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Memo To De, "the Ignis Is A Flame Thrower"


ecchi-tomodachi
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I'll keep this short and simple.

 

I don't expect the DE has any military weapons experts on hand so I'm willing to forgive them if they correct this little problem.

 

It is a little know fact that some flamethrowers throughout history (about 100% of them) kill by setting things on fire and burning them.

 

but the Ignus only has a 1% status effect chance making it not act like a flame thrower 99% of the time.

 

I don't expect you to take my word for it, but I'm sure some extensive research on flamethrowers will prove my point. 

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And on the other spectrum, a lot of weapons have been made awesome. Gorgon, Burston and a couple of others are now exemplary examples of underdogs (I love the Burston to bits since U7, though) being shown some love. Does need some tweaking though, admittedly. The status proc chance could probably see some tweaking, and less uniform throughout the weapons. 10%-50% sounds good, with the higher end ones being the type of weapons which specialise in status procs, like the Flamethrower, perhaps. 

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I do believe that the proc chance only applies to the DOT effect. While that is a silt problem, the Ignis is far from useless, it looks to me, that as long as the enemy in question is in "range" or the big fireball if death, they will take extreme amount of damage rather quickly. However, I would prefer to see a much larger, maybe 60-70% proc chance on the Ignis to apply the DOT effect.

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I was just about to post about the same thing, OP. Good thing I saw this thread!

 

I completely agree. The Ignis should have a VERY high status proc chance. In fact, a good chunk of weapons that deal elemental damage by default SHOULD have very high proc chances (Embolist, Torrid, Synapse, Prova, etc.)

 

Also, proc chances in general should be higher. 10% minimum should be okay, though a buff to the proc chance mods wouldn't hurt too.

Edited by Braken
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I dunno, it looks like DE may have some military experience, since unlike the OP they realise that most flamethrowers were/are used for a purely psychological effect on the enemy combined with a godlike ability to clear foliage away.

 

There you go, Ignis is now a hot air leaf blower.

 

Problem solved.

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So we have a flamethrower that doesn't burn things. It just coats them in fiery ash? Booo! Yeah, it should probably a bit more than it does. 10% to 25% would be better. Stuff would be going bananas with DoT fire if it was higher than 25%... which would be a great reason to use Status mods on it, to make it higher. But 1%? Pass... Oh goodie... this +5% status mod makes it 1.05% instead of 1% + 5%. Boooo.

Edited by Salenstormwing
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I agree with the topic of the thread, but we have to keep in mind how Multi-shot interacts with status procs. If the ignis was given a Status Chance of >20%, then when multishot is applied, the Effective Status Chance (ESC) is increased by 90%, moving it to 38% per round of ammunition expelled. Combine that with the AoE cone and innate Punch Through of the ignis and you are left with something that will proc the fire DoT nearly continuously.

Is that a bad thing? Not necessarily -- it IS a flamethrower after all. However, we have to keep in mind what the base Status Chance really means when we talk about increasing it and what mods may indirectly increase that chance.

With all of that said, I used the Embolist and Ignis back to back last night. The Embolist has a 10% Status Chance (SC) and the Ignis a 1%. The Embolist felt just right. I used a Fire element to change the elemental damage to Gas and the proc rate felt perfect. Not every single mob had the Gas AoE DoT, but a lot of them did, and the proc rate was predictable and could be depended on. When I switched back to the Ignis, I barely saw any fire DoTs due to its abysmal SC. It didn't feel like a flamethrower. If its base damage has to be nerfed in exchange for an increased SC, then so be it -- the Ignis is a flamethrower afterall; its front-end damage isn't expected to be huge, but its burn should decimate.

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A flame-thrower can be two things :

 

1) It expulses a volatile gas from its barrel into a live flame, igniting it and making it burst forward. It takes a second or two of exposure to actually ignite something this way but prevents uncontrolled spreading (figuratively speaking) of fire.

 

2) It shoots a sticky, flammable substance (napalm) which is set on fire by the live flame. Whatever it hits will catch fire since the substance keeps burning, either when it sticks to a surface or someone. Once its spread, its hard to put out.

 

Since it isn't specified which one Ignis is but seeing that torching a wall or floor doesn't make it burn over time, I'd be inclined that the Ignis is of type 1. However, I agree that it has a very low Status chance to light enemies on fire... but then, most enemies also tend to wear heavy, metal armor (Grineer), some kind of space suit (which would likely be flame and heat retardant) which means the damage mostly comes from their gear cooking them inside (except infested which are fleshy).

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I have a feeling this problem was caused by the proc chances being converted from the stun/stagger chance from damage 1.0. It'd sort of make sense that the Ignis didn't have much of an innate stagger rate, but the problem was that the stagger chance becanme proc chance, without having that value adjusted for its new role. So now, the "fire doesn't knock you over" becomes "fire doesn't ignite you"

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I'm guessing DE didn't want us slapping an electric mod onto it and turning it into an explosion gun. Still though, where's the fun in not being able to do that? I think all the weapons need a serious buff in proc chance (or at least bring the proc mods up to par with crit chance mods).

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should have

5 impact

5 puncture

5 slash

 

100 proc chance

 

the only reliable dmg output should come from the proc dmg imo... due to FLAMES!!!

 

 

100% proc chance...With the physical damage triangle active? Are you... I... No. Simply no. That's a ridiculous notion, because that would give the physical triangle's effects, and any other effect, 100% uptime. Silly, and unacceptable.

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It is a little know fact that some flamethrowers throughout history (about 100% of them) kill by setting things on fire and burning them.

 

but the Ignus only has a 1% status effect chance making it not act like a flame thrower 99% of the time.

 

so much this ^

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