[DE]Rebecca Posted December 11, 2013 Share Posted December 11, 2013 Livestream #19: Dev Q&A, 2013 in review, and what’s next for Warframe! Who? Sheldon, Scott, Steve, and Geoff join Rebecca on the couch for a Developer Q&A. What: We will be doing a Q&A session, discussing 2013 in review plus, what’s next for Warframe! We will also be giving out three 1000 Platinum Prizes! Where? Tune in live at http://twitch.tv/warframe When? Friday, December 13th at 2 PM EST! Find your Timezone here: http://www.worldtimebuddy.com/ Please post your questions here, thread closes on December 13th @ 10 AM, EST! Link to comment Share on other sites More sharing options...
Nitresco Posted December 11, 2013 Share Posted December 11, 2013 (edited) Q: What would you do for a Klondike Bar? Edit: I swear, if this actually gets answered on the livestream... Edited December 12, 2013 by Nitresco Link to comment Share on other sites More sharing options...
se05239 Posted December 11, 2013 Share Posted December 11, 2013 (edited) 1) RNG. When are you getting rid of it? 2) Why does T3 Survivals drop T2 keys and why can you only find keys at 15, 35 and 55 minutes? 3) Will Ember Prime, Sicarus Prime and Glaive Prime be impossible to obtain when next prime(s) comes? Are older prime weapons getting out of drop tables anytime soon? Thanks to RNG, people probably still don't have all/most of the Prime weapons/warframes. 4) Why did you heavily and suddenly nerf a weapon people had been working hard to get? I speak of the Brakk. Edited December 11, 2013 by se05239 Link to comment Share on other sites More sharing options...
Zachles Posted December 11, 2013 Share Posted December 11, 2013 (edited) YAY! I'll be there. *prepares a giant wall of questions* c: I thought and thought, but the only thing I would like answered is: Trinity is my favorite Warframe (am I allowed to say that without blowing up the universe?) and the current HUD makes using her difficult. Will the new HUD fix this issue? EDIT: WAIT! Add Orokin Cells to the Orokin Void. It's odd that the one place they're most likely to be, aren't. EDIT: I withdrew my last question; Looks like we'll be seeing the new HUD tomorrow. I'm pretty excited about that! Edited December 13, 2013 by Zachles Link to comment Share on other sites More sharing options...
DeatH-ReapeR Posted December 11, 2013 Share Posted December 11, 2013 Nice I might be there to watch ;) Link to comment Share on other sites More sharing options...
Nhat_Quang Posted December 11, 2013 Share Posted December 11, 2013 how are you going to buff the underpowered weapons? Link to comment Share on other sites More sharing options...
Rajko Posted December 11, 2013 Share Posted December 11, 2013 I'd like to know more about player designed/built content. What are the current plans or state of planning for the hinted at features here? Link to comment Share on other sites More sharing options...
Archwizard Posted December 11, 2013 Share Posted December 11, 2013 (edited) Minions controlled by Shadows of the Dead (and Mind Control) tend to scatter from their master, shoot at enemies in the next room rather than right next to them, act blind to enemies 5 feet away until provoked, etc. which makes Shadows in particular a weak ultimate. When Nekros was first released his minions were more aggressive, but have since devolved into walking meatshields, coming to a peak during the recent Invasion events. Scott mentioned on Twitter he'd take a look at it several weeks ago, can we get an update on the status of minion AI? What about One-Trick Ponies who are currently used exclusively because of one ability, ie Desecrate, Snow Globe, Sonar, etc? Edited December 12, 2013 by Archwizard Link to comment Share on other sites More sharing options...
-Refractor- Posted December 11, 2013 Share Posted December 11, 2013 (edited) There were skins of weapons mentioned by Grineeer DE_Steve, could we get a rough idea of what might be getting a skin?(Hopefully lanka) EDIT:Confused some things Edited December 11, 2013 by LordDarkwing Link to comment Share on other sites More sharing options...
Kinperor Posted December 11, 2013 Share Posted December 11, 2013 First question: How's the new HUD coming along? Second question: Aren't you guys scared to do a LS on December 13th? (jk) Most important question: Where's my MIRV? Why can the Hellion have one, but not me? Link to comment Share on other sites More sharing options...
lautalocos Posted December 11, 2013 Share Posted December 11, 2013 (edited) details on melee rework? details on future movemevent update? (riding MOAS to battle?!) also, why can´t warframes move while using their skills like vauban? vay hek rework? new UI sneep peak? pretty please? edit: what do you think og the state of the bows? AI improvements? unique guns you spoke about in the devs workshop? mission types reworks? edit2: did you ever consider that weapons should be upgraded with each level, just like the warframes? EDIT3: stealth update? Edited December 11, 2013 by lautalocos Link to comment Share on other sites More sharing options...
-DrazeGod- Posted December 11, 2013 Share Posted December 11, 2013 downgrade tier for dojo/clan? Link to comment Share on other sites More sharing options...
TheLastDisease Posted December 11, 2013 Share Posted December 11, 2013 The Darvo alert was a lot of fun. The flavor, humor, and lack of grind really made it special! Will we be getting more mini-events like this in the future? Link to comment Share on other sites More sharing options...
Althix Posted December 11, 2013 Share Posted December 11, 2013 (edited) RNG? When are you getting rid of it? This. Q) Are you considering alternative option to acquire gear in your game? Grind wall is very high, to a point where it is very hard to actually enjoy little gameplay this product have. Q) when we will see new game modes to play? and how often you are planning to expand missions types available for players? Edited December 11, 2013 by Althix Link to comment Share on other sites More sharing options...
Renan.Ruivo Posted December 11, 2013 Share Posted December 11, 2013 Now that we have a new UI artist working on the game, can we expect Sentinel Stats on the hud anytime soon? (also yaaay livestream!) Link to comment Share on other sites More sharing options...
LtGreenleaf Posted December 11, 2013 Share Posted December 11, 2013 (edited) Any Valkyr changes/buffs? Most important question: Where's my MIRV? Why can the Hellion have one, but not me? Edited December 11, 2013 by LtGreenleaf Link to comment Share on other sites More sharing options...
theammostore Posted December 11, 2013 Share Posted December 11, 2013 Do we have an update on the genderbending topic? I'm quite hopeful for there to be two sides of one general theme, and many things can be done if you do indeed to go the way of Ember/Blaze like you have discussed in the past. Link to comment Share on other sites More sharing options...
Seanjuju Posted December 11, 2013 Share Posted December 11, 2013 (edited) Parry System: Q1- Are there any plans to remove or improve mods associated with the parry system? or Q2-The parry system functions poorly with or without the mods corresponding to it; are there plans to improve the parry system? Innate Elemental Weapons: Q1- When can we expect fixes for innate elemental weapons? Mod Values: Q1- Elemental mod values range from 60%-90%, will physical mod values be increased to these levels? Q2- Status chance mods provide marginal benefits, will the values on these mods be increased? Spawn Mechanics: Q1- Current spawn mechanics negatively impact the range of acceptable and effeicent playstyles; will these mechanics be changed or improved? Q2- Spawn mechanics in the void magnify issues with the system. Will different types of tilesets be give their own spawn mechanics? Balancing: Q1- Balancing is important and its inevitable that time and resource investment by players be lost to some extent for the sake of balance. Will DE ever provide a list of weapons and frames flagged for balancing to curb the loss of player investment? Mastery Rank Requirements: Q1- The majority of weapons have innappropriate mastery ranks. Can players expect to see weapons balanced to reflect mastery rank requirement? Q2- There are older but powerful weapons with low mastery ranks. Considering the higher level of player investment, can players expect these weapons to rise in mastery rank requirement? Polarities: Q1- The order of polarities has become important in damage 2.0. Considering the level of player investment prior to damage 2.0, will players be able to move these polarities at will? If not Q2- Does DE have any plans regarding the polarity and forma system? Codex: Q1- Will the void be added to the codex? Login Rewards: Q1- Will login rewards ever scale to mastery rank? Q2- Are there any plans to make login rewards more dynamic? Damage 2.0: Q1- When can players expect damage 2.0 to be complete in terms of balancing, mastery rank requirements, and mod values? (will edit if updates address anythying or I think of more questions) Edited December 11, 2013 by Seanjuju Link to comment Share on other sites More sharing options...
Aurodar Posted December 11, 2013 Share Posted December 11, 2013 (edited) Q) Would you consider an alternate system for obtaining loot from the overcrowded Orokin loot tables? For example: Running a T3 Exterminate gets you 3 Orokin Exterminate points. Running a T2 only gets you 2, etc. Then, move all of the loot from the Orokin void from drop only, to purchase only, and assign them points based on their rarity. So, for example, a Forma would be like 5 Orokin Capture points, but the Dakra Prime Blade would be like, 30 Orokin Capture points. (Numbers are subjective, and can/should be tweaked accordingly. I used them only for example) You could do this for each Orokin Void table - Capture points, Mobile Defense points, etc. It would still encourage players to have to farm (depending on how many points the item they want is worth), but it would remove the RNG factor (you could still keep RNG in by adding new items to the drop tables - items like Forma's, or new rare mods that are void only, etc, but this way you wouldn't overstuff the loot tables...) Edited December 11, 2013 by Aurodar Link to comment Share on other sites More sharing options...
CaptainPeanut Posted December 11, 2013 Share Posted December 11, 2013 Ideas for new void missions? Link to comment Share on other sites More sharing options...
geneparmesan Posted December 11, 2013 Share Posted December 11, 2013 Will Nekros be getting some sort of balance/ability pass? The majority of his powers are kind of lackluster compared to other Warframes, and right now he's become something of a one-trick Desecrate pony. Link to comment Share on other sites More sharing options...
TheWackyWombat Posted December 11, 2013 Share Posted December 11, 2013 Are we going to see more weapons with 'Elemental' base damage types now, (like the Synapse, Detron, Ignis etc) now that elemental damage types have downsides? Are you going to be doing more micro events, like Darvo, between releases? (That was awsome) Can we expect to see warframe power/ability rework/balancing passes once damage 2.0 is ironed out more? Link to comment Share on other sites More sharing options...
Stormandreas Posted December 11, 2013 Share Posted December 11, 2013 1 - Is there any update on the Master Rank tests being accessible through the Dojo? What are your views on being able to practice, or re-run Mastery tests for all Clan members?If so, how would this be implemented? A system where players can only build tests up to, then one beyond their level? 2 - Will we be seeing more NPC participation for alert missions? (Such as the Darvo alert)3 - Can we get a sneak peak at the progress of invasion missions, and how would these work? Would they be specialised alert missions? Faction Specific, or infested only? 4 - What are your opinions on PERSONAL dojo rooms? Such as bedrooms, or training rooms within the dojo, set for specific players (at the Warlords discression), decorated, and restricted for them (unless invited) Link to comment Share on other sites More sharing options...
Ronyn Posted December 11, 2013 Share Posted December 11, 2013 Question: What is the thought process behind having the damage numbers on most melee weapons so far below most of the guns? Link to comment Share on other sites More sharing options...
BrainInvader Posted December 11, 2013 Share Posted December 11, 2013 Will we be getting anything for Christmas? ^.^ Beyond that I think the rest already got those questions raised. Link to comment Share on other sites More sharing options...
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