Nachino Posted April 16, 2015 Share Posted April 16, 2015 Samurai1Kitten you could also manually change the fire rate in the builder to see the burst dps that the weapon reaches with a certain amount of bullets. Why don't you do that? Link to comment Share on other sites More sharing options...
Samura1Kitten Posted April 17, 2015 Share Posted April 17, 2015 Ok. Thanx, Stoi84 and Darzk. I know better now. I just hope everyone does and will. But since this thread is currently 84 pages long and still growing, these definitions can and will get buried and the misunderstanding will most likely continue. Samurai1Kitten you could also manually change the fire rate in the builder to see the burst dps that the weapon reaches with a certain amount of bullets. Why don't you do that? Yes, but it's kinda moot now. Like I said, this discussion of mine arose out of my confusion that Burst DPS is the damage done by 1 whole magazine, and about whether the crit damages are being applied correctly. It's all been explained. Thanx again for all the hard work =D Link to comment Share on other sites More sharing options...
Stoi84 Posted April 19, 2015 Author Share Posted April 19, 2015 I'll add the new mods soon, don't worry guys. Link to comment Share on other sites More sharing options...
Stoi84 Posted April 20, 2015 Author Share Posted April 20, 2015 I added the mods Perpetual Vortex, Funnel Clouds and Radial Finish. Link to comment Share on other sites More sharing options...
Stoi84 Posted April 24, 2015 Author Share Posted April 24, 2015 I added the Tonkor and the 2 augment mods, Shield of Shadows and Vexing Retaliation. I also fixed the secondary shot which was not displaying stats for affected weapons. Link to comment Share on other sites More sharing options...
Holbera Posted April 24, 2015 Share Posted April 24, 2015 I added the Tonkor and the 2 augment mods, Shield of Shadows and Vexing Retaliation. I also fixed the secondary shot which was not displaying stats for affected weapons. Add Quanta Vandal too, higher magazine (90) and status (25%) Link to comment Share on other sites More sharing options...
armando92 Posted April 24, 2015 Share Posted April 24, 2015 (edited) I added the Tonkor and the 2 augment mods, Shield of Shadows and Vexing Retaliation. I also fixed the secondary shot which was not displaying stats for affected weapons. dont know if its just me but when i select the tonkor it sends me back to the site index. EDIT: Nevermind, it works now after i deleted my cache from the site Edited April 24, 2015 by armando92 Link to comment Share on other sites More sharing options...
Shafilp Posted April 25, 2015 Share Posted April 25, 2015 Tonkor in website show that have 540 ammo but in-game/wiki Tonkor have only 40 ammo Link to comment Share on other sites More sharing options...
pepsi-tan Posted April 25, 2015 Share Posted April 25, 2015 (edited) Tonkor is showing inaccurate stats, 114.38 puncture damage and 540 ammo. It has just 75 puncture and 325 blast, and just 40 ammo. Edited April 25, 2015 by pepsi-tan Link to comment Share on other sites More sharing options...
CoolCrafter Posted April 25, 2015 Share Posted April 25, 2015 Bug: Vaykor mareloks D polarity is shown in the builder as being in the second slot, while it's actually in the last slot. Link to comment Share on other sites More sharing options...
Nolla Posted April 25, 2015 Share Posted April 25, 2015 Tonkor - can use the firestorm mod! Link to comment Share on other sites More sharing options...
steamrick Posted April 25, 2015 Share Posted April 25, 2015 Tonkor is showing inaccurate stats, 114.38 puncture damage and 540 ammo. It has just 75 puncture and 325 blast, and just 40 ammo. The puncture damage is correct - you've got yours displayed with the critical hit portion of the damage already calculated into it. Link to comment Share on other sites More sharing options...
OfficerBeepsky Posted April 26, 2015 Share Posted April 26, 2015 Tonkor can use firestorm. It's not available on the builder. Link to comment Share on other sites More sharing options...
.Shepard. Posted April 27, 2015 Share Posted April 27, 2015 any ETA on the new impact mods added in the last event ? Link to comment Share on other sites More sharing options...
Stoi84 Posted April 27, 2015 Author Share Posted April 27, 2015 I'll add the mods and fix the problems during the week. Wednesday or thursday probably. Link to comment Share on other sites More sharing options...
Renkai141 Posted April 28, 2015 Share Posted April 28, 2015 Can you please fix the akmagnus and the burston prime?They do not match the one in the game.ANd will you ever have a conclave layout? Link to comment Share on other sites More sharing options...
Heedal Posted April 28, 2015 Share Posted April 28, 2015 Also Chroma's abbilities isnt updated Link to comment Share on other sites More sharing options...
Darzk Posted April 28, 2015 Share Posted April 28, 2015 Can you please fix the akmagnus and the burston prime? They do not match the one in the game. Can you clarify? What do you mean by match? The damage is right... Link to comment Share on other sites More sharing options...
Renkai141 Posted April 30, 2015 Share Posted April 30, 2015 Can you clarify? What do you mean by match? The damage is right... Well if you compare the akgmanus(slash/impact/puncture) The difference between them is slightly, but small. http://goo.gl/fuzMN9 https://scontent-lga.xx.fbcdn.net/hphotos-xap1/v/t1.0-9/11136780_968239089883740_8782487522079356699_n.jpg?oh=925c3ee8fdb8fed5daade47d3757c9f7&oe=55D6B4B0 (dunno how ot post images so.) Link to comment Share on other sites More sharing options...
Darzk Posted April 30, 2015 Share Posted April 30, 2015 (edited) Arsenal rounds. Builder doesn't. Fire Rate: 13.28 to 13.3 Impact: 173.35-172.6 Puncture+Slash: 105.9-105.5 Viral: 693.28-690.5 The problem is actually in the arsenal, or the weapon information we have available. Obviously, for example, the Magnus does not actually have 20.3 Impact damage when unmodded; it's actually closer to ~20.21 damage, according to the final damage shown in that SS (do the math - 172.6/2.8xmultishot/305%dmg = 20.21 Impact). Unfortunately, Stoi can't grab datamined files from DE if they don't want to share that information. But the arsenal also shows 20.3 damage, when you'd think it would round down to 20.2. This suggests that the way the final damage is calculated in the arsenal is innacurate, and introducing some tiny error; likely it is rounding strangely and too often. If you do it yourself, you can see the builder is much more accurate than the arsenal's display; 20.3 damage times 305% times 2.8x multishot = 173.362 actual impact damage is much closer to the builder's number than the arsenal. Edited April 30, 2015 by Darzk Link to comment Share on other sites More sharing options...
Renkai141 Posted April 30, 2015 Share Posted April 30, 2015 ZIP I mean, you're right in some way. I have done Corrosive around 1K+~ But, I 900~ dmg is just underwhelming. I just wish there was more clarity- In the end. It's my fault for just pointing fingers without knowing. But, I just don't know who's @ fault here. and when you trying to make the best out of what you have- it's really strange how the numbers can affect you. In the game is less, in the builder is more.(even though I have the numbers checked). I guess it's just the UI that needs to be updated for that kind of information. Link to comment Share on other sites More sharing options...
Stoi84 Posted April 30, 2015 Author Share Posted April 30, 2015 Updated. See the first post for the changelog. One more time, I'll kindly ask you to disable your ad blockers for Warframe Builder. Besides, it's in your interest to do so. I'm not playing Warframe anymore for months but I'm still updating the builder. It took me another 1.5 hour today for the update. I like the Warframe community, but the day when too many people will use an ad blocker, It won't be worth to update the builder, and I won't do it. The only 'annoying ads' are the 2 pop unders, but it's only 2 clicks to get rid of them, and compared to the work I've done this project... Thanks in advance to think about this. Link to comment Share on other sites More sharing options...
MagPrime Posted April 30, 2015 Share Posted April 30, 2015 Would it be possible to add a reminder to re-enable the ad blockers? Some sites have more than just 2 pop ups... Link to comment Share on other sites More sharing options...
Stoi84 Posted April 30, 2015 Author Share Posted April 30, 2015 I'm sorry but I don't understand the meaning of your question. Link to comment Share on other sites More sharing options...
Myscho Posted April 30, 2015 Share Posted April 30, 2015 (edited) Impact mods from Operation: False Profit are not in database ///edit: just show up that mods :D Edited April 30, 2015 by Myscho Link to comment Share on other sites More sharing options...
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