Traumtulpe Posted June 11, 2020 Share Posted June 11, 2020 Am I missing something, or is the Kuva Bramma just a lot better than this thing? Like 3 times as good. Also, I cannot equip Terminal Velocity on it for some reason. It could really use that mod. 2 Link to comment Share on other sites More sharing options...
AlphaPHENIX Posted June 11, 2020 Share Posted June 11, 2020 You are comparing it to the Kuva Bramma, that is your first mistake. 8 Link to comment Share on other sites More sharing options...
beol Posted June 11, 2020 Share Posted June 11, 2020 13 minutes ago, Traumtulpe said: is the Kuva Bramma just a lot better than <insert weapon here>? Like 3 times as good. Yes. Link to comment Share on other sites More sharing options...
(PSN)Hikuro-93 Posted June 11, 2020 Share Posted June 11, 2020 Imagine comparing a new weapon to an obvious meta weapon still likely in need of a nerf. As if Meta room clearing weapons like the old Synoid Simulor or the Kuva Bramma were the benchmarks in the game. Link to comment Share on other sites More sharing options...
Traumtulpe Posted June 11, 2020 Author Share Posted June 11, 2020 (edited) 11 minutes ago, beol said: Yes. Maybe I should be more specific; Both weapons are very similar - except the Bramma is a lot better at everything. It shoots faster, can hold the shot, can equip Terminal Velocity, has a lot more damage, has a lot more hits for status, has a free elemental (basically an extra mod), has more range (compensating for the falloff), etc. I have a Bramma, why did I even bother building a Kitgun? Well, I guess it has 540 ammo to spare... Edited June 11, 2020 by Traumtulpe 2 Link to comment Share on other sites More sharing options...
TheGrimCorsair Posted June 12, 2020 Share Posted June 12, 2020 Your POV is wrong. Comparing the Tombfinger to the Bramma is a pointless exercise, compare it to the enemies you're using it against. Are you failing the mission because of it? If no, then it's probably fine. Link to comment Share on other sites More sharing options...
Tiltskillet Posted June 12, 2020 Share Posted June 12, 2020 1 hour ago, Traumtulpe said: Am I missing something, or is the Kuva Bramma just a lot better than this thing? Like 3 times as good. You're missing that Bramma is like 3 times as good as most ranged weapons, some melee weapons, a bunch of warframe and operator abilities, and Michael Jordan and LeBron James....all put together. 😉 Link to comment Share on other sites More sharing options...
(XBOX)GearsMatrix301 Posted June 12, 2020 Share Posted June 12, 2020 Secondaries have better mods than primaries. So of course tombfinger primary is going to be bad. 1 Link to comment Share on other sites More sharing options...
Thrymm Posted June 12, 2020 Share Posted June 12, 2020 I was actually surprised at how good my steadyslam tombfinger primary is. Maybe it doesn't mate up as well with other chassis. Link to comment Share on other sites More sharing options...
Kaotis Posted June 12, 2020 Share Posted June 12, 2020 (edited) hace 10 horas, Traumtulpe dijo: Am I missing something, or is the Kuva Bramma just a lot better than this thing? Like 3 times as good. Also, I cannot equip Terminal Velocity on it for some reason. It could really use that mod. No it's not, comparing bramma to tombfinger : pick up ammo vs arcane and forget have bad aim to make boom boom enemyes vs improves your aiming that is usefull in any game not just this one you have to kill lich to get vs you buy from standing or pl ugly af vs ugly af it's a bow are you the protagonsit of Arrow ? vs it's a gun are you the protagonist of THE PUNISHER ? Ugly name from the start vs you give it a OwO name from the start Edited June 12, 2020 by kaotis 1 Link to comment Share on other sites More sharing options...
Mephane Posted June 12, 2020 Share Posted June 12, 2020 10 hours ago, Traumtulpe said: Also, I cannot equip Terminal Velocity on it for some reason. It could really use that mod. Somehow ever since weapon exilus slots became a thing, any new gun has a 50% chance to not initially allow Terminal Velocity until a subsequent hotfix. My hunch is DE has a number of base templates they use to define the stats of a gun, and often copy the template for hitscan weapons when setting up one with projectile flight time. 1 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now