So valkyr is prefered melee warframe with her huge attack speed capabilities.
however in this build i am going to propose a theory for late game valkyr melee but instead of increasing the attack speed you decrease it
Let me explain
for one you will constantly be in hysteria so u will have 300 dmg equally divided between impact slash and puncture
hysteria also has a crit chance of 25 with a 3.0 multiplier
it does a 4.0 multiplier of physical base damage multiplier from your melee wep
And u can channel while in hysteria giving you and extra 50 percent damage
the most important step is her next ability paralysis
has a 5 energy cost drains her sheilds and stuns the enemy and being under hysteria your sheilds wont go down and yes you can cast this ability while in hysteria
but during the stun you can deal stealth attacks stealth attacks gives you 4.0 dmg multiplier
and this skill has 4.0 stealth damage multiplier so not only do you get the 4.0 damage multiple from stealth but also another 4.0 multiplier with equates to a total of 4.0 x 4.0=16.0 damage multiplier with your melee( mind blowing)
now the stealth damage multipliers are affected by power strenght( booom)
with bling rage r7 and max intensify the stealth damage the stealth damage multipliers increases to 8.0
at the end the total damage equates to 4.0 x 8.0 = 32.0 damage multiplier
Your melee wep is the most important
NO DUAL ICHORS OR ZORENS we will constantly be using hysteria rendering them useless
the wep of choice is Dragon nikana because hysteria does a 4.0 multiplier of physical base damage multiplier from your melee wepon
since dual ichors dont have any its toxin damage it gets no benefit from the 4.0 damage mulitplier
And Dragon nikana has the highest base damage (the math will come later)
the mods that go on the dragon nikana are critical
organ shatter ,true steel, berserker,
the chanelling damage increasing mods may or may not affect the channelling in hysteria more testing needed
but if youre wondering wut chanelling mods to add
add killing blow corrupt charge refliex coil and focus energy
because elemental melee mods wont affect chanelling
But always add in reflex coil and focus energy regardless the of corrupt charge because it will help the efficiency of chanelling while in hysteria
AND NoW the math
so 5.6 x crit dmg multiplier
300 base damage
along with 4.0 x 85 = 340
adding to a total of 640 dmg
now the crit proc
which gives you 5.6 x 640 = 3584 dmg
now while in hysteri,activate paralysis(power build)
giving you a 32.0 damage multiplier with r7 blind rage
so giving you a total damage of 3584 x 32.0 = 114688 damage per strike in hysteria insane
now if we add in the chanelling giving you another 50 percent damage increas
the final damage strike equates to 114688 + 57344 (50 percent of 114688) = 172032 damage per fricking strike
yes it does do stealth finishers yes unfortunately slows valkyr
so what does the warframe community think of my ideas i might be little off in the math in the fact of different factions and stuff but every attack shoud do
OVER 150k damage per strike
insane shooting 75 boltor prime bullets for one stike
so what you guys think of my theory i appreciate everything even hate comments so have fun
Question
(PSN)ArjunHarikumar
OVER 150k damage per strike
THIS THEORY WILL BLOW YOUR MIND
So valkyr is prefered melee warframe with her huge attack speed capabilities.
however in this build i am going to propose a theory for late game valkyr melee but instead of increasing the attack speed you decrease it
Let me explain
for one you will constantly be in hysteria so u will have 300 dmg equally divided between impact slash and puncture
hysteria also has a crit chance of 25 with a 3.0 multiplier
it does a 4.0 multiplier of physical base damage multiplier from your melee wep
the most important step is her next ability paralysis
has a 5 energy cost drains her sheilds and stuns the enemy and being under hysteria your sheilds wont go down and yes you can cast this ability while in hysteria
but during the stun you can deal stealth attacks stealth attacks gives you 4.0 dmg multiplier
and this skill has 4.0 stealth damage multiplier so not only do you get the 4.0 damage multiple from stealth but also another 4.0 multiplier with equates to a total of 4.0 x 4.0=16.0 damage multiplier with your melee( mind blowing)
now the stealth damage multipliers are affected by power strenght( booom)
with bling rage r7 and max intensify the stealth damage the stealth damage multipliers increases to 8.0
at the end the total damage equates to 4.0 x 8.0 = 32.0 damage multiplier
Your melee wep is the most important
NO DUAL ICHORS OR ZORENS we will constantly be using hysteria rendering them useless
the wep of choice is Dragon nikana because hysteria does a 4.0 multiplier of physical base damage multiplier from your melee wepon
since dual ichors dont have any its toxin damage it gets no benefit from the 4.0 damage mulitplier
And Dragon nikana has the highest base damage (the math will come later)
the mods that go on the dragon nikana are critical
organ shatter ,true steel, berserker,
the chanelling damage increasing mods may or may not affect the channelling in hysteria more testing needed
but if youre wondering wut chanelling mods to add
add killing blow corrupt charge refliex coil and focus energy
because elemental melee mods wont affect chanelling
But always add in reflex coil and focus energy regardless the of corrupt charge because it will help the efficiency of chanelling while in hysteria
AND NoW the math
so 5.6 x crit dmg multiplier
300 base damage
along with 4.0 x 85 = 340
adding to a total of 640 dmg
now the crit proc
which gives you 5.6 x 640 = 3584 dmg
now while in hysteri,activate paralysis(power build)
giving you a 32.0 damage multiplier with r7 blind rage
so giving you a total damage of 3584 x 32.0 = 114688 damage per strike in hysteria insane
now if we add in the chanelling giving you another 50 percent damage increas
the final damage strike equates to 114688 + 57344 (50 percent of 114688) = 172032 damage per fricking strike
yes it does do stealth finishers yes unfortunately slows valkyr
so what does the warframe community think of my ideas i might be little off in the math in the fact of different factions and stuff but every attack shoud do
OVER 150k damage per strike
insane shooting 75 boltor prime bullets for one stike
so what you guys think of my theory i appreciate everything even hate comments so have fun
OVER 150k damage per strike
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