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Veilbreaker: Hotfix 32.0.2


[DE]Connor

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15 minutes ago, [DE]Connor said:

When we were reviewing ammo acquisition as a whole for Update 32, we felt weapons with Ammo Regen Rate Overrides, or “Battery,” in particular, needed a place within the ecosystem of change we had established. That said, upon review of feedback, we recognize we were a bit heavy-handed with the changes we made to Battery weapons. We have restored their original values for the time being while we reassess how we can better approach these weapons. 

To be honest it's kind of baffling how hard this missed the mark, and a "bit heavy-handed" is an understatement for guns like the basmu that were already nearing extinction in the wild getting nerfed into oblivion. I really just hope someone actually uses these guns before committing to a huge list of changes.

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9 minutes ago, [DE]Connor said:

Added a HUD message when in the spectator screen to clarify that you’re not eligible for the Archon Hunt reward. Must be alive to get the booty!

I did not know this was a thing but this seems like such a bad mechanic. since that means people will just abandon the moment they die. Since they cannot revive themselves.

Meaning if the host dies, they will leave throwing everybody into the host migration. And if you are playing with friends and one of you dies you have to basically reset the entire mission.

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Maybe revert the nerf to Primary and Secondary Merciless? That seemed to hurt every weapon in the attempt to deal with AOE weapons. I ran Ammo Mutation on a lot of the AOE weapons I used anyway, which hasn't changed at all, and I'd rather not to have to put that on EVERY gun I use.

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I still think that the Operator Amps have been affected by the AOE nerf. The AOE amps have been hurt a lot, and they weren't spammed at all. Seems to me like operator amps have been hit by the nerf that was intended for Warframe weapons.

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Make Archons farmable.

They don't need to be easier, they can even be harder, but ffs what is the point of new and engaging content if I can only do it once a week?

I enjoy the fight, it's nice to finally have a challenging opponent that makes me consider not just bringing my most powerful weapon and frame combination, but actually think about my frame's ability to survive.

And the shard system? 15 weeks to deck out a SINGLE FRAME, one of FIFTY, with specific shards. Oh, wait, make that 75 weeks because there's only a 1 in 5 chance to get a GOOD shard. How did this slip past quality assurance? Who saw the numbers for that and went "Yeah, seems good."

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I appreciate the undo on the regen ammo nerf. The slow regen made those weapons all but useless. Not particurally fond of the idea that these weapons, which aren't particularly op, are still being looked at for a nerf. You killed melee, now AOE, I'm not sure who asked for these changes but it certainly was not the community at large. I am curious when we will finally see enemy numbers increase in mission types, and/or encourage players to spread out so Bramma users can flex in a way that doesn't cause the Braton user the inability to actually kill anything.

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hace 14 minutos, Voltage dijo:

Thank you for the hotfix.

Streamlined Form is now identical to Maglev but with less drain. Can Maglev become some other unique Parkour mod?

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AGREE, put roll speed on maglev instead of friction, that would help frames like ivara or nyx with her 4th augment to move a bit faster

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We need 100 ammo and more ammo drop, i understand about no more explosive radius and less abuse of Wukong's 1st ability, but reduce the whole kuva weapons' ammo just totally makes zero sence and how hard we farmed it for, it was so time consuming for farm one and now u made it trash

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16 minutes ago, [DE]Connor said:

Our second Veilbreaker Hotfix has landed! The team is taking a serious look at the feedback we’re receiving and has plans to iterate accordingly. Below are some of those iterated plans, with more communication coming before the weekend. Thank you to those who continue to have open and constructive conversations with us and with each other. 

Please continue to share your feedback in our dedicated Veilbreaker: Update 32 subforum

Ammo Changes & Review: 

When we were reviewing ammo acquisition as a whole for Update 32, we felt weapons with Ammo Regen Rate Overrides, or “Battery,” in particular, needed a place within the ecosystem of change we had established. That said, upon review of feedback, we recognize we were a bit heavy-handed with the changes we made to Battery weapons. We have restored their original values for the time being while we reassess how we can better approach these weapons. 

We have restored the original values for the following weapons: 

  • Basmu: 
    • Returned ammo regen rate to 42/s from 10.5/s
  • Bubonico:
    • Returned ammo regen rate to 9/s from 4.5/s
    • Returned Alt fire ammo requirement to 3 from 9
  • Flux Rifle: 
    • Returned ammo regen rate to 40/s from 24/s
  • Fulmin: 
    • Returned ammo regen rate to 30/s from 20/s
    • Returned Alt fire ammo requirement to 10 from 15
  • Shedu: 
    • Returned ammo regen rate to 28/s from 3.5/s
  • Cycron: 
    • Returned ammo regen rate to 40/s from 20/s
  • Tenet Cycron: 
    • Returned ammo regen rate to 40/s from 20/s

We also missed a note from Update 32, where applying Pax Charge to Kitguns was also applying Ammo Regen Rate Overrides. But similar to the above, we have since reverted that for review. 

Archon Hunt Changes & Fixes: 
Below are a continuation of our efforts toward the Archon Hunts and getting the balance to a good spot. Expect more to come as we play and read feedback.

  • You must now have a Rank 30 (or Forma’d) Warframe equipped to access Archon Hunts.
    • This falls in line with the same Sortie logic we apply. Also assures you don’t accidentally jump into a Hunt unprepared. This logic was always intended to apply to Archon Hunts but broke along the development train.
  • Added complete Status Effect immunity to abilities that grant invulnerability to Archons.
    • Fixes Archons being vulnerable to Status Effects in their invulnerable phase and presenting opportunities to potentially one-shot the Archon. 
  • Sentient Aerolyst changes (this applies game wide, but is especially relevant with their presence in the Archon Hunts):
    • Removed reactions to damage from the Aerolysts.  
      • Their flailing around animations when being damaged was causing visibility issues when trying to target their canisters. 
    • Changed their canister color to red and increased the contrast to make them easier to see/target. 
    • Lowered its knees for better canister visibility. 
    • Extended the charge period of its seeking missiles attack so that it gives players an opportunity to shoot the cannisters. 
    • Added a short delay between its dodging animations. 
  • Improved Deacon beam FX to make their attacks easier to telegraph. 
  • Made sound adjustments to transmissions from Deacons. 
  • Added a HUD message when in the spectator screen to clarify that you’re not eligible for the Archon Hunt reward. Must be alive to get the booty!
  • Fixed Archon Boreal's Shard taking reduced damage when it should be taking more. 
  • Fixed double % symbol appearing in the Archon Hunt reward breakdown. 
  • Fixed script error with the puzzle failing sound FX. 


Veilbreaker Quest Changes & Fixes: 

  • Made slight animation adjustments during the ‘Shoot Big Gun’ stage. 
  • Removed Daughter’s earphone music from her transmissions during Veilbreaker Quest.
  • Fixed being unable to control Kahl’s brothers with custom controls for the context action button. As reported here: https://forums.warframe.com/topic/1321347-kahl-quest-bug/ 
  • Fixed attempting to issue a command as Kahl resulting in a loss of function. 
  • Fixed the equipping sound FX playing for the Bolkor Gattler when jumping/using the Hellion Jetpack.  
  • Fixed issues with Rogg’s Hellion Jetpack piloting skills. 


Fixes: 

  • Fixed being unable to pick up universal ammo (such as ammo from ammo dispensers in the Simulacrum or Protea’s Dispensary) if the player only has a secondary weapon equipped. 
  • Fixed a case where your Energy total would revert to its base value after a Host migration, which could lead to either a loss or a gain of Energy from prior to the Migration. 
  • Fixed Mag’s Passive vacuum radius being smaller than it originally was before Update 32. It has been restored to its former glory. 
  • Also fixed Mag Prime’s Passive description not being updated to its new form. 
  • Fixed clipping issues with Protea’s Caladrius skin during her idles. 
  • Fixed the Protea Monitivus Thrown Weapon skin missing the projectile details in the pouch attachment.
  • Fixed the wrong Puncture Depth on throwing weapons with Volatile Quick Return equipped. As reported here: https://forums.warframe.com/topic/1321482-wrong-puncture-depth-on-throwing-weapons-with-volatile-quick-return-equipped-investigating/#comment-12595665
    • Glaive reflection explosion chance is no longer affected by line of sight (LoS), as it was the cause of this issue! 
  • Fixed clipping issues with Wukong’s Voidshell skin armor. 
  • Fixed Styanax no longer holding a spear in his hand while casting Axios Javelin and Final Stand while his Voidshell skin is equipped. 
  • Fixed Lith N13 dropping base Wukong Chassis Blueprint.
  • Fixed using the Arsenal immediately after completing The New War Quest causing a soft-lock. 
  • Fixed getting a “Invalid Character” error when attempting to Ignore a player in chat. 
  • Fixed inability to hire a Crew Member from Ticker in Fortuna. 
  • Fixed the Protea Caladrius skin fur-like collar appearing wet with a green tint when using the Classic Engine.
  • Fixes towards an issue with Grineer falling into their death animations when sustaining any sort of injury. Dramatic much? 
  • Fixed some Armor offsets on Kahl.
  • Fixed Afentis animation glitch if you switch weapons mid alt-fire throw. 
  • Fixed the Afentis going invisible after you reload with the final ammo in the clip. 
  • Fixed Syndicate console marker in the Orbiter not appearing when you have never pledged to a Syndicate before. 
  • Fixed a script error that could occur when joining an Archon Hunt while someone is using Last Gasp.
  • Fixed missing VFX on the Sirocco Amp.
  • Fixed script errors with Junction Specters. 
  • Fixed default Energy colors on the Vikasa Shoulder Plates at the request of the TennoGen creator.
  • Fixed un-intended ambient sounds occurring in the Orbiter. 
  • Fixed the Protea Caladrius Glyph missing details such as her feather/fur collar.
  • Fixed PH tags appearing in Riven Mod descriptions. 
  • Fixed PH tags appearing in the ammo stats in the Arsenal.
  • Fixed two cases of "ROTATE" button in buttonbar not being localized.

Known Issues: 

  • Excalibur Umbra is unable to pick up his own ammo while using bows. We are actively looking for a solution, in the meantime, you can use Transference to refresh his ammo reserves. 

wheres the hot fix for getting styanax still waiting to get my free new frame from the giveaway

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Is the Unairu's focus school skill, "Poise" bug known about?

As it stands, if you're not the host of a mission as soon as you exit operator form back to your frame, you lose the poise buff and therefore instantly lose stagger immunity. This is only an issue if you're not the host, if you are then the buff acts as normal and when returning to your frame will have the full 40 seconds duration of Poise.

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GG DE releases boring content and forces us to log in for investors because people are leaving... no team endgame content ( zariman was a good update ) but 5 months of waiting to wait another 3 months is too much, gg go nerf the ammo it's important otherwise we will have too much fun..

Probably bitter about the game, nvm ty DE for the fixes 

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