fanaticma Posted November 3, 2023 Share Posted November 3, 2023 (edited) Cordon (Nautilus) + Manifold doesn‘t proc anymore the weapon status effects. On the Dagath Update and the first days after it worked perfectly fine. With one of the Hotfixes it only uses the cooldown part of Manifold. I want my priming „pocket larva“ back :( Edited November 3, 2023 by fanaticma Link to comment Share on other sites More sharing options...
crazywolfpusher Posted November 3, 2023 Share Posted November 3, 2023 29 minutes ago, fanaticma said: Cordon (Nautilus) + Manifold doesn‘t proc anymore the weapon status effects. On the Dagath Update and the first days after it worked perfectly fine. With one of the Hotfixes it only uses the cooldown part of Manifold. I want my priming „pocket larva“ back :( It never did for me... and I'm pretty sure I tried Nautilus day 1 as well. To begin with, Cordon doesn't apply any status or damage to spread something with Manifold. If it did, nobody would have even bother trying Diriga.. 3 Link to comment Share on other sites More sharing options...
Skoomaseller Posted November 3, 2023 Share Posted November 3, 2023 6 hours ago, Tiltskillet said: It's the Trumna regular fire explosion, not the grenade. Although there are some other examples on the list that are hilarious to imagine with working multishot. Oh. Well, point stands. Hits like a freight train in either mode. Still, hope it gets fixed soon. 1 Link to comment Share on other sites More sharing options...
Furyk-Karede Posted November 3, 2023 Share Posted November 3, 2023 I know the game's matchmaking is the best the 90's have to offer; but it would be nice if I select a Steel Path fissure mission that I actually end up in that mission. ... as opposed to the regular star chart, non-Steel Path, non-fissure mission. kthx, that'd be great. Link to comment Share on other sites More sharing options...
NuclearDeath Posted November 3, 2023 Share Posted November 3, 2023 Could you look at the "Melee with Fire Weapon Input" toggle? The currently working method is too fiddly, because when using quick melee, I end up accidentally using melee when I actually wanted to shoot, so that's a no-go for me. A solution would be, to set another toggle / let the actual toggle be modified, which only activates, when you hold ALT to get the melee weapon right into your hands 'without a firearm in hand'. 7 Link to comment Share on other sites More sharing options...
Hexerin Posted November 4, 2023 Share Posted November 4, 2023 7 hours ago, NuclearDeath said: Could you look at the "Melee with Fire Weapon Input" toggle? The currently working method is too fiddly, because when using quick melee, I end up accidentally using melee when I actually wanted to shoot, so that's a no-go for me. A solution would be, to set another toggle / let the actual toggle be modified, which only activates, when you hold ALT to get the melee weapon right into your hands 'without a firearm in hand'. That would need its own separate toggle, but god all my yes. Link to comment Share on other sites More sharing options...
Alanthier Posted November 5, 2023 Share Posted November 5, 2023 (edited) Duplex bond's spawn animation is causing all kinds of hell for player FPS, tanks it to the point of the game stalling out and crashing. Edit. It's that prime collar for Kubrow that's causing it with duplex bond Edited November 8, 2023 by Alanthier Addition 1 Link to comment Share on other sites More sharing options...
BrendanatorX Posted November 5, 2023 Share Posted November 5, 2023 Also again for the love of god please just add an auto-melee toggle, it has issues that everyone is currently forced into and could be removed simply by turning off auto-melee. 2 Link to comment Share on other sites More sharing options...
LemonsHQ Posted November 5, 2023 Share Posted November 5, 2023 On 2023-11-02 at 11:54 AM, Kirost said: DE please look into fixing operator perma voidblast bug. Literally can't play anything involving the operator due to how often I encounter it. Apparently its not just Operators that experience this, its drifters too. Probably has something to do with a mechanic they forgot to remove. Link to comment Share on other sites More sharing options...
Ghastly-Ghoul Posted November 7, 2023 Share Posted November 7, 2023 On 2023-11-05 at 4:24 PM, LemonsHQ said: Apparently its not just Operators that experience this, its drifters too. Probably has something to do with a mechanic they forgot to remove. Yup. I'm experiencing not being able to hold E to melee after using abilities like Voruna's 2nd. I just attack once. I'll also sometimes keep attacking even when not holding E. Link to comment Share on other sites More sharing options...
-4-lexatrop Posted November 8, 2023 Share Posted November 8, 2023 Please add blueprint for tauforged archon shards by combining noraml ones (like 2 normal ones and forma per blueprint) 1 Link to comment Share on other sites More sharing options...
Salenstormwing Posted November 8, 2023 Share Posted November 8, 2023 On 2023-11-03 at 12:57 PM, NuclearDeath said: Could you look at the "Melee with Fire Weapon Input" toggle? The currently working method is too fiddly, because when using quick melee, I end up accidentally using melee when I actually wanted to shoot, so that's a no-go for me. A solution would be, to set another toggle / let the actual toggle be modified, which only activates, when you hold ALT to get the melee weapon right into your hands 'without a firearm in hand'. Feel free to drop in on my thread over in the feedback forum on this topic. Melee & Firearms triggers have been on our want-list for over a year and a half now. Link to comment Share on other sites More sharing options...
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