? Still sounds hella fun to me. Link to comment Share on other sites More sharing options...
(XBOX)GearsMatrix301 Posted April 11, 2020 Share Posted April 11, 2020 Have you tried holding the button to his first ability? 2 Link to comment Share on other sites More sharing options...
Madway7 Posted April 11, 2020 Share Posted April 11, 2020 (edited) 34 minutes ago, (XB1)GearsMatrix301 said: Have you tried holding the button to his first ability? But that barely has any range, giving his 3 a full auto on hold or a shotgun blast on hold would make it more useful. GrindHards idea for Grendels 1 is also pretty good, where it no longer drains energy, but instead enemies in your gut amount to a movement speed penalty. Edited April 11, 2020 by Madway7 Link to comment Share on other sites More sharing options...
kapn655321 Posted April 11, 2020 Share Posted April 11, 2020 1 hour ago, Madway7 said: giving his 3 a full auto on hold or a shotgun blast Makes me think of a Kohm.. Wind up speed so you don't dump too many too fast, but the longer it fires, the more bile. Link to comment Share on other sites More sharing options...
DrivaMain Posted April 11, 2020 Share Posted April 11, 2020 Rapid Fire Vomit would be great for taking down groups of heavies. Besides you need to consume a lot of enemies in order to do so. Link to comment Share on other sites More sharing options...
(XBOX)GearsMatrix301 Posted April 11, 2020 Share Posted April 11, 2020 (edited) 9 hours ago, Madway7 said: But that barely has any range, giving his 3 a full auto on hold or a shotgun blast on hold would make it more useful. GrindHards idea for Grendels 1 is also pretty good, where it no longer drains energy, but instead enemies in your gut amount to a movement speed penalty. His 3 just needs some kind of extra mechanic. Like armor stripping or something. Adding a rapid fire mod isn’t really going to do much on its own. Also, I’d rather take double the energy drain than have a movement penalty. We don’t need to turn Grendel into Nyx. Edited April 11, 2020 by (XB1)GearsMatrix301 Link to comment Share on other sites More sharing options...
Tiltskillet Posted April 11, 2020 Share Posted April 11, 2020 12 hours ago, Madway7 said: GrindHards idea for Grendels 1 is also pretty good, where it no longer drains energy, but instead enemies in your gut amount to a movement speed penalty. While I think it's silly that Grendel spends so much energy on Feast in order to spend more energy on Nourish...Get thy vile ideas the hell away from speedboat Grendel, Satan. 😛 Link to comment Share on other sites More sharing options...
Madway7 Posted April 12, 2020 Share Posted April 12, 2020 9 hours ago, Tiltskillet said: While I think it's silly that Grendel spends so much energy on Feast in order to spend more energy on Nourish...Get thy vile ideas the hell away from speedboat Grendel, Satan. 😛 12 hours ago, (XB1)GearsMatrix301 said: Also, I’d rather take double the energy drain than have a movement penalty. We don’t need to turn Grendel into Nyx. To me it's just about how such a thing would be added, for example at 20+ enemies he could have a 40% movement speed reduction, this would not prevent him from jumping, rolling, bullet jumping or whatever else, all it would do is make him slower unless you use his 4 (which I feel should have better forward momentum) But that's how I see it, what DE could end up doing might be much worse, yes, but conceptually it's not a bad idea and even fits with the frame. 12 hours ago, (XB1)GearsMatrix301 said: His 3 just needs some kind of extra mechanic. Like armor stripping or something. Adding a rapid fire mod isn’t really going to do much on its own. I agree, at the very least with how it is rn it should have a bigger AoE and do multiple corrosive procs (or some other status). This is also what I would hope happens in addition to letting him either long range shotgun or full auto fire enemies at other enemies. Link to comment Share on other sites More sharing options...
Xepthrichros Posted April 12, 2020 Share Posted April 12, 2020 Grendel is already like a reverse Mesa. Mesa's 1 is mostly memes, 2, 3 are used to tank, cc, and survive, 4 destroys. Grendel's 1 destroys. 2 and 3 are optional. 4 is a meme, and needs better ball physics to be enjoyed fully, and has inherent tankiness thanks to base stats. Trivia observation: Mesa's 1 is called Ballistic Battery. Grendel's 4 turns him into a Ball that Batters into enemies, Or you can play Grendel like Pudge (of D2). Use 1 to "hook" enemies to him. Use 1 again to spit them out (often the squishier enemies already die in the mere process of being sucked up, leaving only the tanky ones) in a nice pile before you. Butcher them with Prisma Dual Cleavers. Link to comment Share on other sites More sharing options...
(PSN)LoisGordils Posted April 14, 2020 Share Posted April 14, 2020 What I think Regurgitate needs is to be usable on its own. For example: Tap to make Grendel puke enemies as is, hold to make him vomit highly caustic stomach acids in a cone. The fluids deal Corrosive and Toxin damage and leave puddles that slow and corrode enemies Link to comment Share on other sites More sharing options...
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