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The Duviri Paradox: Hotfix 33.0.5


[DE]Megan
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The Duviri Paradox: Hotfix 33.0.5
 

Changes

  • Magus Lockdown now respects all enemies with ability immunity protections.

    • We don’t take this change lightly, as we’re aware of its popularity, however, the persistent scenarios in which Magus Lockdown breaks the game (see fix listed just below) show us that we need to make some changes. In full transparency, we’ve let Magus Lockdown exist as an exception to the rule when it comes to CCing VIPS/bosses that are CC immune in most scenarios, and we’ve decided to make this change for the greater good. To offer a bit of insight to the issues, enemies with Overguard (Eximus, Kuva Trokarians, etc.) worked as intended and were unaffected by Magus Lockdown, while Eidolons, Kuva Clouds, and Thrax enemies (specifically during their incorporeal state) were not. Other abilities (such as Vauban’s Bastille for example) do not affect them, so we’ve adjusted Magus Lockdown to be on par with the rest.

      • This change does not affect enemies that are affected by abilities (Demolishers, Acolytes, etc.), and they will maintain their existing interactions with the Arcane. 

    • With the above change, we have been able to fix Thrax Legatus enemies in the Undercroft falling through the map and being inaccessible (causing major progression breaks in Story and Circuit stags). This was caused by Magus Lockdown being used while the Thrax Legatus was using their incorporeal clone ability. 

  • Added a new dissolve VFX when approaching Undercroft portals. 

  • New players who chose the Duviri Path can now decorate their Dormizone! 

  • Simplified the hacking minigame during The Duviri Paradox Quest (Post-Quest hacking minigames are unaffected by this):

    • Removed the timer - players now have unlimited time to complete it. 

    • Removed held notes - single notes will now be the only note interactions.

  • Made the following changes to the Sun Silph (and its Silphsela resource) in Duviri: 

    • There are now 4 Silphsela “seeds” that float in the air around where the Sun Silph is located. 

    • Approaching a Sun Silph within 8 meters will cause it to let out a burst of 3 Silphsela “seeds” into the air that slowly descend overtime before blowing away with the wind. 

    • Also fixed being able to get unlimited Silphesela by standing near Sun Silphs. 

  • Made the following changes to the Dax Equitem to make the fight more engaging and challenging:

    • Increased the rate at which they use abilities and improved their targeting logic when fighting against a squad.

    • Slightly increased base health. 

    • Updated animations after performing abilities/leaps. 

  • Made various updates and fixes to the sound FX for Incarnon Genesis weapons.

  • Updated the VFX for Dread’s Incarnon Mode. 

 

Optimizations:

  • Made micro-optimizations to interactions with Duviri citizens. 

 

Fixes

  • Fixed only 2 of the 3 required fragments dropping for the “Assemble the Shrine” side objective if the Client initiates it while the Host is very far away - causing a halt in Spiral stage progress. 

    • Edit: We were close to a fix, but there are still instances where Shrine pieces are not being dropped if the Client and Host are far from one another when the Shrine is started. While we work on a fix, we suggest sticking close to one another when starting the Shrine to circumvent this stage halt potentially.

  • Fixed Defense Target not spawning if Host Migration occurs - causing waves to halt indefinitely.

  • Fixed dying in the Drifter Combat tutorial in The Duviri Paradox Quest causing Drifter to get locked in A pose - causing a halt in Quest progress. 

  • Fixed cases where a player with many Decrees attacking the Dax Equitem could break the fight and potentially crash. 

  • Fixed resources collected (and rewards from Enigmas) after the Orowyrm fight not being saved upon extracting. 

    • We are also investigating the same issue when using the “Leave Duviri” menu option.

  • Fixed permanent screenshake and cleansing prompt when interacting with a Conservation animal while Transference Surge is active. 

  • Fixed Arbitrations being inaccessible due to the new Duviri navigation region. 

    • Arbitrations, like Steel Path, are unlocked when completing all of the nodes in the Origin System and do not require Duviri interaction. 

  • Fixed Clients getting permanently stuck controlling the Orowyrm after Host Migration - causing halt in progressing through the rest of the fight.  

  • Fixed customizing your Drifter via the mirror in the Dormizone erroneously offering Operator-only customization as an option to equip onto/purchase for Drifter.

    • If you purchased an Operator customization with the intention of using it for Drifter and would like to revert the purchase you can send a ticket to support.warframe.com. Use “Revert Operator Cosmetics Mirror Purchase” in the title to help our support team find your request. 

  • Fixed the Undercroft portal VFX missing when approaching while riding Kaithe - causing players to think that it is not functioning. 

  • Fixed crash that could occur when Host Migrating during Hidden Chest objective in Duviri. 

  • Fixed permanently losing your thrown melee weapon if you throw it just before entering an Undercroft portal.

  • Fixed getting randomly teleported away to a totally new location in Duviri while flying on Kaithe around the edges of the islands. 

  • Fixed Clients seeing the Dax Equitem standing inside of their horse after Host Migration. 

  • Fixed respawning in unexpected locations after Host Migration. 

  • Fixed minor hitches in the Undercroft during Host Migration. 

  • More fixes towards hitching issues in Teshin’s Cave for Clients - potentially causing players to disconnect from the squad. 

  • Fixed minor hitches across other areas of Duviri. 

  • Fixed certain Mods not appearing in Teshin’s Cave Mod Configs - notably Warframe Augment Mods for subsumed abilities. 

  • Fixed Clients experiencing wonky camera positioning after dismounting from K-Drive or Merulina. 

  • Fixed camera shifting to active waypoint after summoning K-Drive at a fair distance from it. 

  • Fixed combat music sometimes getting cut out when killing an enemy in. 

  • Fixed turning into a Kaithe monstrosity after using emote at the exact moment you summon Kaithe. 

  • Fixed Maw flying out of the pond and roaming around after using the /unstuck command while feeding. 

  • Fixed Circuit Progress bar flashing and extending beyond UI after reaching Rank 10 in The Circuit. 

  • Fixed Steel Path Circuit Progress UI indicating different amounts earned and to earn in each window (Navigation & Mission Progress). 

  • Fixed the meteors during the Anger Spiral in Duviri not moving for Clients and immediately despawning. 

  • Fixed framerate drops when activating some of the side objectives in Duviri. 

  • Fixed Maw Feeding and Shawzin spots being highlighted during The Duviri Paradox Quest. 

    • These side objectives are intended for post-quest completion. 

  • Fixed dialogue not playing for page 3 of the “Scholar’s Landing” Lost Islands of Duviri Codex entry. 

  • Fixed Lex Prime’s magazine sticking out in the Inarnon Genesis diorama when visiting Cavelero. 

  • Fixed Clients’ Drifter A-posing while bleeding out in Duviri. 

  • More fixes towards Duviri citizens not reacting at all to the Orowyrm. Stone cold. 

  • Fixed players and Duviri citizens at times floating a bit off of the ground. 

  • Fixed Melee Incarnon Weapons using the incorrect HUD indicator to state that Incarnon Mode was ready. 

  • Fixed arrow facing the wrong way when using any skin on the Paris’ Incarnon Mode. 

  • Fixed arrow sticking out of the Zhuge when it is available in Teshin’s Cave. 

  • Fixed Host not seeing the correctly sized radius for Hallowed Reckoning based on their Ability Strength Mods. 

  • Fixed Mods attached in Inbox message having their descriptions cutoff when hovering over them. 

  • Fixed script error after leaving Duviri is a Client is in the middle of hacking a Hidden Chest. 

  • Fixed script error when cleansing animals in Duviri and leaving. 

  • Fixed script error caused by petting the animals in Duviri after cleansing them. 

  • Fixed several script issues with the “Assemble the Shrine” side objective.

Edited by [DE]Megan
shrine issue not fixed
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Add the ability to get duviri arcanes by completing Duviri bounties (or whatever you would like to call it)
for example, a guaranteed arcane for each completed stage and a 5-10% chance to get one for completing side tasks

because for now, the only reliable way is to spam the circus 24/7, which personally I'm already tired of

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please let us bring our pet in the Duviri aspect of the game. so many of my pets are now integral parts of my builds, yet i'm locked out of an entire aspect of my stuff for no reason :( lore wise or not. 

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1 minute ago, [DE]Megan said:

We're looking into this. It's a weird one, but we're on the case. 

Is the team aware that picking up these resources (including Excavation Cryotic in the Undercroft) as Operator/Drifter and Sevagoth's Shadow will apply the booster correctly?

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Not sure if it's a known issue, but twice now on the objective to kill chest guardians, I've killed the guardians too quickly and the chest did not unlock.  It might have been some of them died by procs being spread with the proc spreading decree.

edit: I just ran into a chest that still had a click and hold.  Not that I personally mind it, but still.

Edited by mkah_mvet
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