(PSN)Hopper_Orouk Posted October 22, 2023 Share Posted October 22, 2023 (edited) Do I start with a story or just get straight to the point? I think I am such a loquacious explainer that I should start to notice and stop so i'll get straight to it. Removing Shuriken for Wrathful: Pros: you have two teleports one that heavy attacks and one that casts a finisher so you're set with the two most powerful melee attack types. Adds some interesting teleportation combo potential, double teleports is what i'm referring too. Removing Teleport: Shuriken can replace hunter munitions on your gun, it's a very strong and cheap source of slash. Wrathful advance and blade storm have similarly harmonic symbols very satisfying to look at when they're grouped together like that (Shout out to all my OCDers) Teleport is not even that good anyway. After listing the pros and cons, I can't decide which outweighs which, so I'd love to take opinions and ideas about this from others. Just please don't be a lune and bombard us with your 12 page thread about why Ash needs new sneakers by designer because his Jordans are fake. Edited October 22, 2023 by (PSN)Hopper_Orouk Link to comment Share on other sites More sharing options...
Traumtulpe Posted October 22, 2023 Share Posted October 22, 2023 The real answer is you put Silence on him, and instead of teleporting yourself, you get your shadow clones to do your work for you. 2 Link to comment Share on other sites More sharing options...
(PSN)Hopper_Orouk Posted October 22, 2023 Author Share Posted October 22, 2023 13 minutes ago, Traumtulpe said: The real answer is you put Silence on him, and instead of teleporting yourself, you get your shadow clones to do your work for you. Nah, not fun for me 3 Link to comment Share on other sites More sharing options...
Traumtulpe Posted October 22, 2023 Share Posted October 22, 2023 Well, then have fun with your double teleport I guess. So you can teleport while you teleport, right? Except with the way Ash's teleport works, you'd be faster bullet jumping. Link to comment Share on other sites More sharing options...
(NSW)Greybones Posted October 22, 2023 Share Posted October 22, 2023 Why not both? Personally that’s kind of the only reason I’ve had for configs until Duviri came out and I dedicated two of them for both standard and Steel Path versions (still leaving whatever was left over for helminth playing around) Link to comment Share on other sites More sharing options...
Skoomaseller Posted October 22, 2023 Share Posted October 22, 2023 (edited) remove teleport, if you're building for wrathful Advance no need for 2 teleports keep shuriken for armor strip with augment to hit harder w wrathful advance Edited October 22, 2023 by Skoomaseller 2 Link to comment Share on other sites More sharing options...
(PSN)Hopper_Orouk Posted October 22, 2023 Author Share Posted October 22, 2023 49 minutes ago, Skoomaseller said: remove teleport, if you're building for wrathful Advance no need for 2 teleports keep shuriken for armor strip with augment to hit harder w wrathful advance brilliant, done 1 Link to comment Share on other sites More sharing options...
(XBOX)Hellsteeth30 Posted October 22, 2023 Share Posted October 22, 2023 4 hours ago, Traumtulpe said: The real answer is you put Silence on him, and instead of teleporting yourself, you get your shadow clones to do your work for you. With Savage Silence for good measure. 1 Link to comment Share on other sites More sharing options...
SneakyErvin Posted October 22, 2023 Share Posted October 22, 2023 It really depends on which weapon you plan on using. Since some are better for HA, some are better for finishers and some are great for both. If you end up with one good for both I would honestly remove his #4 since you'd then have access to armor strip to prep for HA, which would be useful versus enemies immune to finishers, then you'd also have access to cheap insta kills with finishers where those work. Though whenever I sit down and think "man Wrathful Advance would be killer on this frame" it is followed by the other thought which is "oh right, that frame doesnt have access to Collective Curse". Link to comment Share on other sites More sharing options...
----Legacy---- Posted October 22, 2023 Share Posted October 22, 2023 4 hours ago, (PSN)Hopper_Orouk said: After listing the pros and cons, I can't decide which outweighs which, so I'd love to take opinions and ideas about this from others. Why not both? We can subsume different abilities on each build slot, so could just remove Shuriken on A, remove Teleport on B while still having slot C (D, E and F if you want to burn some plat) to test different setups and use the one you like the most or the one you find most fitting for different situations. Link to comment Share on other sites More sharing options...
SneakyErvin Posted October 22, 2023 Share Posted October 22, 2023 Just now, ----Legacy---- said: Why not both? We can subsume different abilities on each build slot, so could just remove Shuriken on A, remove Teleport on B while still having slot C (D, E and F if you want to burn some plat) to test different setups and use the one you like the most or the one you find most fitting for different situations. Wont work. You're only allowed to swap in the same skill on several configs, but you must replace the same skill in all of them. Step 1: Pick skill to infuse. Step 2: Pick which skill it will replace Step 3: Pick which configs this should apply to. After that the only option you have for the infused skill is "remove". 1 Link to comment Share on other sites More sharing options...
----Legacy---- Posted October 22, 2023 Share Posted October 22, 2023 1 hour ago, SneakyErvin said: Wont work. You're only allowed to swap in the same skill on several configs, but you must replace the same skill in all of them. Step 1: Pick skill to infuse. Step 2: Pick which skill it will replace Step 3: Pick which configs this should apply to. After that the only option you have for the infused skill is "remove". Really? That's annoying and sounds like a QoL DE should add since the way it currently works only reduces experimentation. 1 Link to comment Share on other sites More sharing options...
Tiltskillet Posted October 22, 2023 Share Posted October 22, 2023 Easy to avoid but FYI: Known Issues Requiring Code Changes: Shield Charger can cause UI issues when a Sentinel recharges your shields. Ragdolling into water from your K-Drive in Landscapes can spawn you behind the Open Zone entrance. Ally and Enemy Highlights are visible in Quest Cutscenes. Clients are unable to skip mission intro cutscene if the Host does so before they load in. It is NOT intended for Overshields to count for Shield Gate duration. We will be removing this with required Code in our next Cert build. Volatile Containers and Barrels do extra damage in Nightmare Missions. Truly nightmarish indeed! NEW: Auto-Melee will persist if the first melee attack in a mission is a Warframe ability (ex: Kullervo's 1) Link to comment Share on other sites More sharing options...
(PSN)robotwars7 Posted October 22, 2023 Share Posted October 22, 2023 yeah, I'm thinking about this too; I'm 3 Bane of Kullervos off from having a duplicate to subsume and I plan on using it on both Ash and Atlas (apparently it works with Landslide, which will be a LOT of fun), but I reckon I might keep Shuriken just because it's a nice spammable ranged ability that can strip armor with the augment, but even without, it's almost-free slash procs. Teleport will get the axe, but hey, that's what happens when powers need augments that badly to be good. man, I can't wait for the day Kullervo gets his first Augment.. it'll probably just be utility based, but I'm still curious. Link to comment Share on other sites More sharing options...
(NSW)Greybones Posted October 23, 2023 Share Posted October 23, 2023 11 hours ago, SneakyErvin said: Wont work. You're only allowed to swap in the same skill on several configs, but you must replace the same skill in all of them. Step 1: Pick skill to infuse. Step 2: Pick which skill it will replace Step 3: Pick which configs this should apply to. After that the only option you have for the infused skill is "remove". Huh. Learn something new every day. I guess that explains why not both Link to comment Share on other sites More sharing options...
(PSN)Hopper_Orouk Posted October 23, 2023 Author Share Posted October 23, 2023 11 hours ago, Tiltskillet said: NEW: Auto-Melee will persist if the first melee attack in a mission is a Warframe ability (ex: Kullervo's 1) so that's why my Operator suddenly keeps Void blastin? 1 Link to comment Share on other sites More sharing options...
SneakyErvin Posted October 23, 2023 Share Posted October 23, 2023 19 hours ago, ----Legacy---- said: Really? That's annoying and sounds like a QoL DE should add since the way it currently works only reduces experimentation. 9 hours ago, (NSW)Greybones said: Huh. Learn something new every day. I guess that explains why not both Yeah I cant believe they actually made the system that way. One of the most annoying implementations of a system. I instantly ran into issues with it since I had plans on my Rev when Helminth released to have two different Roar setups, one where it would replace Enthrall and one where it would replace Danse. Just as I've wanted Silence (savage) on my Ash in both the shuriken and clone slot for different builds. But no, the big old wall cooch just says nope. Link to comment Share on other sites More sharing options...
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