I've run a few through solo already (Trinity, Wisp, Mag), and just finished one in a public squad (Titania), but so far I haven't really felt like any are the "correct" frame for the mission. They've all done the job just fine, but when you run a "correct" frame the job just goes so much smoother, you know?
I've been thinking about how the Coolant Raknoids don't seem to have an attack, and whether or not Gara with a duration/range focus build might work. If the Raknoids indeed can't attack, then Gara's wall (which with such a build can be made insanely large) can't be destroyed by them, and thus they simply can't reach Exploiter to cool her down.
EDIT: That trick with Gara does work. You need at least 30m wall radius (155% duration and 190% range, in my case), but if you want stability you'll need at least 40m radius. With 30m radius, the Raknoids still get close enough for their AI to fire their load, which depending on what Exploiter is doing can sometimes still connect with her. With 40m radius, the Raknoids should be incapable of getting close enough to ever actually fire. However, in the third phase, Exploiter is too close to the mountain range, so you'll have to be smart with the wall placement (or have a squadmate just be on "mountain duty" to specifically wipe those Raknoids).
Still isn't quite fitting the ideal, I had an easier/smoother time with Trinity and Wisp. I'd rate Gara above Mag though, that Mag run was bordering on painful.
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Hexerin
I've run a few through solo already (Trinity, Wisp, Mag), and just finished one in a public squad (Titania), but so far I haven't really felt like any are the "correct" frame for the mission. They've all done the job just fine, but when you run a "correct" frame the job just goes so much smoother, you know?
I've been thinking about how the Coolant Raknoids don't seem to have an attack, and whether or not Gara with a duration/range focus build might work. If the Raknoids indeed can't attack, then Gara's wall (which with such a build can be made insanely large) can't be destroyed by them, and thus they simply can't reach Exploiter to cool her down.
EDIT: That trick with Gara does work. You need at least 30m wall radius (155% duration and 190% range, in my case), but if you want stability you'll need at least 40m radius. With 30m radius, the Raknoids still get close enough for their AI to fire their load, which depending on what Exploiter is doing can sometimes still connect with her. With 40m radius, the Raknoids should be incapable of getting close enough to ever actually fire. However, in the third phase, Exploiter is too close to the mountain range, so you'll have to be smart with the wall placement (or have a squadmate just be on "mountain duty" to specifically wipe those Raknoids).
Still isn't quite fitting the ideal, I had an easier/smoother time with Trinity and Wisp. I'd rate Gara above Mag though, that Mag run was bordering on painful.
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