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PS4 Heart of Deimos: Nezha Prime: Hotfix #3


[DE]Danielle

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PS4 Heart of Deimos: Nezha Prime: Hotfix #3

This hotfix will be downloaded as an update, as the fixes in it were required to go through Cert before being released. At this time, these fixes are only being launched on the PS4 today. While you can play the PS4 version of Warframe on your PS5, these fixes will not be live on the PS5 until after the PS5 version launches. This is due to the ongoing Cert progress for the PS5 version of Warframe - more information to come on that at a later date when we have more to share - stay tuned! In the meantime, read more on what to expect here: https://www.warframe.com/news/warframe-is-coming-to-next-gen

Changes:

  • Added game settings for tweaking deadzone values and other input behaviour for controller analog sticks. Each analog stick now has 3 settings. This should improve the accuracy for movement controls in particular, which previously used a square deadzone, resulting in inconsistent mapping for diagonal inputs.
    f070eb3a21f2a77201440b3ebf37afaf.png
    • These changes were planned for Deimos: Arcana, but they slipped through in our Tuesday update. It was the cause of the mouse and keyboard issues as only part of the background changes went out at the time and not all of them. 

Fixes:

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All good I was just wondering if there was a chance of any redesign of the interior of the Railjack especially the bridge area. Like relocating the navigation dashboard to more user friendly space or make a part of the main heads up display screen which will will save a lot of time moving around the bridge especially when they are running in solo mode

Thank you 

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I personally used a 50% Off coupon to buy an extra nidus to subsume and never recieved him. Check the logs or whatever ,i don't normally care but it was a hunk of plat.          Username - Godomus_Bits      happened right before update,so please if you could have someone look into it,it would be greatly appreciated. Thanks again for this great game

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Missed note: 

  • Added game settings for tweaking deadzone values and other input behaviour for controller analog sticks. Each analog stick now has 3 settings. This should improve the accuracy for movement controls in particular, which previously used a square deadzone, resulting in inconsistent mapping for diagonal inputs.
    f070eb3a21f2a77201440b3ebf37afaf.png
    • These changes were planned for Deimos: Arcana, but they slipped through in our Tuesday update. It was the cause of the mouse and keyboard issues as only part of the background changes went out at the time and not all of them. 
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19 minutes ago, [DE]Danielle said:

Missed note: 

  • Added game settings for tweaking deadzone values and other input behaviour for controller analog sticks. Each analog stick now has 3 settings. This should improve the accuracy for movement controls in particular, which previously used a square deadzone, resulting in inconsistent mapping for diagonal inputs.
    f070eb3a21f2a77201440b3ebf37afaf.png
    • These changes were planned for Deimos: Arcana, but they slipped through in our Tuesday update. It was the cause of the mouse and keyboard issues as only part of the background changes went out at the time and not all of them. 

 

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