Tecstasy Posted April 4 Share Posted April 4 1 minute ago, Crackensan said: I mean, they're gonna have to ban me. This is valid feedback that they are silenceing. This is valid feedback DE you are in the wrong with video proof Swallow your pride and admit it. 24 Link to comment Share on other sites More sharing options...
XioValency Posted April 4 Share Posted April 4 Remove line of sight, this is the worst patch I have ever seen, you took a fun but not too powerful frame that needed 3 times the buttons for the effect other get in a single cast, he hurts to play with the button presses per minute but was so fun and you killed it, I have to press even more buttons to not die and I have to cast his ult 3 to 4 times to map clear because a enemy stood on a rock or is standing behind a knee high railing. Why must you always underdeliver and over correct! I haven't had fun with any frame in a way like this since Harrow and you killed it 12 Link to comment Share on other sites More sharing options...
nicolajtheking2 Posted April 4 Share Posted April 4 Just now, BongoSkaggs said: Hey remember Vivergate 10 years ago? Whena boatload of kneejerk nerfs and strict, punitive LoS checks were implemented? How'd that work out for DE again? Not very well IIRC 1 Link to comment Share on other sites More sharing options...
MosesBg Posted April 4 Share Posted April 4 And I'm all for removing this LoS and returning Dante to his original state. I also support all the comments against these changes. 9 Link to comment Share on other sites More sharing options...
BelialUr Posted April 4 Share Posted April 4 10 minutes ago, Crackensan said: Not sure why you're deleting this post, it's absolutely valid feed back on why the LOS should be reverted. It's on youtube. It's going to be shared. Quoting this so that we can see when it gets removed. 4 minutes ago, Crackensan said: Begin again. Stop deleting valid feedback. Quoting again for same reasons. Lasted 4 mins last time. 12 Link to comment Share on other sites More sharing options...
LioncubPrime Posted April 4 Share Posted April 4 Yes, Please DE, dont pretend to fix LoS or anything, you should consider revert the same mechanic to Tragedy and nerf only the stats of it, because frankly Tragedy is not that powerful in Steel Path. Then you can fix LoS later where just one breakable object would block the view and unable to do any ability damage to enemies. It is sad that if the foot of a corpus crewman is behind a barrel, your ability will not work with any LoS implement, no enemies gets any hit only the player get hit by the bullets. 11 Link to comment Share on other sites More sharing options...
XaoGarrent Posted April 4 Share Posted April 4 Would you look at that ratio. Wonder how long before they remove the like function from the forums, because they got ratioed. 18 Link to comment Share on other sites More sharing options...
Tecstasy Posted April 4 Share Posted April 4 Just now, BelialUr said: Quoting this so that we can see when it gets removed. Took a whole 4 min 6 Link to comment Share on other sites More sharing options...
Nimogrea Posted April 4 Share Posted April 4 I'm going to be honest here, this level of nerf after less than a week really makes me not want to play the game. It gives me less confidence in your releases going forward. He wasn't best in class in nuking ability, he wasn't best in class in support, but he felt *good* to play. Inserting LoS on his 4 makes the whole ability just feel bad. The game is fast paced at it's core, and now all of a sudden the corner of a box is now blocking multiple of the targets you just primed with tragedy so you didn't kill them. This wasn't a thought out change, you should roll back this "tweak" and go back to the drawing board. This *also* doesn't address the biggest thing that people were complaining about with dante in his overguard. I also don't understand nerfing him with fear of him being dominant, you released this warframe so that people would do the content, farm him, and then do him. He was fun so he saw a higher amount of activity, but 1 week is *not* enough time to determine if he's dominant. 19 Link to comment Share on other sites More sharing options...
nicolajtheking2 Posted April 4 Share Posted April 4 Doing my part to make DE see the error of their was, you can't silence us all DE!!! Spoiler 12 Link to comment Share on other sites More sharing options...
Crackensan Posted April 4 Share Posted April 4 Spoiler Begin again. Stop deleting valid feedback. 16 Link to comment Share on other sites More sharing options...
Flim_ Posted April 4 Share Posted April 4 Revert the Nerf 9 Link to comment Share on other sites More sharing options...
[DE]Momaw Posted April 4 Share Posted April 4 10 minutes ago, Crackensan said: Revert the change; the things your looking at doesn't matter if this is how Tragedy works. We appreciate the video, since it showcases the problem with the current Line of Sight checks in a very analytical and accurate way. However, the behavior in the video is what is being fixed. See attached video for the upcoming improvements to how we check for LOS that were mentioned in the first post. 2024-04-04 18-04-00.mp4 12 Link to comment Share on other sites More sharing options...
Nakti Posted April 4 Share Posted April 4 This community is so uncompromising. Guys, chill. You cannot even agree on what you want, there're lots of different proposals that contradict each other. 4 Link to comment Share on other sites More sharing options...
0phiuchus Posted April 4 Share Posted April 4 If you remove LoS then you (DE) should look back at every frame that had LoS added to any of their abilities. For example Radial Blind of Excalibur, it's about time the LoS gets removed from that ability again that you added almost 10 years ago. 12 Link to comment Share on other sites More sharing options...
MaxedCarp Posted April 4 Share Posted April 4 1 minute ago, nicolajtheking2 said: #RevertDanteChanges 11 Link to comment Share on other sites More sharing options...
Nero.DMC Posted April 4 Share Posted April 4 Half measure is still BAD, revert the LoS changes its not neccesary Dante was not outperforming any of the good frames, its incredible how dumb it can get... i have not seen a SINGLE post defending the LoS changes, you tell us that you are reading feedback, That means DE is ignoring the feedback of everyone that complained about the LoS changes... offer refunds for Dante and his formas at this point, its the least you can do. 19 Link to comment Share on other sites More sharing options...
Bizzo50 Posted April 4 Share Posted April 4 1 minute ago, [DE]Momaw said: We appreciate the video, since it showcases the problem with the current Line of Sight checks in a very analytical and accurate way. However, the behavior in the video is what is being fixed. See attached video for the upcoming improvements to how we check for LOS that were mentioned in the first post. 2024-04-04 18-04-00.mp4 Just revert the changes. We hate them. 22 Link to comment Share on other sites More sharing options...
iSiawPrime Posted April 4 Share Posted April 4 “We appreciate your feedback” you keep saying over and over again while there are dozen of pages asking you to revert the LoS changes on Tragedy Listen to the community for once, not many are complaining about the OG nerf but most are for the Tragedy LoS 19 Link to comment Share on other sites More sharing options...
Crackensan Posted April 4 Share Posted April 4 Just now, [DE]Momaw said: We appreciate the video, since it showcases the problem with the current Line of Sight checks in a very analytical and accurate way. However, the behavior in the video is what is being fixed. See attached video for the upcoming improvements to how we check for LOS that were mentioned in the first post. 2024-04-04 18-04-00.mp4 Then someone should be clarifying this. Per Megan, all that was being done was checking for Ragdoll LOS checks; and marginal LOS checks. Tragedy should have the same LOS pathing/set of checks that Dark Verse has. Why there are different rules for LOS between Dark Verse and Tragedy, which by deisgn depends on Dark Verse is absolutely nonsensical. 9 Link to comment Share on other sites More sharing options...
Krucian Posted April 4 Share Posted April 4 My goodness... These changes are an overkill for both Dante and Nezha. I've had THE most fun in the past 5 days with Dante and Nezha only to find out that they've been gutted. How could our owl boi be overpowered when you have other map-nuking frames (Saryn, Volt, Octavia, Thermal Sunder Titania). If tragedy LOS wasn't touch, I could probably live with all the other changes but man... this is rough. 22 Link to comment Share on other sites More sharing options...
Stormandreas Posted April 4 Share Posted April 4 Those crying about the dante changes. Seethe harder. I don't apolagize for that remark. It's true, Dante was wildly overtuned. Is he dead now? LOL no. Not at all. Actually go ingame, and play him. Try it, it's absolutely fine. He still generates Overguard for FREE, he still nukes entire rooms pretty easily. The only problem he really has is Acolytes and energy consumption (due to requiring 3 ability casts to do his nuke) The solution? The story simply needs to not be deleted after casting 5 Link to comment Share on other sites More sharing options...
DarthVZ Posted April 4 Share Posted April 4 Revert the changes and all the "unintended" interactions like status vulnerability and summoned noctua dealing status procs. You ruined a perfectly good frame for no reason. And some people paid plat or real money for bundles btw. This is a borderline scam. 15 Link to comment Share on other sites More sharing options...
Fosgatt Posted April 4 Share Posted April 4 Here's what's frustrating.. you guys nerfed a warframe everyone was having fun with, within a week of launch, yet, there are several underpower frames waiting for rework for years. You did exactly what you said you wouldn't... you nerfed in a way that we will always look back at when he was fun to play...which lasted one week. Sad. 20 Link to comment Share on other sites More sharing options...
Flim_ Posted April 4 Share Posted April 4 Just now, [DE]Momaw said: We appreciate the video, since it showcases the problem with the current Line of Sight checks in a very analytical and accurate way. However, the behavior in the video is what is being fixed. See attached video for the upcoming improvements to how we check for LOS that were mentioned in the first post. 2024-04-04 18-04-00.mp4 An LOS nerf shouldn’t be implemented until an actual LOS fix is implemented. Especially in such a short amount of time of the frames release. But I’ll echo what so many others are saying…. Even with LOS “improvements” it will still feel just as bad to play. 19 Link to comment Share on other sites More sharing options...
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