AureusVulpes Posted October 30, 2014 Share Posted October 30, 2014 Let me start by describing the room in question and why it was removed. The room I am thinking of was a room in one of the two oldest grineer tilesets. It was either galleon or asteroid base. I can't remember which. It had an elevator in the middle, and lots of catwalks, and a conveyor belt which had some kind of ore or rocks on it moving to a dark area which the player could not enter. This room received bad feedback because it was difficult to traverse, confusing, and often times it was hard to decide which path to take to get to the waypoint exit, because it had multiple exits at multiple levels. Now we have this new melee maneuver, and it's rather fun to launch yourself way up high using it. Could this room feasibly make a fun comeback? Let me hear your opinions, Tenno. Link to comment Share on other sites More sharing options...
Neah Posted October 30, 2014 Share Posted October 30, 2014 You mean the one that looks like a huge tower ? That map is dreadful if you ever fall down. Takes a long time to climb back up again >< Link to comment Share on other sites More sharing options...
WetAedeagus Posted October 30, 2014 Share Posted October 30, 2014 We do not talk about that room, for unfortunate things will befall on those who speak of it. Not even the Twin Queens dare to mutter its words. Link to comment Share on other sites More sharing options...
DJ_Vauban Posted October 30, 2014 Share Posted October 30, 2014 Uh...now you got me curious. Link to comment Share on other sites More sharing options...
xXRampantXx Posted October 30, 2014 Share Posted October 30, 2014 (edited) I was one of the few that liked that room, But with it gone I longer have to hear my friend complain about it... Dang, hard decision to make. Do I want it back, or don't I? Edited October 30, 2014 by xXRampantXx Link to comment Share on other sites More sharing options...
CrazyCatLad Posted October 30, 2014 Share Posted October 30, 2014 Recently I was wondering where that went. While a fun room to jump down on purpose...navigation was dreadful. That and the other large Grineer asteroid room with like 6 floors. Link to comment Share on other sites More sharing options...
Cat_Jam Posted October 30, 2014 Share Posted October 30, 2014 Holy S#&$ I wondered where this tileset went to... Count me in! Link to comment Share on other sites More sharing options...
DJ_Redwire Posted October 30, 2014 Share Posted October 30, 2014 Perhaps we could just get a new room of a similar scale instead that ISN'T a nightmare to navigate? Old assets go out for a reason. Link to comment Share on other sites More sharing options...
RoboDoge Posted October 30, 2014 Share Posted October 30, 2014 I was confused when that room stopped showing up back in U11 i think. DE removed it for a reason, it was messy design and confusing people with weird waypoints. There is another one from Grineer asteroid that is removed as well. Room where you had to run stairs and down for like a minute, with high fences and some tubes that allowed you to get down faster. There always was Grineer friendship door at the bottom. And console right of the door. Link to comment Share on other sites More sharing options...
Lunamaniac Posted October 30, 2014 Share Posted October 30, 2014 That room was great! Link to comment Share on other sites More sharing options...
Dualstar Posted October 30, 2014 Share Posted October 30, 2014 I think i know what youre talking about. It was removed because its presence would make Survival on the asteroid base tileset unwinnable. And the issue wasnt that it was difficult to navigate, it was that it took too damn long to get from the bottom to the top. Also the mobs couldnt navigate it either. Link to comment Share on other sites More sharing options...
Noxonion Posted October 30, 2014 Share Posted October 30, 2014 We do not talk about that room, for unfortunate things will befall on those who speak of it. Not even the Twin Queens dare to mutter its words. Fall Fall Fall Never Get Back Up Seriously, that tower was worse than Dark Souls Link to comment Share on other sites More sharing options...
DJ_Vauban Posted November 1, 2014 Share Posted November 1, 2014 ._. does anyone have any pics of that room? Link to comment Share on other sites More sharing options...
Arlayn Posted November 1, 2014 Share Posted November 1, 2014 wait... THEY TOOK OUT THE BEST TILE EVER!? WHY!? Why does DE always remove the coolest stuff? Next they will get rid of the corpus snow tileset extraction room where you can slide down hill all the way to extraction... Link to comment Share on other sites More sharing options...
MeduSalem Posted November 1, 2014 Share Posted November 1, 2014 (edited) ._. does anyone have any pics of that room? I found only that one a few weeks back because I've been looking for pictures of that room back then because I also asked where MANY of the old tiles have gone and because many have been just replaced. It didn't add any diversity at all. They just keep the same amount of tiles so the repetitiveness is overwhelming after a few missions already. Too bad it doesn't show the entire room but only the top most segment... the room is at least 4-5 times as tall and has about 150-200m in diameter. It's much like a huge cylinder filled with tons of catwalks. "Valkyr/Zephyr/directional melee"-HEAVEN. Too bad they removed it. Who remembers those: I remember that one being cool too.. a little bit too dark in some places but cool: Also that one with 2 two elevators side by side: Below Above That one had a lot of catwalks too: All three of them got removed as well. I haven't seen them in a year... they probably got removed when they first introduced those newer asteroid tiles involving the half life style tram thingy. There are at least a dozen other tiles I remember that got removed from various tilesets and I haven't got any pictures of. Just makes me sad that they are wasting this much content. :/ Edited November 1, 2014 by MeduSalem Link to comment Share on other sites More sharing options...
DJ_Vauban Posted November 1, 2014 Share Posted November 1, 2014 I think that was before my time ._. or my memory is just bad. Looks awesome. Link to comment Share on other sites More sharing options...
Judgebanks Posted November 1, 2014 Share Posted November 1, 2014 I remember the debris falling onto the conveyor belt could sometimes kill you, not down you, kill you. I thought it made sense, I always wanted that in something like Nightmare mode. For instance if you fall off the map you simply die, instead of being repositioned. Link to comment Share on other sites More sharing options...
-Ropefish- Posted November 1, 2014 Share Posted November 1, 2014 *gently rocks forward and back* plsno plsnoplsnoplsnoplsnoplsnoplsnoplsno i dont want to fall again ;-; and again and again and again and again and again and again Link to comment Share on other sites More sharing options...
DJ_Vauban Posted November 1, 2014 Share Posted November 1, 2014 I demand it to come back owo Link to comment Share on other sites More sharing options...
KingTaro Posted November 1, 2014 Share Posted November 1, 2014 That one wasn't even that bad. The one we have on Earth, with all them waterstreams is a lot more complicated. I wish I could switch to the old marking system, which simply showed you where the door is to the next room. Rather than what we have now, which pinpoints you to the stairs that you need to take to reach the elevator which connects to a hallway and leads you to the door that ultimately leads you to the next room. Come on, Mr. Marker, simply show me where the door is and I'll ninja my way up/down there in no time! è_é Link to comment Share on other sites More sharing options...
Ov3rd0se Posted November 1, 2014 Share Posted November 1, 2014 Yes, that's what we need. More confusing layouts like Earth. I hate Earth Link to comment Share on other sites More sharing options...
GeoffFromAccounting Posted November 1, 2014 Share Posted November 1, 2014 (edited) I found only that one a few weeks back because I've been looking for pictures of that room back then because I also asked where MANY of the old tiles have gone and because many have been just replaced. It didn't add any diversity at all. They just keep the same amount of tiles so the repetitiveness is overwhelming after a few missions already. Too bad it doesn't show the entire room but only the top most segment... the room is at least 4-5 times as tall and has about 150-200m in diameter. It's much like a huge cylinder filled with tons of catwalks. "Valkyr/Zephyr/directional melee"-HEAVEN. Too bad they removed it. Who remembers those: I remember that one being cool too.. a little bit too dark in some places but cool: -snip- Also that one with 2 two elevators side by side: -snip- Below -snip- Above -snip- That one had a lot of catwalks too: -snip- All three of them got removed as well. I haven't seen them in a year... they probably got removed when they first introduced those newer asteroid tiles involving the half life style tram thingy. There are at least a dozen other tiles I remember that got removed from various tilesets and I haven't got any pictures of. Just makes me sad that they are wasting this much content. :/ I thought we were talking about a whole different room, I thought we were talking about the room that had like 20 walkways and the second you went up any of them the waypoint changed and if you fell down while finally choosing the right one you lost the path, that room was the bane of my existence... along with Napalms at the time. I never had any problems with the rooms pictured here though Edited November 1, 2014 by Ninjaboy00 Link to comment Share on other sites More sharing options...
harakiripour Posted November 1, 2014 Share Posted November 1, 2014 Fall Fall Fall Never Get Back Up Seriously, that tower was worse than Dark Souls What's wrong with Dark Souls? Better than this community of casuals that call casuals casuals even though they're all casuals themselves. I hope you have proper fitting panties for that vagina. Link to comment Share on other sites More sharing options...
Playford Posted November 1, 2014 Share Posted November 1, 2014 That one wasn't even that bad. The one we have on Earth, with all them waterstreams is a lot more complicated. I wish I could switch to the old marking system, which simply showed you where the door is to the next room. Rather than what we have now, which pinpoints you to the stairs that you need to take to reach the elevator which connects to a hallway and leads you to the door that ultimately leads you to the next room. Come on, Mr. Marker, simply show me where the door is and I'll ninja my way up/down there in no time! è_é Agreed completley. If we have wallrunning, coptering and the newly added aerial moves for even more mobility, why should we be guided like children? Give the waypoint to the door, and we can figure out our own way. Link to comment Share on other sites More sharing options...
MeduSalem Posted November 1, 2014 Share Posted November 1, 2014 (edited) I thought we were talking about a whole different room, I thought we were talking about the room that had like 20 walkways and the second you went up any of them the waypoint changed and if you fell down while finally choosing the right one you lost the path, that room was the bane of my existence... along with Napalms at the time. I never had any problems with the rooms pictured here though Yeah the first picture shown is part of the room OP is talking about... but I got no better picture of it... but on the course of googling I found pictures of the other 3 rooms which got removed as well. That one wasn't even that bad. The one we have on Earth, with all them waterstreams is a lot more complicated. I wish I could switch to the old marking system, which simply showed you where the door is to the next room. Rather than what we have now, which pinpoints you to the stairs that you need to take to reach the elevator which connects to a hallway and leads you to the door that ultimately leads you to the next room. Come on, Mr. Marker, simply show me where the door is and I'll ninja my way up/down there in no time! è_é True... I exactly know which one you mean at the Earth Tileset... I got lost several times in the beginning. xD The waypoint/minimap system is just crap to be honest. It is one of the oldest additions to the game but now with Archwing it has ultimatively proven to be worthless. They should just have added arrows/markers on the edge of the screen pointing in the general direction of targets of interest and remove the stupid minimap altogether because it doesn't really help navigating through the tiles anyways because for that it is too small and if I ever need the map I bring it up by pressing "M" which gives a much better overview. At least the minimap is often confusing and preventing me to make clear decisions if I want to take a shortcut because I only know which exit/door of a tile will be used when I'm almost at said door. So you can't know in advance which shortcut to use, only mind boggling predictions may help because you played the tileset so often that you are able to predict what the map generator has prepared for this mission. Edited November 1, 2014 by MeduSalem Link to comment Share on other sites More sharing options...
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