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Hotfix 11.5.3


[DE]Rebecca
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Since you doubled the chance of finding a rare plant but also removed a spawn, doesn't that essentially mean that the chance of finding a rare plant is essentially the same as before except you have to run the entire mission to find it?

 

Well, I guess it wouldn't be Warframe without the grind...

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Changes:

 

- Doubled chance of getting a Rare plant in your Cicero Crisis mission.

- Removed plant spawns from first room in Cicero Crisis.

 

See, this is why I love DE. This is a good change that eliminates a stupid exploit while also addressing the need for said exploit. Glad you guys are paying attention =) The event just got 100% more reasonable/fun.

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Gah.. why would people jump in then abort just to be able to get

a bloody plant?

 

I guess they dont want to explore new tilesets.

 

Personally,

 

time Played, 761:42:10

Missions Completed, 2831

Missions Failed, 283   (yea, I know.. I suc as its about 10% fail rate)

Missions Quit, 106      (~3%)

 

The ones I quit was mostly due to bugs.

 

Regardless, Awsome fix! Thanks DE.

 

I hope everyone with issues of UI lagg and login troubles

will have the issues fixed soon.

 

The only thing I experience as negative is lagg in foundry

and arsenal atm.

 

Regards,

Stormfinnare

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They removed the Plant Spawns because people were checking the first room, then exiting if there were no rares. Rinse/repeat.

 

A welcomed change. Just play the event people, no cheating!

How is it cheating? Some of us don't feel like grinding for a super super rare plant for 15 days. 

Edited by Chazman80
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Fixes:

 

- Fixed elemental damage upgrade mods not applying to the splash & embed damage from projectiles (Stug, Ogris, Torid, Penta etc). Also removed zero damage stat displays weapons that have no base damage (just explosion damage). This is likely a major buff to elemental weapons, we will be monitoring this closely as it is likely going to be rebalanced.

Um, what?  This was fixed in 11.3(think it was 11.3; was before 11.5 I know that much).  Ogris went from scaling off serration/heavy cal to scaling off those plus elements on its splash; Penta worked the same way.

Edited by Rahlence
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