LegofanPC Posted December 14, 2013 Share Posted December 14, 2013 YAPIE C: Link to comment Share on other sites More sharing options...
K_Shiro Posted December 14, 2013 Share Posted December 14, 2013 (edited) Hotfix 11.3.3 Changes: ... - Rollback much of minimap changes – back to clear and minimalist! ... I for one very much liked the minimap that way, I could see where I'm going way more easily. It would be nice if we could set the rotation to minimap while the main map would stay static. Last time I've checked it's either both rotate or both stay static. ...- Reduced bleed proc/Status chance on Grineer Butchers.... I feel like making those guys dangerous because that bleeding effect is their only value - the only real threat they pose. Of course bleeding must never apply when the attack itself doesn't reach flesh (fully absorbed by shields). ...- Text corrections for Orokin Cells, Dread, Despair & Hate . Since you mentioned Stalker's weapons, I would like to ask what your goals are for him. I mean currently he is more than controversal - since (at least I am told) he drops smoke colors I would understand if he is strong/challenging but in recent times he was a simple curse than a challenge. Many players gave up (for good reason) and even those trying to fight him needed damage over damage and some more damage to survive... and luck. Since nothing could save you if he started continously teleporting onto you and slash-dashing you (even 30meters high in my case). I know changes were made to him but what would interest me is the direction all this points towards - do you have some solid plan for him... or? - - EDIT: Just noticed in the codex that grineer are no longer weak against fire, neither against gas neither magnetic, nor blast. So how am I supposed to effectively fight them with my Ignis? Which cannot produce any other damage. Edited December 14, 2013 by K_Shiro Link to comment Share on other sites More sharing options...
Mactax Posted December 14, 2013 Share Posted December 14, 2013 "Fixed Infested Defense missions running as 15-wave countdown instead of normal defense flow."GG, R.I.P. Infested endless defence. Link to comment Share on other sites More sharing options...
K_Shiro Posted December 14, 2013 Share Posted December 14, 2013 "Fixed Infested Defense missions running as 15-wave countdown instead of normal defense flow." GG, R.I.P. Infested endless defence. Err... doesn't that mean they are no longer 15-wave missions but normal, endless defenses? Link to comment Share on other sites More sharing options...
alexhangar Posted December 14, 2013 Share Posted December 14, 2013 Am I the only one that observed that vauban's vortex in a little weird now? i mean enemys stay on they feet while floating... The hotfix is nice! Link to comment Share on other sites More sharing options...
belcebub Posted December 14, 2013 Share Posted December 14, 2013 (edited) Really disappointed that you rolled back the minimap change. I thought it was a great improvement. Why was the rollback even necessary? How about since you already 'teased' the improved minimap you leave it in as an optional alternative? Edited December 14, 2013 by belcebub Link to comment Share on other sites More sharing options...
J-Pax Posted December 14, 2013 Share Posted December 14, 2013 How about you fix the damage completely and give the infested Eris back? I like how I've seen a few go "FIX THE DAMAGE" without a suggestion how. It's like someone having a problem with their car exploding and your solution is just to say "If you want it to stop exploding, then make it stop exploding." While it's all well and good you've identified the end result of making it "stop exploding" you haven't given any idea or suggested method on how to make it do that. They told us this would be disruptive, and they asked us to bear with them throughout the teething process of making it work. I look forward to seeing the end result, as even though it has been a little rough it is still a clear sight better than damage 1.0 ever was. Link to comment Share on other sites More sharing options...
QuartzBear Posted December 14, 2013 Share Posted December 14, 2013 "Fixed Infested Defense missions running as 15-wave countdown instead of normal defense flow." GG, R.I.P. Infested endless defence. Isn't this still available on the derelicts? One could consider those to be the "infested planet". I believe all mission types are represented, aren't they? If it's about the cost of key crafting being an issue, feel free to contact me in game whenever I'm on. I have over 1k nav coordinates and can craft keys whenever they are needed. Link to comment Share on other sites More sharing options...
Brahmastra Posted December 14, 2013 Share Posted December 14, 2013 Looks way better! Link to comment Share on other sites More sharing options...
SonicSonedit Posted December 14, 2013 Share Posted December 14, 2013 I like how I've seen a few go "FIX THE DAMAGE" without a suggestion how. It's like someone having a problem with their car exploding and your solution is just to say "If you want it to stop exploding, then make it stop exploding." While it's all well and good you've identified the end result of making it "stop exploding" you haven't given any idea or suggested method on how to make it do that. They told us this would be disruptive, and they asked us to bear with them throughout the teething process of making it work. I look forward to seeing the end result, as even though it has been a little rough it is still a clear sight better than damage 1.0 ever was. Check out feedback subforum - there are a ton of good suggestion on how to balance damage 2.0. Link to comment Share on other sites More sharing options...
veioo Posted December 14, 2013 Share Posted December 14, 2013 This game is looking worse everyday. Link to comment Share on other sites More sharing options...
Fingeris Posted December 14, 2013 Share Posted December 14, 2013 You didn't fix Heavy Guners and Corrupt Lancers armor bugFrom 600 penetration damage Heavy Guner recieves only ~50 Link to comment Share on other sites More sharing options...
HortiCons Posted December 14, 2013 Share Posted December 14, 2013 Cool Hotfix Link to comment Share on other sites More sharing options...
-10no-Dark Posted December 14, 2013 Share Posted December 14, 2013 - Rollback much of minimap changes – back to clear and minimalist! Actually, it was more clear and more cool before you reverted it...meh...-_- Link to comment Share on other sites More sharing options...
SomePunk Posted December 14, 2013 Share Posted December 14, 2013 So when can we expect to be able to do the account migration for those of us who want to use our PC accounts on PS4? You made it sould like it was due within the opening couple of weeks of PS4's release, yet nothing has been mentioned since. Link to comment Share on other sites More sharing options...
Bennyworld Posted December 14, 2013 Share Posted December 14, 2013 Nice fixes :) Link to comment Share on other sites More sharing options...
DLz47 Posted December 14, 2013 Share Posted December 14, 2013 Fix blast NOW!!! Blast should be +25% on armored enemies Link to comment Share on other sites More sharing options...
bountyhunter07 Posted December 14, 2013 Share Posted December 14, 2013 Thanks DE Link to comment Share on other sites More sharing options...
Efreet. Posted December 14, 2013 Share Posted December 14, 2013 please fix Ogris!!!!!!!!!!! it can fires through doors and enemies!!!! Link to comment Share on other sites More sharing options...
Volume Posted December 14, 2013 Share Posted December 14, 2013 Thanks, I like the new flux rifle / synapse change. Shred actually *does* something now lol Link to comment Share on other sites More sharing options...
SoulConnector Posted December 14, 2013 Share Posted December 14, 2013 I just love hotfixes !! Thanks DE ! Link to comment Share on other sites More sharing options...
Kachocalvo Posted December 14, 2013 Share Posted December 14, 2013 - Infested exclusive rare drops are duplicated into the drop table of other grineer/corpus mobs. That's the fix I'm expecting. Yes, i'm thinking in Contagious Spread. Link to comment Share on other sites More sharing options...
Resakita Posted December 14, 2013 Share Posted December 14, 2013 Thk for the fix Link to comment Share on other sites More sharing options...
MogsyUK Posted December 14, 2013 Share Posted December 14, 2013 game not loading/getting to login screen......hangs all the time and 6 core CPU maxes out. was fine last night when i played last. Link to comment Share on other sites More sharing options...
Marthrym Posted December 14, 2013 Share Posted December 14, 2013 - Infested exclusive rare drops are duplicated into the drop table of other grineer/corpus mobs. That's the fix I'm expecting. Yes, i'm thinking in Contagious Spread. I like this idea. Link to comment Share on other sites More sharing options...
Recommended Posts