_Hyourinmaru_ Posted November 13, 2014 Share Posted November 13, 2014 Why bothering with nerfing only 3 warframes? Nerf to hell every frame made and make people pay real money for every skill each time to be used in a game, 'cause it seems you don't care to solve the problems you create by our own. It's slowly becoming a crappy Pay to win game, or should i say Pay to play ? because let's be honest,since those chinese people got their hands on this game,(and they did,trust me) the grind went from let's say 55-60% to a freaking 90% . Bugs not fixed, skills not buffed,instead nerfs and new weapons . Did they really believe we wouldn't care about the nerfs just because they brought us 2 new archwing weapons ? WRONG. Link to comment Share on other sites More sharing options...
Ravensaurus Posted November 13, 2014 Share Posted November 13, 2014 Say NO to Link to comment Share on other sites More sharing options...
Deruser Posted November 13, 2014 Share Posted November 13, 2014 No matter how DE screws me over, I'll never use a rhino. Link to comment Share on other sites More sharing options...
RAFFIFAR Posted November 13, 2014 Share Posted November 13, 2014 What's more fun, greatly enjoying Viver in many different groups with all kinds of people or doing a Tower 1 Survival hopeing for a loki prime part only to get disconneted and lose everything after 20 minutes or so TWO GAMES in a ROW? Link to comment Share on other sites More sharing options...
Agent_CYZ Posted November 13, 2014 Share Posted November 13, 2014 (edited) This is probably one of the most dissappointing hotfix ever Edited November 13, 2014 by Agent_CYZ Link to comment Share on other sites More sharing options...
Kaiser_Suoh Posted November 13, 2014 Share Posted November 13, 2014 Say NO to NO!! Link to comment Share on other sites More sharing options...
dukelego Posted November 13, 2014 Share Posted November 13, 2014 anybody have the redtext for this update or did it run away? Link to comment Share on other sites More sharing options...
ArXinity Posted November 13, 2014 Share Posted November 13, 2014 (edited) Wow, I'm so impressed. Who thought about Excalibur, Mag and Trinity nerf must be a genious that think about every consequence of his actions Edited November 13, 2014 by ArXinity Link to comment Share on other sites More sharing options...
RockenderEX Posted November 13, 2014 Share Posted November 13, 2014 Screw this, I'm going to play Assassin's Creed Unity until this is fixed, Even all the bugs in Unity has got to be better then this Link to comment Share on other sites More sharing options...
Ditsydoo Posted November 13, 2014 Share Posted November 13, 2014 I wonder if we can get a refund for our membership and plat.This update was just horrid messing with trinity's EV. Link to comment Share on other sites More sharing options...
Buldozers Posted November 13, 2014 Share Posted November 13, 2014 Finally one decent Tenno posted the link to Redtext. I salute you. Link to comment Share on other sites More sharing options...
-TSA-warramssie Posted November 13, 2014 Share Posted November 13, 2014 .. Folks .... seriously ... no matter how , no matter what.... AWAKE!! NOW!! dont let communist China take over the rest of our democratic world by buying-in in each and every little shi.tty company with their abundance of dark cash flows who knows its origins, if its not stolen from communist puppy russia .....lets pray its not too late.... OMG Link to comment Share on other sites More sharing options...
Sasquatchias Posted November 13, 2014 Share Posted November 13, 2014 Archwing. Railgun. All my yes. Excalibur and Mag Nerfs. All my no. Link to comment Share on other sites More sharing options...
Kaiser_Suoh Posted November 13, 2014 Share Posted November 13, 2014 LoS aside. I am angry too about the efficiency of Archwings skills. Bye Bye Archwing missions, for now. Link to comment Share on other sites More sharing options...
Kacc Posted November 13, 2014 Share Posted November 13, 2014 Localized the Limbo Theorem and Archwing quest summaries for Russian and Japanese. Resized Syndicate names to not be so long in Russian. Yeah!! WE ARE RUSSIANS and incredible Japan with us! Link to comment Share on other sites More sharing options...
_Hyourinmaru_ Posted November 13, 2014 Share Posted November 13, 2014 .. Folks .... seriously ... no matter how , no matter what.... AWAKE!! NOW!! dont let communist China take over the rest of our democratic world by buying-in in each and every little shi.tty company with their abundance of dark cash flows who knows its origins, if its not stolen from communist puppy russia .....lets pray its not too late.... OMG Couldn't agree and quote more.... Link to comment Share on other sites More sharing options...
CF_HoneyBadger Posted November 13, 2014 Share Posted November 13, 2014 LOS skills don't make sense on Mag. Magnetism does not require LOS to work, it should go through walls and floors. I could see radial javelin being LOS because it is Light-based and walls make shadows and block light. But Magnetism? Please reconsider these changes. Also, does shield polarize definitely not apply to Mag herself anymore? If so, This makes no sense. LOS also does not make sense on Trinity's skills, Either make all of her skills LOS based, or NONE. Why should some skill effects go through walls and some not? Devs, please stop being reactionary to one map. Ugh. I haven't seen a forum S#&$storm like this in a while. I know there's a lot of feedback to sort through in these threads, but please listen to your players/ Link to comment Share on other sites More sharing options...
dukelego Posted November 13, 2014 Share Posted November 13, 2014 (edited) welcome to DEs new gaem: forumframe goal: try and get the devs to not do silly nerfs rules: don't get to angry win condition: keep farming viver and get all your friends to do it to Edited November 13, 2014 by dukelego Link to comment Share on other sites More sharing options...
Dreamwalk3r Posted November 13, 2014 Share Posted November 13, 2014 Woah, 46 pages already. Let them see da rage. Link to comment Share on other sites More sharing options...
dukelego Posted November 13, 2014 Share Posted November 13, 2014 maybe a loki disarm strat? get them into LoS? Link to comment Share on other sites More sharing options...
Egg_Chen Posted November 13, 2014 Share Posted November 13, 2014 So everyone using those frames suffers, even if they were not running Viver? Change Viver, leave the frames.. This is classic knee jerk stuff, not considered design \ balance. Sorry guys, you have got this one very wrong. Link to comment Share on other sites More sharing options...
Mr_Immortus Posted November 13, 2014 Share Posted November 13, 2014 Ok, I really got to say my piece in all of this. As someone who played since last year, I've seen my fair share of changes. Those that I enjoyed, as well as those that I disagreed with. Despite all of those, I chose to stay in this game because of the hope that this game may improve. However, I see the changes done to Viver was plain overkill. Nerfing three frames into near-uselessness, changed the rule on how interceptions worked, and reducing the drops all the while not addressing the real reason why Viver shot up into prominence. Which is the absurd level of points required to advance in the Syndicates! Now, I know that reputation gained is based on experience points. So every mission in the solar system and the void do yield some points. However, the amount is feeble. Even with an experience booster, regular missions only dropped around 100 or so points while void fluctuates in the rep gain. Sometimes its in the hundreds while others is a thousand plus. And considering the scaling of syndicate points required to advance... (5k -> 22k -> 44k -> 77k -> 99k) It was too slow, the syndicate alerts don't yield that much (At most, it will yield 1,500 rep per day) and it doesn't help that all the points earned that was required to level up vanishes upon upgrading. Hence why Viver was such a popular spot! It helped bypass the insane grindwall in front of them! And the large drops of mods and resources at the end was a delightful bonus: it felt like winning a jackpot on a slot machine with all those prizes! And even if you did nerf Viver into oblivion, the issue of the insane grindwall to advance in the Syndicates remains there. The solution, I think, should be to give every mission a fair amount of reputation earned at the end of it. Also, please give Sigils a boost in reputation earned while wearing them because most people will shun them in favor of mods considering how painful it is to grind for points. Along with undoing these heavy handed nerfs on Trinity, Excalibur and Mag. Punishing players for figuring out new ways to play should not be the way to go. Please reconsider your actions DE. Link to comment Share on other sites More sharing options...
_Hyourinmaru_ Posted November 13, 2014 Share Posted November 13, 2014 They will not,they have been bought,they sold themselves to the highest bidder..How disappointing. Im already searching another game currently. Link to comment Share on other sites More sharing options...
W4RM3CH4N1C Posted November 13, 2014 Share Posted November 13, 2014 It won't matter - Pages dissappearing from the thread now - someone stealth nerfing the topic/replies Always pays to listen to feedback doesnt it? Nope? Oh well moving on.... Link to comment Share on other sites More sharing options...
-GM-Cha_Dude- Posted November 13, 2014 Share Posted November 13, 2014 thanks for your updates, DE but how one node changed the game. along with the 50 mod limit thing, you guys are so quick to nerf but where are all the other changes that we've been asking for so long? who's fault is it? Viver? or the Syndicates that created such a grindwall in the first place. with such a system behind the Syndicates, you can guarantee exploits will be found and abused. if this is a part of your endgame, i hope you put this into consideration. but i am excited to see what comes next, so keep at it! Link to comment Share on other sites More sharing options...
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