GioAnthony Posted July 22, 2014 Share Posted July 22, 2014 Kubrow bleedout timer is only 1 second, I figure this is a bug as there is no time to even react before the timer hits zero. Link to comment Share on other sites More sharing options...
LunarEdge7 Posted July 22, 2014 Share Posted July 22, 2014 The Codex does something really weird with Sentinels these days. I hear growling aswell and Wyrm prime wiggles his behind in a very suspicious way. i think the Kubrows may have something to do with it. :D Also: A fun game. Guess the sentinel! XD (I know, I know ... it says the name) OMG LOL, they're trying to be as good as Kubrows are to receive more love xD Link to comment Share on other sites More sharing options...
dhromed Posted July 22, 2014 Share Posted July 22, 2014 - 2D portions of UI are squished when in non-HD aspect ratios. But even on 1400*900 (my highest near-HD-ratio resolution) sides of UI are still cut off a tiny bit. - Some bits of UI don't scale well and look like blurry enlarged pictures. The squad list in the top right is a good example. - Mission node cannot be quickstarted with doubleclick; requires mouse travel aaalllll the way across the screen. - Profile screen still has old-old style UI - Profile screen exit button is not clickable; requires Escape key. - large UI sheets move around drunkenly when moving mouse; makes targeting buttons and items harder than it should be. UI should not be training for shooting running grineer. - Stat changes in Mod Loadout UI are indicated with cheapskate ASCII art: "->" - Sleep deprivation due to enjoying the tutorial quest too much. Flesh body crashed into bed at wrong hour. Pls fix asap Link to comment Share on other sites More sharing options...
Raost Posted July 22, 2014 Share Posted July 22, 2014 (edited) Game Froze during Orokin Derelict Defense when activating nyx bubble. Edited July 22, 2014 by Raost Link to comment Share on other sites More sharing options...
PROzeKToR Posted July 22, 2014 Share Posted July 22, 2014 since U14 in any coclave when the rounds start im really "stuck" (can't move,game won't respond to esc pressing and any other key) Link to comment Share on other sites More sharing options...
Peraion Posted July 22, 2014 Share Posted July 22, 2014 (edited) Occasional spawning issues observed in Grineer Sabotage missions on Saturn and Uranus while using Enemy Radar & Enemy Sense mods: - 5-6 heavy units spawn in one room when the player is undetected with no previous or current alarms. Happened twice to me, there were more heavies than regular units in that room.- Enemies spawn only in the first 3-4 rooms, then no more spawns on the entire map - even after destruction of all mining machines which usually triggers respawning of some units in my experience. Happened twice to me while no alarms had been raised in the entire mission. - Lotus reports an enemy assault team on the way, but only 1 enemy spawns, e.g. an eximus in the room before extraction.Occasionally, enemies are alerted at start of the mission or immediately after entering the mission despite having no line of sight and no sounds being made by the player, just by having entered the map. When reaching a control console, enemies proceed to cause lockdown, skipping the usual "alert" stage. On the minimap I see them spawn in adjacent rooms and they start moving fast immediately. Reported by another user, added screenshots: Missing water textures in extraction tile on Earth, containers appear to float in the air as a result (using Nvidia GTX 780 with 337.88 drivers). http://steamcommunity.com/sharedfiles/filedetails/?id=289681851 http://steamcommunity.com/sharedfiles/filedetails/?id=289682200 Destroyed Kubrow dens can be scanned. Working as intended or bug? http://steamcommunity.com/sharedfiles/filedetails/?id=289682852 Overlapping text in Arsenal screen with weapon skins. http://steamcommunity.com/sharedfiles/filedetails/?id=289684326 Edited July 22, 2014 by Peraion Link to comment Share on other sites More sharing options...
XCCE Posted July 22, 2014 Share Posted July 22, 2014 When I change my arsenal my game crash. Link to comment Share on other sites More sharing options...
AlphaHorseman Posted July 22, 2014 Share Posted July 22, 2014 (edited) Pets in missions where there are explosives are being damaged when the players are not. Take for example the volatile runners, upon exoplosion, if the player is at a distance, the warframe receives no damage, yet, the pet to which they are carrying, be it a kubrow or a sentinel, receives damage. This continues to the point to which enough volatile runner explosions occur without the player being damaged, but the pet dying. None of us ask that the solution is to alert the player to the low health of their pet (though this would be useful), nor to buff the explosions of grenades/missiles/volatile explosions/aoe weaponry, rather, to nerf their effective range to better line up with their weaponry, rather than having the explosion mimic the distance of an Overextended Nova explosion. All sentinels within my arsenal are maxed and have near maxed survivability mods (vitality, redirection, fast deflection, steel fiber) and yet are dying extremely fast from aoe weaponry/effects.This would in turn increase the survivability of pets and ensure that damage received to the pet is also proportional to the damage received by the warframe, rather than ghost damage hitting the pet. TL;DR Pets die from damage of aoe/explosions while player is unhurt, pets die too quickly and explosion radius mirrors a massive blast reaching across a room, rather than the immediate area of the explosion alone. EDIT: Health packs do not continuously affect pets, only the initial blast is effective, and then the health pack/pods become only player oriented, and not in a radius affecting pets as well. Edited July 22, 2014 by AlphaHorseman Link to comment Share on other sites More sharing options...
Abbyxo Posted July 22, 2014 Share Posted July 22, 2014 Kubrow bug:Cannot make a second imprint of my doggy. I have all the stuff required it just won't do it even after I say yes.I traded away the current imprint of my dog and still can't make a second. Link to comment Share on other sites More sharing options...
Xcerinth Posted July 22, 2014 Share Posted July 22, 2014 The Kubrows only has like half a second on their bleedout timer, there is no way you can make it in time to revive them. Link to comment Share on other sites More sharing options...
Raost Posted July 22, 2014 Share Posted July 22, 2014 Froze again doing ODD around wave 15 again. I didn't use the bubble this time. Link to comment Share on other sites More sharing options...
Ritchel Posted July 22, 2014 Share Posted July 22, 2014 Good day to everyone, i would like to report very minor bugs ive encountered 7/22/2014 5:19 asia time -Pressing esc inside the ship and choosing arsenal will make your character appear at the arsenal section of the ship, the problem is that the character is facing backwards =_= -When my kubrow died at earth tileset and its texture got very messed up while dying on the floor, also the resurrect button doesnt appear, but you can hear the bleedout heartbeat sound for 10 sec (indicating that it can be resurrected at that timeframe) -The ship hologram for ongoing quests and alerts are hard to be read since its background and text is white, i suggest it have darker background to make its white text very visible. -Kubrows doesnt seem to be loud on battle, if it does the "roar" skills and bites it doesnt do a sound lol, its so awkward >_< Thank you very much for this update, best one and sure you guys will never fail to bring good updates that makes people coming back!(based on experience haha) :) off-topic doge suggestions XD -doge accesories! -i'd hope coloring kubrows isnt random q_q -dog turds inside the ship... it must be done! haha -KUBROW NEEDS TO HAVE PHYSIQUE CHANGE OPTION! or have more customizations!! Link to comment Share on other sites More sharing options...
Laserwave Posted July 22, 2014 Share Posted July 22, 2014 (edited) the game always crashes at orokin derelict defence at wave 6, while i'm using mutalist quanta "bubble" Edited July 22, 2014 by Laserwave Link to comment Share on other sites More sharing options...
Peraion Posted July 22, 2014 Share Posted July 22, 2014 (edited) Related to this bug: Every time I try interacting with my Kubrow my warframe does this weird teleport glitch where it places me back and blacks out and then places me back where I was before that all happened. I did find a way for the glitch to not occur if I just face right after I choose to interact, but I would appreciate for this to get fixed so I don't have to turn right every time I try to play with my kubrow. Though it may not sound like much of a big deal I know it is for many other players who go through this same bug and may not know how to avoid it. I've had this teleport glitch occur several times while in a Sabotage mission on Mercury with my new Raksa Kubrow. The Kubrow seems to have difficulty "warping in", that is on some tiles I see him warp in for several frames and then he disappears again. When I continue to move I either get reset to my previous location (often multiple times in a row) or I can move on and at some point the Kubrow will warp in again. So far this seems to happen after having moved through ventilation tiles that can only be entered by jumping. http://steamcommunity.com/sharedfiles/filedetails/?id=289694554 http://steamcommunity.com/sharedfiles/filedetails/?id=289694608 http://steamcommunity.com/sharedfiles/filedetails/?id=289694651 http://steamcommunity.com/sharedfiles/filedetails/?id=289694718 EDIT: Teleport glitch occurs with Kubrow being present at the start of a ventilation tile. This is in the same mission as above on the way to extraction. http://steamcommunity.com/sharedfiles/filedetails/?id=289700102 http://steamcommunity.com/sharedfiles/filedetails/?id=289700165 http://steamcommunity.com/sharedfiles/filedetails/?id=289700217 http://steamcommunity.com/sharedfiles/filedetails/?id=289700309 http://steamcommunity.com/sharedfiles/filedetails/?id=289700418 Edited July 22, 2014 by Peraion Link to comment Share on other sites More sharing options...
chauphu89 Posted July 22, 2014 Share Posted July 22, 2014 (edited) ODA Bug : Lephantis can one hit ( instant death ) my Valkry while her in hysteria mode Edited July 22, 2014 by chauphu89 Link to comment Share on other sites More sharing options...
SolEtude Posted July 22, 2014 Share Posted July 22, 2014 Hang on a "please wait" window after accepting the mission and waiting for squad. Link to comment Share on other sites More sharing options...
as_salata Posted July 22, 2014 Share Posted July 22, 2014 the last row of mods only show the name of the mod and not the total mod,although the scroll bar is down to the end Link to comment Share on other sites More sharing options...
AlphaHorseman Posted July 22, 2014 Share Posted July 22, 2014 The Health Packs do not fully heal the Sentinels, a medium health pod will only restore their life up until 400hp, and then not heal the rest. They're also succeptible to explosions far outside the explosions effective range. Players are not receiving the damage for an explosion that is across the room, but the sentinel is hit with the explosion and dies while being far outside the effective range of an explosion. Link to comment Share on other sites More sharing options...
Tommyrocket Posted July 22, 2014 Share Posted July 22, 2014 Dojo bug: Permanently break your ability to host dojo for anyone other than yourself by simply... Host the dojo and have another clanmate join as you're loading. They'll fail to join and it'll say "Session unnavailable". Do it both ways and now NEITHER of you can never host your dojo to trade with someone ever again, period. Nothing fixes this except a bug fix now. This is a MAJOR bug so please fix this, DE. Link to comment Share on other sites More sharing options...
Samyon Posted July 22, 2014 Share Posted July 22, 2014 Bug Report: 1. It's possible to get stuck in the map geometry in a Infested Ship tileset. Happens by jumping over the railing and crouching as show in the screenshot. Only way to get out is to use self-damage AoE and then Revive. Screenshot: Link to comment Share on other sites More sharing options...
Ramzah Posted July 22, 2014 Share Posted July 22, 2014 From what i could see sentinels take increased damage because they take damage from way more range than the player's warframe. I tested this against Infested:I stood on a pillar where volatile runner's explosion would not hit me, and as soon as they started exploding i noticed i did not take any damage while my sentinel (carrier at the time) would take tremendous amount of damage.I suspect that's the reason why sentinels die so fast after U14.. Link to comment Share on other sites More sharing options...
Oonyx Posted July 22, 2014 Share Posted July 22, 2014 (edited) 1.When my kubrow died i literally loss my head. And syandana.(Head and syandana after that start floating near cryopod) 2.And my decoy have bulletproof vest ??3. In uranus system on Titania(Tyl regol boss mission) Arc trap doesnt work. Edited July 22, 2014 by Oonyx Link to comment Share on other sites More sharing options...
makakiyoAnju Posted July 22, 2014 Share Posted July 22, 2014 Kubrow badges won't stay on. Link to comment Share on other sites More sharing options...
J-Reyno Posted July 22, 2014 Share Posted July 22, 2014 (edited) Kubrow bug: Cannot make a second imprint of my doggy. I have all the stuff required it just won't do it even after I say yes. I traded away the current imprint of my dog and still can't make a second. Having this exact issue atm. I have the genetic template, but cannot create a second imprint. Edited July 22, 2014 by LazarusDark Link to comment Share on other sites More sharing options...
oeai Posted July 22, 2014 Share Posted July 22, 2014 few times had an issue that i couldn't send a private message through region chat to a person with underslash in_name i'd suggest add right click menu in chat to invite \ send message also simple mailbox for unread player messages. Link to comment Share on other sites More sharing options...
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