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Railjack changes, hopes


cyntreau
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With the changes being made to Railjack, I pray one of them is making it more single-player friendly and adding more adventurous and 'fun' things to do out in space now that we have mobile living quarters. I was hoping overall to see a broader implementation across all aspects of the game rather than Railjack just being it's own hardcore grind-fest out by itself almost separate from the rest of the game. At the very lease I hope the resources and other consumables become much more prevalent in regular mission rewards and for the upgrade systems to be less chaotically presented. I know it may go against the idea of Railjack, but I feel every player should be given the opportunity to get the full experience out of all aspects of any game and not be reliant on other players or things in general that are out of their control. I have no issue with grinding and I will never debate it with game devs as it's completely their choice, but in return for putting in the effort I want to have control over the things I choose to invest in.

Thanks.

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19 minutes ago, super.cornbread.man said:

With the changes being made to Railjack, I pray one of them is making it more single-player friendly [...] I hope the resources and other consumables become much more prevalent in regular mission rewards and for the upgrade systems to be less chaotically presented

Well, you can currently solo any mission without objectives in about 5 minutes. Upgrading is smooth and easy, and titanium is no longer a bottle neck.

I'd say Railjack released in alpha, and is now in playable beta. Next we need some actual mission, and enemies being more than brainless targets (and fix the useless crap, like some of the special effects on shields/reactors).

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On 2020-05-12 at 6:49 PM, Traumtulpe said:

Well, you can currently solo any mission without objectives in about 5 minutes. Upgrading is smooth and easy, and titanium is no longer a bottle neck.

I'd say Railjack released in alpha, and is now in playable beta. Next we need some actual mission, and enemies being more than brainless targets (and fix the useless crap, like some of the special effects on shields/reactors).

That's your opinion, which I completely disagree with. Hence my plea to the devs. 

Thanks for your interest though.

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Le 13/05/2020 à 00:18, super.cornbread.man a dit :

At the very least I hope the resources and other consumables become much more prevalent in regular mission rewards

 

I was fully with you up until this line right here.

Carbides and Cubic-Diodes already drop from Star-Chart stuff and DE actually implemented them quite well into the drop-table. HOWEVER, Copernics and Pustrels have completely ruined mining on PoE and Fortuna. 

You want to go and farm Coprun or Hesperon? Well screw you, have some useless, arbitrary amount of Railjack resources!

We DO NOT need more of that. 

 

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When something new is added, we deserve to get the full experience with minimal headache (not devoid of earning it, but get to the point without extra bs no one wants to deal with). We shouldn't have feel like noobs when something new comes out. We shouldn't have to repeatedly face the massive scale of resource farming starting from absolute zero for new things. We shouldn't feel lost in a game we already know. I'm MR 27, I have a massive dojo I built myself, I have literally millions of every resource, I have played this game for over 6000 hours... and it means nothing for railjack simply because the devs don't want people like me to burn through new content within a few days. Railjack is an insult to people who have spent a lot of time already, as it requires everyone to start from zero and it's more than just debilitating, it's confusing and frustrating and not fun. This pattern of grey-area grind addition can't continue. I'd rather not have the content if it's not implemented correctly. To me, railjack was suppose to be a cool ship, cool space zones and that's it. Even free to play games need to watch it with the unnecessary time wasting mechanics.

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My hope for railjack is that DE dont force upon us railjack content, like they are doing in glassmaker.

I mean, i didnt like it before, but now, that dislike is shifting into HATE.

And thats all the constructive i can be.

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I was doing the 8 RJ Mission challenge for Nora the Nightsister this week (week of 5/24) and noticed that despite all the Space Team stuff I did in Operation Scarlet Spear, I neglected to pick up two avoinics that were likely dropped by the score from the Sentient fighters.

The Murex (Sentient Anomaly) is a constant spawn in Veil Proxima now - why not have the Splinters & a few Sentient fighters / heavy fighters buzz around the Murex in those missions so we can get those drops? Those enemies won't count towards the Fighter Kill Quota, but having Sentient enemies around the Murex for that Veil Proxima level makes some sort of lore sense (and drop sense).

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On 2020-05-22 at 3:58 PM, super.cornbread.man said:

When something new is added, we deserve to get the full experience with minimal headache (not devoid of earning it, but get to the point without extra bs no one wants to deal with). We shouldn't have feel like noobs when something new comes out. We shouldn't have to repeatedly face the massive scale of resource farming starting from absolute zero for new things. We shouldn't feel lost in a game we already know. I'm MR 27, I have a massive dojo I built myself, I have literally millions of every resource, I have played this game for over 6000 hours... and it means nothing for railjack simply because the devs don't want people like me to burn through new content within a few days. Railjack is an insult to people who have spent a lot of time already, as it requires everyone to start from zero and it's more than just debilitating, it's confusing and frustrating and not fun. This pattern of grey-area grind addition can't continue. I'd rather not have the content if it's not implemented correctly. To me, railjack was suppose to be a cool ship, cool space zones and that's it. Even free to play games need to watch it with the unnecessary time wasting mechanics.

When something new comes out you are saying you want to have everything for it already yours with zero effort because of time already spent in game. 

 

What? Are you being serious?

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I think the Dock in the dojos has way more potential that can be explored beyond the Rail Jack...they could add so many differing space fighter classes of ships if not a full on giant Space Mech finally going full Gundam that we all clamored for when Archwing was released when it comes to the Proximas. They won't...but still, skies the limit on what De could introduce into this mode if they felt inclined to do so.

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Le 25/05/2020 à 14:52, Drichi a dit :

My hope for railjack is that DE dont force upon us railjack content, like they are doing in glassmaker.

I mean, i didnt like it before, but now, that dislike is shifting into HATE.

And thats all the constructive i can be.

Same. Just persuaded myself to give railjack another try for the nightwave points. I thought i'd die from boredom then, with all the objectives accomplished, the mission failed to end. Hopefully nightwave will last 10 years or so and those points won't be missing.

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On 2020-05-25 at 9:11 PM, (PS4)FriendSharkey said:

I think the Dock in the dojos has way more potential that can be explored beyond the Rail Jack...they could add so many differing space fighter classes of ships if not a full on giant Space Mech finally going full Gundam that we all clamored for when Archwing was released when it comes to the Proximas. They won't...but still, skies the limit on what De could introduce into this mode if they felt inclined to do so.

If you manage to go outside the Drydock from your Dojo, you will see thousands of other Drydocks adjacent to yours.

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I would actually ask for the opposite. I've started losing interest in Railjack, because it's become as solo friendly as normal missions. Just about every Veil mission I join in on is just the pilot spamming void hole, tether, etc to aoe to clear all the enemies off the screen, leaving little to nothing for the other 3 people on the ship to do, save clean up the occasional crew ship straggling at the edge of the map.

I appreciate being able to kill enemy fighters with turrets now, but they're so weak that we never even get the chance to. It's about as engaging as running ESO with a Saryn in the squad.

Edited by Ryme
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On 2020-05-28 at 11:46 AM, Ryme said:

I would actually ask for the opposite. I've started losing interest in Railjack, because it's become as solo friendly as normal missions. Just about every Veil mission I join in on is just the pilot spamming void hole, tether, etc to aoe to clear all the enemies off the screen, leaving little to nothing for the other 3 people on the ship to do, save clean up the occasional crew ship straggling at the edge of the map.

I appreciate being able to kill enemy fighters with turrets now, but they're so weak that we never even get the chance to. It's about as engaging as running ESO with a Saryn in the squad.

I was looking at the ship killer platform and was wondering if it would be cool to have more variety of crewships in Veil Proxima:

Ship-killer Crewships - The crewship has a portable Episode IX Ship-killer cannon and if it connects to your Railjack, it will create a catastrophic hull breach. 

Ramsled Pinata Crewships - Destroying a pinata crewship (reactor or Dome Charge) will make the crewship spawn 6 Ramsled that will have the potential to hit your Railjack all at once (meaning all 6 spawn spots will be active on your RJ). LOL

Reverse-Reactor Shield Crewship - This crewship has a Gokstad reactor that is shielded, but when the panel is hacked, the reactor is placed outside the ship (the shield does not vanish), requiring the Railjack crew or the boarder to fire on the reactor from the outside. 

100 Crewship Destruction Derby - I wouldn't mind a "long" survival mission to destroy 100 Crewships. Fighters and whatnot can still spawn, but without a kill quota, the fighters will be infinite. This long battle can take place across a few space zones, each with an optional (not mandatory) Point off Interest (Pulse Turbine, Missile Battery, Ship-killer Platform, etc. )

Skold / Gokstad Railjack - I wouldn't mind a Gokstad interior layout for a Railjack, with our weapons and avionics. Naturally, the Slingshot and Forges have to be omitted or placed somewhere. As a different bonus, having an allied Gokstad / Skold Crewship manned by Tenno operatives would be neat (like a retarded version of a Railjack Specter)

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I'm looking forward to the command intrinsic and it (hopefully) enabling more interesting solo play, but I'm also worried that I'll spend hours grinding liches and other crewmembers for my railjack just to never see them because I actually have friends willing to play with me. Ideally the railjack owner's crew should always be present and be able to pick up the slack when the Tenno dismount for objectives. It would also be interesting if you could send your AI crew to hijack an enemy crewship and escort your railjack. There is also some room for interesting mechanics like allowing AI to launch their own fighters out of your railjack, or having additional point defense systems so they can shoot enemy missiles down. Of course, this would ultimately increase the effectiveness of the railjack which contributes to missions being boring with the right build, but I think that much of the current monotony is due to a lack of mission and enemy variety. One of the reasons seeker volley / void hole is so effective is because they're good at clearing up fighters, which is 90% of the enemies. The remaining 10% is crewships, which are still tiny compared to the railjack and are laughably easy to dismantle either from inside or outside. Imo we need a new enemy class that is equivalent to the railjack, something like a Grineer Corvette that can fight the railjack on equal terms, take multiple dome charge hits, and requires you to do more than blow its reactor to destroy it. A whole new set of avionics could be introduced geared towards assisting their takedown, which would force us to choose between wiping out all the fighters or having an easier time with heavier vessels. Additionally, each mission should be given a one or two optional objectives that are either time limited or increased difficult to challenge full squads but still allow solo players to complete the mission.

On a side note, I totally wanna fight a galleon head on. It would be neat if in the early proximas they're "too tough", but in later proximas Cephalon Cy determines that your railjack is strong enough and gives you a set of objectives in order to take it down. Could even be its own mission type.

 

 

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I don't really like the current Railjack missions, but I don't want my Railjack to collect dust either. I'd like to move everything from my Orbiter to my Railjack. Consoles, decorations and fish. Well, everything except the Helminth and Operator rooms. Let those float in the Orbiter somewhere safe.
When I log in, let me spawn at the Navigation console in the Railjack.

And let me strap my Liset to that thing. Or let a lander dock into RJ like a Warframe "docks" into a lander. Like... Give it a slot in the shape of the current lander. I don't care if I have to grind for each slot shape. I will.

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