Yozuura Posted September 5 Share Posted September 5 (edited) Maginav Prime Signa wasn't changed, a bit sad. Well, that's fine, it still looks gorgeous. Edited September 5 by Yozuura 5 Link to comment Share on other sites More sharing options...
Styx_Prime Posted September 5 Share Posted September 5 Nice 👍 Link to comment Share on other sites More sharing options...
Megazawr Posted September 5 Share Posted September 5 (edited) 1 hour ago, Llightmare said: You're doing an amazing job of keeping track of all those things (read one of your other recent comments earlier). Thanks! Some bugs are hard/impossible to recreate and DE occasionally fix them without mentioning in the patchnotes, but I try my best to keep it up to date. Fun fact: the list is now longer than copy-paste buffer limit, so I have to copypaste it in 2-3 parts now. Edited September 5 by Megazawr double posted(fix your forum pls) 2 Link to comment Share on other sites More sharing options...
Megazawr Posted September 5 Share Posted September 5 3 hours ago, [DE]Danielle said: Fixed script errors caused by Mirage’s Total Eclipse Augment Mod that could result in Transference issues and/or “Ability In Use” errors. 🤔 Link to comment Share on other sites More sharing options...
[DE]Megan Posted September 5 Share Posted September 5 The Lotus Eaters: Hotfix 36.1.6.1 is live! Hey Tenno, got a small hotfix with a big impact. We noticed a rampant amount of error reports from Mirage’s Total Eclipse Augment and we wanted to nab it before it got any worse. Thank you! Fix: Fixed script errors caused by Mirage’s Total Eclipse Augment Mod that could result in Transference issues and/or “Ability In Use” errors. 2 Link to comment Share on other sites More sharing options...
Megazawr Posted September 5 Share Posted September 5 Sudden surge of these transference/ability in use errors is worrying, I hope it won't happen in the future updates Link to comment Share on other sites More sharing options...
Gaz_TTV Posted September 5 Share Posted September 5 Thanks! Link to comment Share on other sites More sharing options...
Llightmare Posted September 5 Share Posted September 5 vor 41 Minuten schrieb Megazawr: Thanks! Some bugs are hard/impossible to recreate and DE occasionally fix them without mentioning in the patchnotes, but I try my best to keep it up to date. Fun fact: the list is now longer than copy-paste buffer limit, so I have to copypaste it in 2-3 parts now. Oh wow 👀 I'm just seeing the Scourge blocking firing alltogether all the time since I run it very often and thus I know it's still an issue 😂 Link to comment Share on other sites More sharing options...
Kirgit2019 Posted September 5 Share Posted September 5 Thanks for the quick fixes to Mirage and othe errors post updates Link to comment Share on other sites More sharing options...
NoahWraith Posted September 5 Share Posted September 5 Please fix Frost's overguard from the Icy Avalanche augment, it still gets completely disabled by nullifiers, and falling off map resets. 4 Link to comment Share on other sites More sharing options...
(NSW)MasterMewtwoIwantNeeko Posted September 5 Share Posted September 5 As a proud Mirage player that uses none of the augments, big oof she's having these sorts of issues lately. Link to comment Share on other sites More sharing options...
JavaPython Posted September 5 Share Posted September 5 4 hours ago, [DE]Danielle said: Fixes: Fixed Clients’ Drifter reverting to their non-Duviri state after a combination of Host migration and Transference when completing a round of the Circuit. This should address cases of players losing large amounts of Standing after dying at the end of a Circuit or Undercroft Stage in this state. @[DE]Danielle Regarding this fix, would it be possible to compensate players that suffered large main syndicate standing losses from this bug with syndicate medallions? My thought was that you likely have logs of the abnormal mission-end standing values from the circuit/undercroft. I tried a support ticket to document the issue and ask for compensation in my own case, but support told me to come to the forums with the medallion suggestion. I appreciate all of DE's efforts to build and support a high quality product! 2 Link to comment Share on other sites More sharing options...
NightmareT12 Posted September 5 Share Posted September 5 3 hours ago, Daviodraan said: Sevagoth Prime's Fingers are longer than the skelletton it seems (meaning, a long portion of them will clip through stuff) As a note this happens with his base as well, but due the dark colors it's less noticeable. Revenant Prime has something similar going on, but I don't think (could be wrong) they can change it unless they change the way the animation system works. Link to comment Share on other sites More sharing options...
Werner404 Posted September 5 Share Posted September 5 same bug client update 0 happend 1 Link to comment Share on other sites More sharing options...
G.Gl Posted September 5 Share Posted September 5 Once i put the credential the game, will not let me log in, and it say " unable to log, check your info" Link to comment Share on other sites More sharing options...
Tiltskillet Posted September 5 Share Posted September 5 1 hour ago, NoahWraith said: Please fix Frost's overguard from the Icy Avalanche augment, it still gets completely disabled by nullifiers, and falling off map resets. I don't think that's a bug, although I can understand wanting it changed. Rhino and Atlas also have nullifiable Overguard. 1 Link to comment Share on other sites More sharing options...
CellDansLriz Posted September 5 Share Posted September 5 (edited) when the mag magnetized synergie with garuda subsume will work ? Edited September 5 by CellDansLriz 1 Link to comment Share on other sites More sharing options...
AlfonsoGP Posted September 5 Share Posted September 5 The #*!%ing game makes unusable and unable to atack , HECK I CANT EVEN CHANGE WEAPONS ,the bug literally playing the Undercroft while i was using Gara Prime AND COULDNT DO ANYTHING 1 Link to comment Share on other sites More sharing options...
Momoque2 Posted September 5 Share Posted September 5 (edited) Thank you a lot for the fix on mirage. Other than that when will the codex be fixed? I hope it will be fixed in the next uptade. Edited September 5 by Momoque2 1 Link to comment Share on other sites More sharing options...
Kename_Fin Posted September 5 Share Posted September 5 Thanks! Link to comment Share on other sites More sharing options...
Scor-Chii Posted September 6 Share Posted September 6 Ty danielle! Link to comment Share on other sites More sharing options...
thats_rudiculous_07 Posted September 6 Share Posted September 6 (edited) Everything on Warframe has been super laggy , like their delays on movement and attacking like it doesn't register. Especially on deep archimedea and netracells ,open worlds . Edited September 6 by thats_rudiculous_07 Link to comment Share on other sites More sharing options...
thats_rudiculous_07 Posted September 6 Share Posted September 6 Everything on Warframe has been super laggy , since the new hotfixes, like theirs huge delays on movement and attacking like it doesn't register. Especially on deep archimedea and netracells ,open worlds . Link to comment Share on other sites More sharing options...
thats_rudiculous_07 Posted September 6 Share Posted September 6 (edited) 8 hours ago, [DE]Taylor said: Thanks, I've passed this on to the lighting team! Gameplay Super laggy ever since the recent hotfixes deep archimedea and netracells have been having delay movement and killing. Its almost unplayable . I don't know if this affect other mission. Can we have lower visual display affect on eximus , increase visual affect on like conservation animal trails and race circles points to be more visibly visibly pronounced, their really hard to see when turning down the visual affects . Edited September 6 by thats_rudiculous_07 Link to comment Share on other sites More sharing options...
Apollo_Strife Posted September 6 Share Posted September 6 Any news or updates on sigils clipping on to Excalibur Umbra's scarf?? On 2024-08-21 at 10:41 AM, Apollo_Strife said: Posted on General, thought I'd post it here as well I want to be able to use Sigils on my Excalibur Umbra but this ruins it for me. :/ I don't remember this being an issue back in 2018, is this new or intended?? This isn't an issue isolated to just the Rift Sigil either. EVERY sigil on umbra shows on his scarf. 1 Link to comment Share on other sites More sharing options...
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