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Broken Vor's Prize...

 

Had map almost completely unlocked before. I believe that upon finishing Vor's Prize, I would have all my unlocked levels back. 

 

Now I can't progress with the quest, can't get back my unlocked levels, and can't do the alert missions.

 

Will you re-post or extend the time for these alerts to 72 hours or something like that?

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Additions:

  • Added in a notification when receiving new Quests to improve visibility.

 

Changes:

  • Removed the ability to "moonwalk" while on the Liset, while we wanted to ensure people could travel quickly around their ship, we have replaced the jarring movement with a slide.
  • Reduced the Morphic cost of the AkZani from 200 Morphics to 2.
  • Altered the range of the visual effect of Mirage's Sleight of Hand ability.
  • Reduced the amount of projectile visual effects seen when using specific weapons in conjunction with Mirage's Hall of Mirror clones.
  • Removed the visual feedback seen when installing/uninstalling a Mod in the Arsenal screen.
  • Restored the Quit Game button in the login screen.
  • Tweaked the Mission Countdown sound effect.
  • Players can now collect an Extractor that has been deployed on a sector that has become locked.
  • The Clan Management screen will now automatically appear when selecting the Dojo from the Solar Map. This should fix issues with navigating to your Dojo from the new Navigation menu.
  • Altered the visual effects on the Silva & Aegis after casting an Ability.
  • Change the ordering of tabs in the Chat window so as to prevent automatic joining of Region chat.
  • Adjusted the join parameters on Council chat so as to help improve performance.
  • Adjusted the difficulty of the Mercury Vor encounter so as to provide players who are decked out in high level gear with more of a challenge.

 

Fixes:

  • Fixed an issue with some players not receiving the Vor's Prize blueprint correctly. We have put in measures to help with players that are currently ‘stuck’, which should allow progression to continue once you receive this hotfix. If this is not the case, please let us know in this thread or a support.warframe.com ticket.
  • Fixed missions in Vor’s Prize allowing multiplayer sessions causing problems with quest progression.
  • Fixed an Ancient Infested animation related crash.
  • Fixed issue where players would see a 60,000 second countdown for missions.
  • Potential fix for matchmaking sessions that have more than 4 players connected.
  • Fixed several crashes.
  • Fixed issue where you could remain trapped in the Vay Hek boss room.
  • Fixed incorrect polarity on Silva and Aegis Stance Mod, “Eleventh Storm”.
  • Fixed some backwards phrasing in the Skip Prologue text strings.
  • Fixed a column and scroll bar arrangement issue in the Stats screen.
  • Fixed an issue with input being accepted during certain cinematics.
  • Fixed the visual effects when hovering over the Extractor deploy button.
  • Fixed a lighting issue seen in the Shipyards tilesets.
  • Fixed an issue with Vor being killable during the Prologue tutorial.
  • Fixed an issue with the Offline Segment UI element clipping into ship geometry.
  • Fixed an issue with Sector selections being registered as double clicks when on the Solar Map.
  • Fixed an issue with the Codex not being properly accessible after installing the Comms Segment.
  • Fixed an issue with enemy AI in the tutorial not properly keeping up with the player as they progress through.
  • Fixed an issue with Valkyr's Hysteria not properly respecting the level of the associated Stance, making combos unusable.
  • Fixed the Melee Combo menu not properly showing the Stance level and showing combos as locked when they aren't.
  • Fixed an issue with Eos armor set channeling effects not being seen in game correctly.
  • Fixed an issue with the Mod icons appearing incorrectly after having viewed the Stats screen.
  • Fixed an animation issue with the Kubrow diorama.
  • Fixed an issue with Chat Tabs breaking when creating a new tab.
  • Fixed an issue with the wrong mission type being displayed in the Alert info panel.
  • Fixed an issue with the camera being very blurry when activating the Foundry.
  • Fixed a number of power in use and loss of functionality issues related to Mirage's Sleight of Hand ability.
  • Fixed an issue with Liset sounds not playing during loading screens.
  • Fixed floating waypoints and markers that occurred after death.
  • Fixed issue where  UI becomes slow and unresponsive after backing out of a store submenu in which the list was scrolled.

 

PSA: There is a known issue we are working on with a current workaround:

After completing the Comms Recovery tutorial mission players will be stuck in the ship after installing the market module, the navigation context action will never activate. Restarting the game will fix the progression.

Thx for the update i love it. After the hotfix i still didnt get the vor's prize BP and my friend told me to go here so please help me.

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I'm enjoying the update very much. Thank you for all the hard work =)

 

Unfortunately I'm currently stuck in the Vor's Prize quest line also. I'm informed to "confront Captain Vor", but the system sadly displays no quest markers. I completed the assassination mission on Mercury to defeat Captain Vor, but did not get an update. Restarting the client made no difference to this.

 

I made the Ascaris Negator in my foundry a few quests before this if it helps.

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STUCK on quest

Built the antidote thingy before the quest wanted me to. No longer have the BP, hotfix did not give it back to me, and I have no quest to complete to unlock more features.

 

 

Also - Solo mode menu no longer pauses enemies.

This really kills the game for me, since I play solo a lot, and like to be able to 'pause' when I need to take care of something in the house.

 

 

Edit- Also noticed that I can't obtain the new MK1 type weapons.

 

I think all players should be able to obtain all of these weapons if they want to. Maybe add them into the shop for credits?

Edited by BL4CKL1STED
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Vor's Prize seems to have broken after I built the Ascaris Negator off of my own resource reserves, rather than going through the Corpus Hijack mission. Can't find the next mission.

 

EDIT: I should mention that I still see "Raid the Corpus resource caches" as the active mission for Vor's Prize.

This exact thing happened to me also. I built it before doing the quest and now the quest does not show up on the map.

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Vor's Prize seems to have broken after I built the Ascaris Negator off of my own resource reserves, rather than going through the Corpus Hijack mission. Can't find the next mission.

 

EDIT: I should mention that I still see "Raid the Corpus resource caches" as the active mission for Vor's Prize.

 

exact same problem; relogging doesn't help

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i hate to say this but the new ui is terrible i liked it much better the way it was and when i look in region chat, well any chat for that matter most if not all players are saying the same thing i think you should forget this ui stick with the old one 

 

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Vor's Prize seems to have broken after I built the Ascaris Negator off of my own resource reserves, rather than going through the Corpus Hijack mission. Can't find the next mission.

 

EDIT: I should mention that I still see "Raid the Corpus resource caches" as the active mission for Vor's Prize.

Same here...however after raiding caches quest updated...but I can't access the next part on my navigation console.  It shows on the list, but there's no planetary link to it.  Log in and out didn't fix.

Waiting for fix.

I really like the new tutorial, and the Vor's prize quest line has been a good starter till I broke it.  Hope I get to fix ships AI, its already getting old.  So far love the Update.  Looking forward to continuing Vor's prize.

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i hate to say this but the new ui is terrible i liked it much better the way it was and when i look in region chat, well any chat for that matter most if not all players are saying the same thing i think you should forget this ui stick with the old one 

I would like to at least be able to disable the 'VR' aspect of these menus as a toggle in the options

 

It makes certain screens (mod installation) a massive pain to read the mods when your warframe is blocking them...

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Ty DE But :D

But :( I start After the Hotfix (i want to see the sotry XP) but now i am biged with the Mercury nav segment i have one and put it but throw me to do the mission again now i have another Mercury Nav Segment and dunno what to do

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hello, second module (communication module) is broken.

 

as soon you finish the mission and install the module, the entire ship functionality goes to hell (navigation is unclickable and using ESC menu plus navigation.. gives you a black screen)

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Why must we pay 100000 credits for 6 days of safety for our new pets? I have only had mine since 10 this morning and now its 12 hours later and he is at 80 percent and I have not even got to play with him, This should really be removed. It already costs so much to get one of these guys. Don't make it harder by needing to maintain it.

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Can You place a button that gives me the old UI back plz.....there's no oversight in any menu...what so ever.....it's a mess, all menu screens are terrible, the constant movement in those screens make me sick......Why the friggin ship???.............very , very , very bad update!!!

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