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Coming Soon: Devstream #43


[DE]Rebecca
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With the release of the new batch of augments, many players see them as band aids to abilities that should innately have these traits on these abilities. One example would be the Slash Dash counting to the melee counter, or the Frost Ice Wave not innately leaving a strip of ice in its wake. Will this trend continue? Or can we hope that one day the augments will add another dimension to our abilities, rather than make them more viable, or will many of them continue to be band aids to the holes in the abilities they address?

Edited by AlphaHorseman
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Greet's good people of Lotus. As a fellow Tenno im wondering if there will be any plans or thoughts about making clans more member friendly and serious. Such as clan quests, missions and events able to be created by the leader and his staff for his/her members. Im sure we would love to have more active enviroment in clans.

 

Enjoy your hollydays DE team and thank you all for the most amazing friendly enviroment you all are giving us thru Warframe gameplay every day.

 

Kisses, Chris.

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When do we get /dance?

 

Where is Carrier Prime?

 

Why doesn't Loki have Uber Mega Awesomesause Prime version? Or Master Race version?

 

But in all honesty fix host choosing. Fix falling though maps. And for the love of little kittens fix the ever broken UI. And vault mods drop table needs serious fixing... tired of shotgun fire rate mods. Stop twitch nerfing things into oblivion.

Edited by HiSaZuL
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sorry if this was asked before

While addition new augment mods is very nice as it allows more variety for builds, problem with limited mods space becomes more apparent.

Necessity of band aid mods in frames and weapons alike is decreasing value of those mods, as in only very few builds would be more usefull to have augment mods than current bandaid mods. No one in their right mind would pick neutron star over redirection, not as standard build anyway.

Any comments on this issue that limits potential of the game? Any plans to add mechanism that will potentialy increase mod space?

 

 

ty

 

EDIT:

 

2nd question:

why did you removed revive feature from vaykor marelok (and probably other sidearms) ? was it so cool you had to remove it?

Edited by turbinea
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The only language a Nekros player understands is 333, 3333, 33. The metagame rewards of Desecrate relegate him completely to standing in the back of the group, churning out rare loot for his teammates, often not even getting a chance to fight. When are you going to fix this?

 

Mesa’s firearm proficiency, Mirage’s dodge speed, and Zephyr’s gravity resistance are all examples of Warframes with unique passive traits outside of their base stats. Might we see more passive effects like this implemented for older Warframes, such as elemental resistances, swimming for Hydroid (in the upcoming Underwater tileset), or melee bonuses for Excalibur and Valkyr?

 

The targeting system for direct-aimed abilities like Soul Punch, Teleport and Banish is rather exacting – you often need to see both a health bar and an arbitrary amount of your target’s body in order to cast, even if the target is in your reticule. It slows players down significantly to cast these abilities, which can make them frustrating to deploy (and not worthwhile, as most are single-target). Will targeting for these types of abilities be revisited?

 

Can you explain the reasoning behind priming Nova next? The last official word we had on the matter was that the Phase 1 Warframes would all be primed first.

 

When it comes to melee weapons, your current choices are quick comboing/Berserker weapons, heavier Channeling-efficient weapons or exotic weapons with high range. What about weapon types which don’t fall into either of these categories and (barring aesthetics) lack strong identities, such as daggers, scythes, the sword’n’board, etc?

 

Several Augments for damage-focused abilities like Fire Blast and Slash Dash have upset the playerbase; these abilities had no scaling features, and now there is a reputation barrier to add some to them. As a result, there is some consensus that Augments are becoming less about adding flare to abilities, and more about forcing players to grind for bandaid fixes to problematic skills. Do you see these complaints as justified?

 

^ all relevant.

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In light of the new batch of augments, many others and I have deep concern with the path these augments are taking us. One example is the topics below:

https://forums.warframe.com/index.php?/topic/363327-augments-are-becoming-little-more-than-a-bandaid/#entry4032437

https://forums.warframe.com/index.php?/topic/363248-disapointed-in-excaliburs-slash-dash-augment/#entry4032602

https://forums.warframe.com/index.php?/topic/363242-so-2nd-wave-of-frame-augment-mods/

and there are others as well.

How does DE plan to address the issue of some augments being band aids rather than adding a new dimension to powers to make them unique, rather than fixed/shored up?

Edited by AlphaHorseman
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Helllo :D
Just wanna ask if there will be a redesign and a fix to the map so that the locations are more clear?
The map seems to be split into different tiles and based on where one is, the location of other tenno or enemies will only be placed on the exit of that tile ONLY. This severely limits the ability to accurately determine the location of others, thus resulting in many misunderstandings (e.g '' why didnt u revive me?" "Because i cant find you dumbo") :D
Also, will there be new missions?? (Please say yes!! ) :D

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I have a question!

Why is it that you release Surging Dash (the new augment for Excalibur)? The effect on that augment is something a huge amount of players requested for a long time to add to the ability, because how undewhelming it is. It is something that the ability already should do on it´s own simmilar to Bladestorm, having an hard to acquire and costly augment taking up a modslot for that is kinnda a slap in the face for everyone who devoted his time in the last 5 months try to convince you guys that Excalibur is in dire need of a buff....

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Question:

 

Does DE have a presence on the consoles like they do on PC? I mean the clan dojo and how the live streams are always on PC. I realize the game started on PC, but it would be cool to hang with you guys on Xbox (and PS4, too, I guess). I guess there's the issue of having to redo all your Warframes and the dojo. But this could lead to cross platform syncing!! ...just a wish :)

 

Thanks!

Edited by (XB1)Praetor Xjun
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I have a lot of fun with the game, but running something over and over and over again can get quite annoying and boring. Is there any plans to avoid this in the future? Like changing the way missions are played out? Maybe the looting making it a bit less random? It seems its kinda hard to find mods in archwing missions, any change we can carry other mods from our warframe to help with this?

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1) The Corpus Techs/Engineers have been for the longest time, just a larger different colored crewman; are there plans at all for a reskin/makeover of this enemy?

Perhaps one that would show us where exactly he's getting his shield ospreys from? (the nullifier crewmen have large generators on their back, maybe the new Tech skin could have some sort of extra equipment too?)

 

2) The Supra LMG's appearance seems at odds with the rest of the Corpus aesthetic: it's bulky and boxy in a way that makes it look like it was rushed before being implemented, whereas the new Opticor is large, but also streamlined in appearance. The other Corpus weapons are lightweight in appearance as well. The Supra sticks out like a sore thumb, the "odd-one-out." Are there plans to revisit its appearance to make it match the Corpus aesthetic? And are there any other weapons in the game that you would like to or are planning to give a makeover to as well?

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Why are you making Red Veil an infested syndicate? I thought they were assassins an pyromaniacs, but you've given them infested weapon mods infested specters and now infested hubs. Make an infested syndicate if you want to but don't dump the infested on Red Veil it doesn't fit their theme.

 

PS: Buff Rakta Balistica

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Q1: With the recent addition of the Vespa Relay, it seems a bit off to see opposing syndicates living close to each other peacefully. Will we ever get the chance to fight for our syndicate against other syndicates? For example, could we dual players in enemy/opposing syndicates or have missions where we assassinate members of opposing syndicates?

 

Q2: There has been a lot of talk recently about adding new ways to show your loyalty to a specific syndicate by adding aesthetics to your Warframe. Will this ever extend to other things in your arsonel, such as your Kubros, guns or archwings? For example, unique syndicate skins or a cephelon suda hologram emitter for your archwing?

 

Q3: Will enemies ever react to your syndicate sigil? For example, could Grineer enemies be more aggressive against someone with a Red Veil sigil or could corpus have mercy on members of the Perrin Sequence?

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Any chance of Turning the hard cut off on daily Syndicate Rep gain into a soft cap? i.e. after reaching your daily alotment of rep you could still gain rep, just drastically slower? Tired of getting cut off when i only need like 100 more rep.

 

Lovin the game, keep it up! =D

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