dethkittin Posted January 8, 2015 Share Posted January 8, 2015 (edited) Poor keys :( Edited January 8, 2015 by dethkittin Link to comment Share on other sites More sharing options...
Phoenix86 Posted January 8, 2015 Share Posted January 8, 2015 that staff looks quite cool! Link to comment Share on other sites More sharing options...
Bovrinox Posted January 8, 2015 Share Posted January 8, 2015 (edited) Still adding more stuff without fixing whats already there I see. New staff weapon, and yet still hold staff weapons wrong? Think DE need to pay more attention to detail, maybe put more thought/effort into things. Edited January 8, 2015 by Bovrinox Link to comment Share on other sites More sharing options...
Darzk Posted January 8, 2015 Share Posted January 8, 2015 Players will now be disqualified from end-of-mission rewards if they've been dead or AFK for over a minute. This will not affect players that are waiting at extraction. As EVERYONE is telling you, this needs to be looked at. The vast majority of survivals I run where we don't choose to extract early, only 1 or 2 people make it to the extraction. Now you're telling me half my team wont get rewards unless we choose to bail before it gets hard? Push off. Seriously, does no one think these things through? It's all 'must do this one thing' and totally ignores consequences to the 9 other things that change affects. Link to comment Share on other sites More sharing options...
dethkittin Posted January 8, 2015 Share Posted January 8, 2015 (edited) oops doublepost, it was lagged cos so many people replying Edited January 8, 2015 by dethkittin Link to comment Share on other sites More sharing options...
Bazools Posted January 8, 2015 Share Posted January 8, 2015 (edited) Some rings the door bell... Need to open the door and.... No rewards. Thanks DE. Edited January 8, 2015 by Bazools Link to comment Share on other sites More sharing options...
MartinVole Posted January 8, 2015 Share Posted January 8, 2015 (edited) While I did specifically ask for spawn immunity, props for that! Was my only problem during the Fomorian event. I will say that the AFK punishment could be elaborated or refined as it kind of implies something incredibly severe if something happens that needs immediate attention. You can't predict your bladder or bowels man, they kinda just happen. There's also phonecalls, family, etc. If you've been active for several minutes, wiping the floor with the enemy then something happens, well you just get cheated out of your... everything. That being said, I don't like leechers or stay-behinds. Had to deal with them before and just kind of makes me think they don't even like playing the game. But I've had people who actually had to deal with something while I handled it and I was fine with that, had stuff to level anyways. Edited January 8, 2015 by MartinVole Link to comment Share on other sites More sharing options...
direcyphre Posted January 8, 2015 Share Posted January 8, 2015 So fixes to Targis prime armor on Mesa. Hopefully fixes to Prime Eos shoulders on Mesa? Link to comment Share on other sites More sharing options...
dddeath Posted January 8, 2015 Share Posted January 8, 2015 (edited) now we wait for the fix so vay hek starts to drop the pigments ...*sigh* so im still stuck thanks anyways DE we got a pigment from him. Edited January 8, 2015 by dddeath Link to comment Share on other sites More sharing options...
TopMaverick Posted January 8, 2015 Share Posted January 8, 2015 Players will now be disqualified from end-of-mission rewards if they've been dead or AFK for over a minute. This will not affect players that are waiting at extraction.Welp, RIP anyone who doesn't revive they are trying to drive plat sales to that "add more revives" option in the arsenal...seriously. WHEN DOES IT STOP? CAN WE STOP GETTING THESE "ADDITIONS" TO THE GAME? Link to comment Share on other sites More sharing options...
Phoenix86 Posted January 8, 2015 Share Posted January 8, 2015 Nice staff! Link to comment Share on other sites More sharing options...
Xennocide420 Posted January 8, 2015 Share Posted January 8, 2015 "no reward if dead too long " > What if it was our last revive ? :( Link to comment Share on other sites More sharing options...
thedark_alchemist Posted January 8, 2015 Share Posted January 8, 2015 wow! congratulations! now if i'm playing and my kitchen is on fire, i can't save it! Link to comment Share on other sites More sharing options...
Ralsk Posted January 8, 2015 Share Posted January 8, 2015 Fixed ammo pickups potentially counting towards multiple players, instead of applying towards a single player. Thanks for the fix. Also it's completely stupid to disqualify players from mission rewards if they are dead for over a minute. If I'm doing a long survival or defense and a teammate runs out of revives near the end of the game are you seriously saying that because they died and didn't revive more than 1 min before we extracted that they lose everything gathered from the entire level? Really? How is that fair? I'm not a fan of leechers or determined AFKers either but this, this punishes everyone and is not right. Link to comment Share on other sites More sharing options...
Shiditso Posted January 8, 2015 Share Posted January 8, 2015 Players will now be disqualified from end-of-mission rewards if they've been dead or AFK for over a minute. This will not affect players that are waiting at extraction.If this is in an effort to try to dissuade people from AFKing, I like the idea. However, I still feel like it would be more beneficial to let the sqaud members decide this, in the form of a vote/kick button. Link to comment Share on other sites More sharing options...
--Q--Gasz Posted January 8, 2015 Share Posted January 8, 2015 (edited) Players will now be disqualified from end-of-mission rewards if they've been dead or AFK for over a minute. This will not affect players that are waiting at extraction. Im sorry but sometimes players need to go to bathroom when their doing long run, and thats take over a minute, 3 minutes is the ideal... please change it Edited January 8, 2015 by --Q--Gasz Link to comment Share on other sites More sharing options...
ClockworkSpectre Posted January 8, 2015 Share Posted January 8, 2015 (edited) The kick thing...... especially some one who is out of revives.... and their team couldn't get them up in time for whatever reason. DE seems to be making a LOT of bad choices lately, lots of kneejerk reactions and seemingly not thought through "fixes". Edited January 8, 2015 by ClockworkSpectre Link to comment Share on other sites More sharing options...
Xaero Posted January 8, 2015 Share Posted January 8, 2015 When are you gonna remember a thing called Excalibur's Proto Skin? It has problems with Targis Prime armor (legs clipping) and all the archwings except Odonata (black textures). Link to comment Share on other sites More sharing options...
ThoseGodamnCheeseits Posted January 8, 2015 Share Posted January 8, 2015 How about instead of being AFK for a minute before getting disqualified from mission rewards, make it five minutes, so that way people can have time to go to the bathroom during a long mission or something else. Link to comment Share on other sites More sharing options...
NSq1 Posted January 8, 2015 Share Posted January 8, 2015 Players will now be disqualified from end-of-mission rewards if they've been dead or AFK for over a minute. This will not affect players that are waiting at extraction. Please either add option to turn it on/off (when hosting) or permanently turn it off for friends/invite only parties. Seriously... I see no reason to force this mechanic on players that only play with friends and we allow one person to go afk or stay dead to not use up revive that could be used later on (during next game). Instead you could add option for vote kick against players that are AFK or trolling (if someone makes a macro to move/shot every 55 seconds/auto revive it will completely cancel your effort in a fight against AFKers), if majority of ingame players vote for a kick you can guess there is a reason for that. (mayority as only 2 votes against 1 or 3v1) Link to comment Share on other sites More sharing options...
dddeath Posted January 8, 2015 Share Posted January 8, 2015 I still feel like it would be more beneficial to let the sqaud members decide this, in the form of a vote/kick button. yep since the AFK thing can EASILY be circumvented with a simple macro. rethink and redo. Link to comment Share on other sites More sharing options...
reXXer Posted January 8, 2015 Share Posted January 8, 2015 (edited) Hmm, interesting changes. Looking forward to seeing how the key situation will shape up. Also, looking forward to some potential tweaking related to the Dead/AFK feature. I think that maybe a minute is too short for disqualifying Dead players. Let us not disrespect those brave Tenno that have lost their lives (temporarily) in the line of duty. Otherwise a great idea! P.S. A vote to kick feature or a host kick power would see SOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO much abuse. Please don't. Edited January 8, 2015 by reXXer Link to comment Share on other sites More sharing options...
Kuboy Posted January 8, 2015 Share Posted January 8, 2015 "Added Melee Combo Counter to Excalibur’s Slash Dash"I and this helps us see how fast the counters actually go away! "...this Tenno Staff demands focus from those wishing to unlock its true power." "focus" = forma Link to comment Share on other sites More sharing options...
Sir_Alex_Traffo Posted January 8, 2015 Share Posted January 8, 2015 What a change is that??? If you're punishing players who ended revives you should then at least introduce an option to buy revives in game. You are seriously telling me that if I die after 63 minutes of survival I'll lose all the rewards at 99%? Really guys, I'm sorry but what were you thinking?? Link to comment Share on other sites More sharing options...
-Lady_Sachellein- Posted January 8, 2015 Share Posted January 8, 2015 (edited) Hm, Is the "no awards for AFK" thing revokable if someone comes back? does it function correctly during solo missions [ paused? ] I tested this with a clanmate by going afk in a t1 ext for over a minute then played for the last half. I got the reward. I am not sure how it works otherwise. 1min seems a bit too short cause i have been in missions with guys who just really had to make a quick bathroom break and they are usually back in 2mins or so. Wouldn't want to punish people like that. Honestly kinda wish this was restricted to public lobbies, but I guess that wouldn't help for the key leechers. ALSO, if they don't get the "end" mission reward, how does that work for survivals where rewards and not really at the "end" so to speak? Edited January 8, 2015 by Sachellein Link to comment Share on other sites More sharing options...
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