Gentleman_Bird Posted June 28, 2020 Share Posted June 28, 2020 This is something I wanted to test myself, but I never got a test cluster key. I'm concerned that Jordas Golem would get way too tanky, and be nearly impossible to kill with archwing weapons. Did anyone try it? If so, how did it go? Link to comment Share on other sites More sharing options...
(PSN)Apoleon_amarr Posted June 28, 2020 Share Posted June 28, 2020 Hard mode is out on pc? Link to comment Share on other sites More sharing options...
Gentleman_Bird Posted June 28, 2020 Author Share Posted June 28, 2020 Just now, (PS4)Apoleon_amarr said: Hard mode is out on pc? There's a closed test cluster on PC, it's not fully released. Link to comment Share on other sites More sharing options...
OscarN. Posted June 28, 2020 Share Posted June 28, 2020 I can seriously image the suffering, having our archwing guns doing so little damage towards it and I just fear the archwing missions we'll have too do, if we don't get one shot of course, though we can hope someone that has the test client to reply soon enough and see how it scales. Link to comment Share on other sites More sharing options...
(PSN)Apoleon_amarr Posted June 28, 2020 Share Posted June 28, 2020 If its too tanky you can cheese it by charging void strike with a low health garuda and do a one hit kill with the velocitus Link to comment Share on other sites More sharing options...
kyori Posted June 28, 2020 Share Posted June 28, 2020 Wow we can now go into operator in archwing space missions? so cool Link to comment Share on other sites More sharing options...
(PSN)Apoleon_amarr Posted June 28, 2020 Share Posted June 28, 2020 Justo ahora, kyori dijo: Wow we can now go into operator in archwing space missions? so cool Did you forget about the juggernaut and the 3 minute run to get to the golem fight? Link to comment Share on other sites More sharing options...
mac10smg--Toa_of_Green Posted June 28, 2020 Share Posted June 28, 2020 Test Cluster participant here. The mission just straight-up isn't affected. It looks like any node that doesn't contribute to the star chart's mastery cap is not affected. This includes void fissures, sorties, invasions, special boss nodes (like Jordas Golem), etc... At least from what I can gather. 2 Link to comment Share on other sites More sharing options...
kyori Posted June 28, 2020 Share Posted June 28, 2020 (edited) 16 minutes ago, mac10smg--Toa_of_Green said: includes void fissures, sorties, invasions So those missions have no +100 levels to them? I'm sure there are hardcores wanting to do them in super high levels Edited June 28, 2020 by kyori Link to comment Share on other sites More sharing options...
Amazerath Posted June 28, 2020 Share Posted June 28, 2020 1 hour ago, RailJakt said: I can seriously image the suffering, having our archwing guns doing so little damage towards it and I just fear the archwing missions we'll have too do, if we don't get one shot of course, though we can hope someone that has the test client to reply soon enough and see how it scales. I'll start by saying that I don't like archwing and that don't invest a lot of my time and resources into it. My best weapon is a fully ranked and modded Imperator Vandal. With that out of the way, I did try out one of the lowest level archwing missions and it was taking me around three seconds of uninterrupted fire to kill a single enemy. Now, the mission I did was a mobile defense so damage wasn't a problem. I had Amesha and I abused the third power to protect myself and the objectives. I basically waited until the mission was done and it was about as easy as you can imagine. I ran this mission solo. However, if that was an interception mission I imagine things would have been completely different. I'm not confident that the archwing weapons and mods at our disposal will be able to keep up. But I would like to hear the opinion of an archwing expert, which I'm clearly not. Either way, keep in mind that DE will probably make a lot of changes before this thing hits public (that's the entire point of this whole test). So everything I'm saying today might be completely irrelevant in two or three days. We'll have to wait and see. Link to comment Share on other sites More sharing options...
(PSN)Shaun-T-Wilson Posted June 28, 2020 Share Posted June 28, 2020 (edited) I suggest you start lv'ng some since normal archwing will probably have Hard mode. Remember though arcguns and arcmelee got buffed recently. Edited June 28, 2020 by (PS4)Shaun-T-Wilson Link to comment Share on other sites More sharing options...
Hypernaut1 Posted June 28, 2020 Share Posted June 28, 2020 56 minutes ago, mac10smg--Toa_of_Green said: Test Cluster participant here. The mission just straight-up isn't affected. It looks like any node that doesn't contribute to the star chart's mastery cap is not affected. This includes void fissures, sorties, invasions, special boss nodes (like Jordas Golem), etc... At least from what I can gather. Well I hope this changes on release. If not, it kind of defeats the purpose for me. I want hard mode to layer over my regular grind. It's going to be when harder to go back to day to day grinding after experiencing a challenging starchart. Link to comment Share on other sites More sharing options...
Thanatanos Posted June 28, 2020 Share Posted June 28, 2020 (edited) 1 hour ago, kyori said: So those missions have no +100 levels to them? I'm sure there are hardcores wanting to do them in super high levels I'm just hoping there's Hardmode railjack, that sounds like a blast Edited June 28, 2020 by Thanatanos Typos Link to comment Share on other sites More sharing options...
(XBOX)GearsMatrix301 Posted June 28, 2020 Share Posted June 28, 2020 Apparently Archwing missions suck because Archgun mods have still not received the buffs they said they would get, so you’ve got these incredibly weak weapon against level 100 enemies with artificial modifiers applied. It sucks. Link to comment Share on other sites More sharing options...
Recommended Posts