zThulsaDoomz Posted July 15 Share Posted July 15 2 hours ago, latetier said: agreed this is the part i hate the most. they are essentially forcing player behavior in the game, or more accurately, forcing people into a certain playstyle. forcing everyone to be adderal brained e sport gamers that twitch and move every waking moment is not a path i think they should go down. but thats just like, my opinion. This is an extreme exaggeration This is a weird hill you've chosen to die on, honestly. It's literally avoiding an enemy attack. The same principle we've abided by for over a decade. I'm convinced you're either trolling at this point, or so stubborn that no amount of reasoning will resonate with you. Either way, good luck tilting at those windmills 6 Link to comment Share on other sites More sharing options...
latetier Posted July 15 Share Posted July 15 and idk why people keep acting like running around in a circle to avoid the lime beem is the peak gameplay they always wanted. like stop. lmao 1 Link to comment Share on other sites More sharing options...
Learicorn Posted July 15 Share Posted July 15 (edited) I don't like them because they mess up tactical, slower gameplay and using cover in favor of encouraging more braindead jumping around mindlessly We don't need every game to be high reflexes high apm Tik Tok kid hyperactive slop On the other hand, subsume silence on your frame and they stop existing lmao Edited July 15 by Learicorn 3 Link to comment Share on other sites More sharing options...
xcrimsonlegendx Posted July 15 Share Posted July 15 I just wish they didn't target you through walls and while unalerted. They need some tweaks to be sure. 5 Link to comment Share on other sites More sharing options...
trst Posted July 15 Share Posted July 15 (edited) At this point I hope DE eventually double downs on mechanics like this. Please let's filter out players that want this game to be a tower defense instead of the high mobility shooter it actually is. If moving forward in a straight line is too complex then please find a different game to rot in. Edited July 15 by trst 4 Link to comment Share on other sites More sharing options...
Learicorn Posted July 16 Share Posted July 16 (edited) Update: just died to a Jade Eximus beam because it spawned on top of me during the time stop of relic selection and I couldn't even move to avoid it, but DE shills will still defend this 🤣 Edited July 16 by Learicorn 2 Link to comment Share on other sites More sharing options...
MrInubis Posted July 16 Share Posted July 16 Oh no a bug in warframe, the horror! 2 Link to comment Share on other sites More sharing options...
(PSN)Mr-Slayer-Sir Posted August 31 Share Posted August 31 I Was Doing Stuff Solo Because No Other Player Was In Mission. Returning Player So I Don't Have All Those Extra Stuff To Add Health Armor And Stuff And Got Killed 4x In A Row Within A Min. So Yeah Bad Mechanic. I Say Spawn It To Target That's AFC/afk Player For 5Min Simple Fix Not That Hard. Link to comment Share on other sites More sharing options...
(PSN)Mr-Slayer-Sir Posted August 31 Share Posted August 31 I Say Spawn It To Target That's AFC/afk Player For 5Min Simple Fix Not That Hard. Link to comment Share on other sites More sharing options...
4thBro Posted August 31 Share Posted August 31 On 2024-06-26 at 9:31 PM, _Eclips3_ said: I’ve been thinking a lot about the introduction of the Jade Eximus This was, immediately, your mistake. Link to comment Share on other sites More sharing options...
Marvelous_A Posted August 31 Share Posted August 31 (edited) I find them quite manageable but it's also true that DE should tweak their targeting mechanism so that the jade light doesn't cause unintended mission failure (like evaporating the defense target because the game decides to spawn a player directly on top of it) Edited August 31 by Marvelous_A Link to comment Share on other sites More sharing options...
Tiltskillet Posted August 31 Share Posted August 31 2 hours ago, Marvelous_A said: I find them quite manageable but it's also true that DE should tweak their targeting mechanism so that the jade light doesn't cause unintended mission failure (like evaporating the defense target because the game decides to spawn a player directly on top of it) Have you seen that happen in the last few weeks? They tried to address it at the end of last month: Jade Light Eximus will now no longer ramp up their damage against Defense Targets, Excavators, Rescue Targets, etc. They will now deal a flat 100 damage per tick. Link to comment Share on other sites More sharing options...
GPrime96 Posted August 31 Share Posted August 31 The only thing that makes me mindful of the Jade Eximus is how it can straight up kill you through multiple layers of DR when at full stacks. Wouldn’t matter if it’s not a endurance run either which makes that specific eximus my main priority at all levels. Link to comment Share on other sites More sharing options...
trst Posted August 31 Share Posted August 31 7 hours ago, (PSN)Mr-Slayer-Sir said: I Was Doing Stuff Solo Because No Other Player Was In Mission. Returning Player So I Don't Have All Those Extra Stuff To Add Health Armor And Stuff And Got Killed 4x In A Row Within A Min. So Yeah Bad Mechanic. I Say Spawn It To Target That's AFC/afk Player For 5Min Simple Fix Not That Hard. Try doing anything except standing still next time. 2 Link to comment Share on other sites More sharing options...
TennoPain Posted August 31 Share Posted August 31 AFK players are worse Every AFK post has faield in the past and ppl still play game its co op fast game nothing to it no reason to change it we already have to omany exploiters in game that just zoom to LR and its not fair to rest of ppl Life is not fair easy and WF cant be easy it breaks imersion when players AFK at least soem are nice to say brb or afk brb Link to comment Share on other sites More sharing options...
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