Gurzil Posted November 11, 2014 Share Posted November 11, 2014 In regards to fixing the resource drop boosters, how far back are you looking? It's been my observation for months that they either have not been working, or there was a bug in rare resource drops... Perhaps both.. Link to comment Share on other sites More sharing options...
Praxeti Posted November 11, 2014 Share Posted November 11, 2014 anyone know if directx10 can run the game now? Link to comment Share on other sites More sharing options...
Nehemz Posted November 11, 2014 Share Posted November 11, 2014 How about you next time post Redtext message instead of silly gif? I failed to capture the redtext, it ran too fast.. Link to comment Share on other sites More sharing options...
Icebreccer Posted November 11, 2014 Share Posted November 11, 2014 (edited) NVM. Edited November 11, 2014 by Judqment8 Link to comment Share on other sites More sharing options...
DonPinkiePie Posted November 11, 2014 Share Posted November 11, 2014 Quote: " The "50 mod" = 50 simultaneous mods. It's not like once you hit 50 mods, they stop dropping forever. You can still pick up endless amounts of mods provided you pick them up as they drop (or wait a bit then go). The quick session I just had in 10 waves of defense yielded 3 Mods. I think the main point here is that some movement is required. " Well, this makes me quit playing team support frames for the sake of looting. I mean as a Frost or Trinity, especially in endless missions the play gets pretty stationary as the enemy level grows. I mean how are they supposed to loot stuff? Imma grab my nova, cast my debuff and go loot, screw my team, or just ash ;D spend all time looting, press 4 when in trouble, blame others if we fail the mission! Well played! +1 Can't you at least increase the vacuum range for carriers for Trinity/Vauban/Frost or something to compensate for their teamplay disadvantage? These are the most important frames for Tower endless mission success but the change is a direct disadvantage for them. Link to comment Share on other sites More sharing options...
Tomcat Posted November 11, 2014 Share Posted November 11, 2014 Can't you at least increase the vacuum range for carriers for Trinity/Vauban/Frost or something to compensate for their teamplay disadvantage? These are the most important frames for Tower endless mission success but the change is a direct disadvantage for them. +1 Please increase the range of vacuum to... lets say the room size of viver? xD Link to comment Share on other sites More sharing options...
MA347612890GT4078579132R Posted November 11, 2014 Share Posted November 11, 2014 Improved performance and stability of long missions by setting a cap on active Mods in a session. 50 mods can now exist simultaneously before new mods will replace the old. I have an idea about this. Why not also change mods to be team pick ups like credits, so when one person picks up a mod, the whole team does? This also has the bonus effect of combatting people who run off into weird places and kill mobs that drop mods, but don't tell anyone about it. Link to comment Share on other sites More sharing options...
DonPinkiePie Posted November 11, 2014 Share Posted November 11, 2014 +1 Please increase the range of vacuum to... lets say the room size of viver? xD Lol, everybody is talkin about viver... Why give a disadvantage to teamplayers? People play viver for Exp/Syndicate Reputation. Just nerf the spawnrates @ viver if thats the problem. And viver never caused stability problems to anyone i know. So the whole argument is silly. Link to comment Share on other sites More sharing options...
Weidro Posted November 11, 2014 Share Posted November 11, 2014 Hotfix 15.1.3 Improved performance and stability of long missions by setting a cap on active Mods in a session. 50 mods can now exist simultaneously before new mods will replace the old.The "50 mod" = 50 simultaneous mods. It's not like once you hit 50 mods, they stop dropping forever. You can still pick up endless amounts of mods provided you pick them up as they drop (or wait a bit then go). The quick session I just had in 10 waves of defense yielded 3 Mods. I think the main point here is that some movement is required. Link to comment Share on other sites More sharing options...
CyborgTek Posted November 11, 2014 Share Posted November 11, 2014 Thanks for the Fix!! Link to comment Share on other sites More sharing options...
saadow Posted November 11, 2014 Share Posted November 11, 2014 Thanks for the work DE, it's great to see a company support their product as strongly as you guys do. This is a real example of what the industry should do for their players.If we find other issues or bugs, do we have a line of communication aside the forum to send them to? Link to comment Share on other sites More sharing options...
AlphaHorseman Posted November 11, 2014 Share Posted November 11, 2014 Aloha Rebecca, Any fixes incoming for the Arcane Helms and Mods finally showing their affects on the Abilities Screen in the Arsenal? Link to comment Share on other sites More sharing options...
MikeVodka Posted November 11, 2014 Share Posted November 11, 2014 It's not like we did Viver to farm mods or anything... Link to comment Share on other sites More sharing options...
Twitch_380 Posted November 11, 2014 Share Posted November 11, 2014 Thanks for the Hotfixs!! :D Link to comment Share on other sites More sharing options...
DelusionOfGrandeur Posted November 11, 2014 Share Posted November 11, 2014 Excellent hotifx DE! Keep pandering the crybabies about viver!You are doing the things right!Oh and by the way, can you fix the loading screen dropping players "bug"? No? You can't? Owwwwww, thats bad from you DE. Link to comment Share on other sites More sharing options...
YourCuteSister Posted November 11, 2014 Share Posted November 11, 2014 I wish one other game devs pay more attention to their product as you do, otherwise Warframe still better time eater. Link to comment Share on other sites More sharing options...
thugkilla91 Posted November 11, 2014 Share Posted November 11, 2014 Thanks for the Hotfix :) Link to comment Share on other sites More sharing options...
Elvang Posted November 11, 2014 Share Posted November 11, 2014 I'm seeing the same fps drop overtime with the mod cap as new mods spawn for some reason, yet my CPU, GPU, and ram usage isn't going up. Link to comment Share on other sites More sharing options...
Saint_of_Grey Posted November 11, 2014 Share Posted November 11, 2014 I, for one, would love a viver nerf. Namely because it would allow me to exploit it for easy farming of T4 keys. In case you were wondering why viver hasn't been hit with any more changes, ^that is why. Link to comment Share on other sites More sharing options...
cman9898 Posted November 11, 2014 Share Posted November 11, 2014 Still no load time fixes >.> Link to comment Share on other sites More sharing options...
Tymerc Posted November 11, 2014 Share Posted November 11, 2014 "Fixed issues with the correct appearance of Harvester/Grustrag 3 Deathmarks on Profile Screens." Thank you Lotus-Senpai. Now I don't have to constantly see that i'm marked by everything when I am not. Link to comment Share on other sites More sharing options...
purpleDurian Posted November 11, 2014 Share Posted November 11, 2014 Well good new to some of us is that Warframe works on XP again. I finaly did the first mission of Archwing quest \O_O/ Link to comment Share on other sites More sharing options...
Icebreccer Posted November 11, 2014 Share Posted November 11, 2014 I, for one, would love a viver nerf. Namely because it would allow me to exploit it for easy farming of T4 keys. In case you were wondering why viver hasn't been hit with any more changes, ^that is why. Run Viver once and get 5k reputation (without a booster that is). Buy 5x T4 keys from the Syndicates. 5x T4 keys per one macro run. Link to comment Share on other sites More sharing options...
Saint_of_Grey Posted November 11, 2014 Share Posted November 11, 2014 Run Viver once and get 5k reputation (without a booster that is). Buy 5x T4 keys from the Syndicates. 5x T4 keys per one macro run. Yea, but that requires effort. If they lower the spawn rate on viver, you can literally sit there and get a T4 by doing almost nothing. Link to comment Share on other sites More sharing options...
Icebreccer Posted November 11, 2014 Share Posted November 11, 2014 Yea, but that requires effort. If they lower the spawn rate on viver, you can literally sit there and get a T4 by doing almost nothing. Requires effort? You mean pushing one macro key and then just afking for the 20 minutes? Effort indeed. I can make food, play some PS Vita and take a dump while my Mag/Excalibur spams his moves for me. Viver is just simply broken and $&*&*#(%&. Link to comment Share on other sites More sharing options...
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