Zanzibarr11 Posted December 13, 2013 Share Posted December 13, 2013 would it be possible to list off the blast damage for the Penta alongside the impact damage? I'm not a huge fan of guessing what kind of damage I'm doing :-\ Link to comment Share on other sites More sharing options...
Diarist Posted December 13, 2013 Share Posted December 13, 2013 I love the Penta and now I love it even more. Lots of laughs, lots of fun. Keep up the good work guys <3 Link to comment Share on other sites More sharing options...
ZeroInferno Posted December 13, 2013 Share Posted December 13, 2013 Thanks for trying to put out a hotfix, but you guys need to actually fix whats completely broken. The damage 2.0 itself is beyond stupid at this point, it's overly complex and now every single damn weapon is complete junk when before they could be used even in high end defense missions. Stop putting out junk hotfixes, and fix damage 2.0 from the crappy state that it's in. Link to comment Share on other sites More sharing options...
Ryuseishin Posted December 13, 2013 Share Posted December 13, 2013 ty DE Link to comment Share on other sites More sharing options...
sirJOK Posted December 13, 2013 Share Posted December 13, 2013 NERF BRAKK !!! Link to comment Share on other sites More sharing options...
KvotheTheArcane1 Posted December 13, 2013 Share Posted December 13, 2013 Has Serration/heavy caliber been made to work with ignis/synapse/penta when not the host? The armory UI says the damage ahs increased, but it does the same damage in mission with and without it. Link to comment Share on other sites More sharing options...
DJ007 Posted December 13, 2013 Share Posted December 13, 2013 So glad the dreadful tiny scroll section has been streamlined for Operations. Huge leap! There is just so much left-hand side space, the scrollbar was unnecessary. Thanks. Link to comment Share on other sites More sharing options...
Krysis_V Posted December 13, 2013 Share Posted December 13, 2013 (edited) - Fixed missing Lotus DSP lines for Orokin Assassinate mission. D: Am I missing something...? Edit: And Slash is the damage for Infested again! At least according to Wiki. Hurray~! Edited December 13, 2013 by Krysis_V Link to comment Share on other sites More sharing options...
rpg500e Posted December 13, 2013 Share Posted December 13, 2013 Hotfix 11.3.3 Changes: - You can now use mouse "Thumb 1" button to navigate backwards in UI (simulates pressing ESC). Hate to be that guy, but kinda breaks my scrolling with the thumb buttons (i.e. when I'm scrolling through my thousands of mods)... Would be nice to be able to toggle this off. Link to comment Share on other sites More sharing options...
Curaidh Posted December 13, 2013 Share Posted December 13, 2013 Hate to be that guy, but kinda breaks my scrolling with the thumb buttons (i.e. when I'm scrolling through my thousands of mods)... Would be nice to be able to toggle this off. You aren't "that guy", check my post a bit above you. https://forums.warframe.com/index.php?/topic/147899-hotfix-1133/page-3#entry1751203 This is a completely broken mechanic. Link to comment Share on other sites More sharing options...
NetSlayer Posted December 13, 2013 Share Posted December 13, 2013 Codex additions are awesome!!! ^^ Link to comment Share on other sites More sharing options...
Aure7 Posted December 13, 2013 Share Posted December 13, 2013 HAIL!!!!!!!! SLASH DAMAGE IS BACK INTO INFESTED ACTION!!!!!!!!!!!! Link to comment Share on other sites More sharing options...
Virtus_Dei_Est Posted December 13, 2013 Share Posted December 13, 2013 and my dakra prime is black, thanks! Link to comment Share on other sites More sharing options...
taiiat Posted December 13, 2013 Share Posted December 13, 2013 - Rollback much of minimap changes – back to clear and minimalist! - Fixed in-game stats for weapons that fire continuously (Flux, Synapse etc). Made fire-rate mods actually increase damage output and ammo consumption rate for these weapons (not only is this intuitively what you would expect it's important to maintain the balance for corrupted mods like Critical Delay). - :/ i liked those changes though. being able to toggle between new and legacy would have been a better choice, i think. i thought that map looked a lot prettier. - oh boy, here we go again. Link to comment Share on other sites More sharing options...
Qmoney Posted December 13, 2013 Share Posted December 13, 2013 This all sounds good! Link to comment Share on other sites More sharing options...
WarOverlord Posted December 13, 2013 Share Posted December 13, 2013 I was wondering why the were written Dread, Despair and Hate instead of DREAD, DESPAIR, and HATE. Link to comment Share on other sites More sharing options...
Virtus_Dei_Est Posted December 13, 2013 Share Posted December 13, 2013 Thanks for trying to put out a hotfix, but you guys need to actually fix whats completely broken. The damage 2.0 itself is beyond stupid at this point, it's overly complex and now every single damn weapon is complete junk when before they could be used even in high end defense missions. Stop putting out junk hotfixes, and fix damage 2.0 from the crappy state that it's in. every weapon before damage 2.0 could be used on high end defense missions... right... i am running high defense missions with a burston, maybe you should work at your loadout. Link to comment Share on other sites More sharing options...
SluggoV2 Posted December 13, 2013 Share Posted December 13, 2013 I liked the latest map changes except for the objective/waypoints not showing up. Hopefully they will be making a return. Still miss the old Lotus voice... Lotus 2.0 just not as Sexy... :sigh: Link to comment Share on other sites More sharing options...
ZeroInferno Posted December 14, 2013 Share Posted December 14, 2013 every weapon before damage 2.0 could be used on high end defense missions... right... i am running high defense missions with a burston, maybe you should work at your loadout. The fact that most weapons now put out less damage than before 2.0 rolled out is the problem. Yes, you might be able to use more weapons now in higher end content, but when they hit like a fly you've achieved nothing. Case in point Lanka, went from 8k damage on mine, to now doing 1.3k Looks like a step back to me. Link to comment Share on other sites More sharing options...
Kagumin Posted December 14, 2013 Share Posted December 14, 2013 Armor rating on Heavy Grineer still bugged (30+). Void runs leave you scrounging for ammo. Link to comment Share on other sites More sharing options...
ZeroInferno Posted December 14, 2013 Share Posted December 14, 2013 Armor rating on Heavy Grineer still bugged (30+). Void runs leave you scrounging for ammo. This too, the whole "make drops disappear in 10 seconds crap" really has to go already. Hell if I care if a few people drop by 10 fps if drops are on the floor in a mission, I'm still running at a steady 100 to 60fps. Such stupid decisions for such silly reasons. Link to comment Share on other sites More sharing options...
DiabolusUrsus Posted December 14, 2013 Share Posted December 14, 2013 - :/ i liked those changes though. being able to toggle between new and legacy would have been a better choice, i think. i thought that map looked a lot prettier. - oh boy, here we go again. Seconding the toggle option. I know some people thought it looked cluttered, but it was much clearer and easier to see, in my opinion. Kind of important when it comes to using a map. Maybe go for an in-between version, where the floorplans are shaded in, but the outlines are thinner? Link to comment Share on other sites More sharing options...
Ailith Posted December 14, 2013 Share Posted December 14, 2013 - Rollback much of minimap changes – back to clear and minimalist! - Fixed in-game stats for weapons that fire continuously (Flux, Synapse etc). Made fire-rate mods actually increase damage output and ammo consumption rate for these weapons (not only is this intuitively what you would expect it's important to maintain the balance for corrupted mods like Critical Delay). - Fixed the tint-ablity of the white section of the Dakra Prime. - Fixed floating helmets when killing Corpus enemies in Orokin Void. -Many thanks -Useful -Always nice to get full customization (though it seems to have swapped the Secondary and 4th color positions) -Good, but I noticed that Grineer helmets also do this (at least in Derelict Voids) Link to comment Share on other sites More sharing options...
DiabolusUrsus Posted December 14, 2013 Share Posted December 14, 2013 This too, the whole "make drops disappear in 10 seconds crap" really has to go already. Hell if I care if a few people drop by 10 fps if drops are on the floor in a mission, I'm still running at a steady 100 to 60fps. Such stupid decisions for such silly reasons. Because the people who can't play without that extra 10 fps have to give up on Warframe because you're running short on ammo. Use Ammo Mutation. Problem solved. The drops don't disappear that quickly. Link to comment Share on other sites More sharing options...
ZeroInferno Posted December 14, 2013 Share Posted December 14, 2013 Because the people who can't play without that extra 10 fps have to give up on Warframe because you're running short on ammo. Use Ammo Mutation. Problem solved. The drops don't disappear that quickly. Ammo isnt the problem at all, it's energy in high leve missions like defense sometimes. Now the amount of energy is lower, and because of having to run around after it people neglect the defense target. Just causes more issues overall. Link to comment Share on other sites More sharing options...
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