Etsoree Posted December 20, 2013 Share Posted December 20, 2013 But why? People were abusing stuff. Link to comment Share on other sites More sharing options...
Aliiias Posted December 20, 2013 Share Posted December 20, 2013 Since you doubled the chance of finding a rare plant but also removed a spawn, doesn't that essentially mean that the chance of finding a rare plant is essentially the same as before except you have to run the entire mission to find it? Well, I guess it wouldn't be Warframe without the grind... Link to comment Share on other sites More sharing options...
Cpl_Facehugger Posted December 20, 2013 Share Posted December 20, 2013 Man, this hotfix broke everything. I can barely login now; takes forever and when I do get in, I can't actually leave the arsenal screen without hitting escape and praying it works. Link to comment Share on other sites More sharing options...
xveganrox Posted December 20, 2013 Share Posted December 20, 2013 Changes: - Doubled chance of getting a Rare plant in your Cicero Crisis mission. - Removed plant spawns from first room in Cicero Crisis. See, this is why I love DE. This is a good change that eliminates a stupid exploit while also addressing the need for said exploit. Glad you guys are paying attention =) The event just got 100% more reasonable/fun. Link to comment Share on other sites More sharing options...
NoLife Posted December 20, 2013 Share Posted December 20, 2013 But why? People would start mission, look at first room for jade/lily, if there was none... restart mission. Link to comment Share on other sites More sharing options...
-10no-Dark Posted December 20, 2013 Share Posted December 20, 2013 - Removed plant spawns from first room in Cicero Crisis. Lol, Okay, I'll just restart at second/third room, satisfied? :) Link to comment Share on other sites More sharing options...
Ketec Posted December 20, 2013 Share Posted December 20, 2013 pinecones dotn count.But it better not be high rate.. i farmed my &#! off for 12+h total now.... and if its suddenly easy - 10-20 minutes... i expect the oens who had it before get compensated. Link to comment Share on other sites More sharing options...
DJ_Redwire Posted December 20, 2013 Share Posted December 20, 2013 Changes: - Doubled chance of getting a Rare plant in your Cicero Crisis mission. - Removed plant spawns from first room in Cicero Crisis. Hehehe, you so sneaky DE. Link to comment Share on other sites More sharing options...
Chazman80 Posted December 20, 2013 Share Posted December 20, 2013 Worst hot fix ever. Thanks for making this event that much more of a grind fest. Link to comment Share on other sites More sharing options...
tocorro Posted December 20, 2013 Share Posted December 20, 2013 Hmm I've expireinced lags playing with my friend (and we are using the same network), this never happend before. Link to comment Share on other sites More sharing options...
stpwncold Posted December 20, 2013 Share Posted December 20, 2013 (edited) But why? They removed the Plant Spawns because people were checking the first room, then exiting if there were no rares. Rinse/repeat. A welcomed change. Just play the event people, no cheating! Edited December 20, 2013 by stpwncold Link to comment Share on other sites More sharing options...
KijiMuna Posted December 20, 2013 Share Posted December 20, 2013 Just got back in, found a Moonlight Jadeleaf in the first room. Are you guys sure everything went through right? Link to comment Share on other sites More sharing options...
Zorex Posted December 20, 2013 Share Posted December 20, 2013 - Fixed Ground pounds (Heavy Gunner, Bombard, Napalm, etc) not knocking down clients. And I was just starting to enjoy these things not having infinite range after being targeted. :( Link to comment Share on other sites More sharing options...
Zenetos Posted December 20, 2013 Share Posted December 20, 2013 Changes: - Removed plant spawns from first room in Cicero Crisis. I don't think so. I just got Threshcone, Dragonfly, and Jade all in the first room Link to comment Share on other sites More sharing options...
Cannamancer Posted December 20, 2013 Share Posted December 20, 2013 Yay more fixes! Link to comment Share on other sites More sharing options...
Stormfinnare Posted December 20, 2013 Share Posted December 20, 2013 Gah.. why would people jump in then abort just to be able to get a bloody plant? I guess they dont want to explore new tilesets. Personally, time Played, 761:42:10 Missions Completed, 2831 Missions Failed, 283 (yea, I know.. I suc as its about 10% fail rate) Missions Quit, 106 (~3%) The ones I quit was mostly due to bugs. Regardless, Awsome fix! Thanks DE. I hope everyone with issues of UI lagg and login troubles will have the issues fixed soon. The only thing I experience as negative is lagg in foundry and arsenal atm. Regards, Stormfinnare Link to comment Share on other sites More sharing options...
Chazman80 Posted December 20, 2013 Share Posted December 20, 2013 (edited) They removed the Plant Spawns because people were checking the first room, then exiting if there were no rares. Rinse/repeat. A welcomed change. Just play the event people, no cheating! How is it cheating? Some of us don't feel like grinding for a super super rare plant for 15 days. Edited December 20, 2013 by Chazman80 Link to comment Share on other sites More sharing options...
Skynin Posted December 20, 2013 Share Posted December 20, 2013 Huehuehue :D - Removed plant spawns from first room in Cicero Crisis. Link to comment Share on other sites More sharing options...
NightmareT12 Posted December 20, 2013 Share Posted December 20, 2013 TO ANYONE WITH CONNECTIVITY ISSUES:I just got in right now, after turning off and on my Router. Seems like everything's fine -- check it on your ends. Link to comment Share on other sites More sharing options...
Rahlence Posted December 20, 2013 Share Posted December 20, 2013 (edited) Fixes: - Fixed elemental damage upgrade mods not applying to the splash & embed damage from projectiles (Stug, Ogris, Torid, Penta etc). Also removed zero damage stat displays weapons that have no base damage (just explosion damage). This is likely a major buff to elemental weapons, we will be monitoring this closely as it is likely going to be rebalanced. Um, what? This was fixed in 11.3(think it was 11.3; was before 11.5 I know that much). Ogris went from scaling off serration/heavy cal to scaling off those plus elements on its splash; Penta worked the same way. Edited December 20, 2013 by Rahlence Link to comment Share on other sites More sharing options...
Ketec Posted December 20, 2013 Share Posted December 20, 2013 my fai lrate increased soemwhat due to the event.I spent 8h yesterday for 1 nigh jade - until i heard about the first room option. 8 hours....Now its back to grinding it for hours for a flower!!. Link to comment Share on other sites More sharing options...
LatoObligato Posted December 20, 2013 Share Posted December 20, 2013 Go figure, right after I spent my day farming for plants to get that 100 points... *sigh* Link to comment Share on other sites More sharing options...
ArchPhaeton Posted December 20, 2013 Share Posted December 20, 2013 (edited) Finally I managed to log in, seems everything's in order for now. And well , some people are like that, they don't enjoy the games, they just want the easy way out. No idea why they play at all. Edited December 20, 2013 by ArchPhaeton Link to comment Share on other sites More sharing options...
MDRLOz Posted December 20, 2013 Share Posted December 20, 2013 Also still finding plants in first room. Link to comment Share on other sites More sharing options...
agnt Posted December 20, 2013 Share Posted December 20, 2013 Nova molecular prime is broken. Now this frame is worse then lolcalibur It only works as AoE snare now. it doesnt increase damage taken and the explosion that triggers doesnt do any damage. Link to comment Share on other sites More sharing options...
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