JohnMorte Posted January 23, 2015 Share Posted January 23, 2015 (edited) how about gas damage? gas damage is supercrap in pretty much every context except against light infested (if you're itemizing purely against light infested then you're doing something wrong) i think its just dumb that we get a damage that screws over the corpus by ignoring their shields (toxin) but when enemies can stack frankly stupid amounts of armor then it makes all other damage types except corrosive pretty useless against them. this could make gas not suck Edited January 23, 2015 by (PS4)IIIDevoidIII Language Link to comment Share on other sites More sharing options...
Rexlars Posted January 23, 2015 Share Posted January 23, 2015 This would make gas pretty OP. Link to comment Share on other sites More sharing options...
MechaTails Posted January 23, 2015 Share Posted January 23, 2015 (edited) I'd be fine with it, armored enemies breathe with unarmored noses after all lol Machines would be immune though. Machines should also be immune to Slash. Also, this would probably require rebalancing void missions. Edited January 23, 2015 by DarkTails Link to comment Share on other sites More sharing options...
taiiat Posted January 23, 2015 Share Posted January 23, 2015 Slash Effects Ignore Armor. we're done here. Link to comment Share on other sites More sharing options...
Dualstar Posted January 23, 2015 Share Posted January 23, 2015 (edited) No-o-ope. Gas is resisted by everything that normally has armor. Excepting some bosses, but i dont count them as normal. Tired of dealing with armor? Get a full party of Corrosive Projection. Edited January 23, 2015 by Dualstar Link to comment Share on other sites More sharing options...
armedpoop Posted January 23, 2015 Share Posted January 23, 2015 Slash Effects Ignore Armor. we're done here. No we arent, the slash proc does crap damage.Finishers ignore armor dont they? Link to comment Share on other sites More sharing options...
Tyrian3k Posted January 23, 2015 Share Posted January 23, 2015 In other words: Back to Damage 1.0. The thing that I do agree with is: Gas damage is bad. Toxic ancients removed its only reason for existence. I loved cleansing the infestation with gas. Link to comment Share on other sites More sharing options...
(PSN)IIIDevoidIII Posted January 23, 2015 Share Posted January 23, 2015 Moved to General Feedback. Link to comment Share on other sites More sharing options...
cyrus106 Posted January 23, 2015 Share Posted January 23, 2015 Ash ult? Link to comment Share on other sites More sharing options...
Otenko Posted January 23, 2015 Share Posted January 23, 2015 Gas damage does need something else, especially where the only faction where Gas has a bonus renders Gas completely ineffective with Toxic Ancients and Ancient Healers. Maybe it just needs better numbers at the least. Having Armor Ignoring damage isn't the way to go. The damage system being the way it currently is is because Armor Ignoring damage types completely dominated the game. Back then damage had a sharp fall off at pretty early levels if you didn't slap on No Return or Piercing Hit because armor scaled quite heavily. If Gas was the only damage type that ignored armor, (not counting Finisher damage considering only a handful of abilities have it and literally no guns have it) then it would suddenly be the best damage type and every other damage type would suck in comparison considering how much better it would scale than Corrosive or Radiation. Which then brings us back to Damage 1.0 where Armor Piercing, Serrated Blade, and maybe Physics Impact were the only things most people cared about. Link to comment Share on other sites More sharing options...
ratsroloc Posted January 23, 2015 Share Posted January 23, 2015 No we arent, the slash proc does crap damage.Finishers ignore armor dont they? According to the WF Wiki: Slash damage's unique status effect is Bleed: a DoT that inflicts 35% of your weapon or power's base damage per tick (7 ticks in 6 seconds). This damage bypasses shields, and is not affected by armor or enemy resistances. Multiple instance of Bleed may be stacked on the same target. Slash procs are pretty far from crap damage from what I can tell. We also have Corrosive and Radiation damage that both have bonuses to enemies with armor, not to mention Corrosive Projection making armor non-existent. Link to comment Share on other sites More sharing options...
JohnMorte Posted January 23, 2015 Author Share Posted January 23, 2015 No-o-ope. Gas is resisted by everything that normally has armor. Excepting some bosses, but i dont count them as normal. Tired of dealing with armor? Get a full party of Corrosive Projection. as a solo player i dont really get that luxuryupon further reflection, if gas ignored armor it might make corrosive useless. why not buff/alter corrosive to allow all damage to penetrate armor for a few seconds instead of reducing current armor by 25%. that way, ONLY the gas damage will penetrate while corrosive makes all damage penetrate (it might also make status duration mods not terrible) Link to comment Share on other sites More sharing options...
taiiat Posted January 23, 2015 Share Posted January 23, 2015 (edited) No we arent, the slash proc does crap damage.Finishers ignore armor dont they? Status Effects basing their Damage on the Damage on hit (i.e. the Damage Number you see) would make Status Damage extremely viable. Finishers have a large Damage Bonus, they don't ignore Armor. the Wiki suggests so, but the Damage Numbers i see from Finishers doesn't line up with that close enough for me to say yes. they have massive Damage Bonuses as it is, if they also ignored Armor, my Melee Weapons should be dealing very high 5 digit Damage minimum, but Damage is usually around 19,600 ish when Enemies don't have Armor. however, i will admit i do not remember what numbers i usually get on Enemies with Armor. i will re evaluate right now. Edit: on some Enemies, i get consistent Numbers that suggest Ignoring Armor. however, on other Enemies, i can't get Numbers that are consistent or make sense. so my conclusion can only come to some sort of RNG to Ignore Armor. which sounds ridiculous but is all that makes sense. Ash ult? it's Slash Damage. hasn't been Finisher for a moderate while. Bladestorm against Armored Enemies will easily deal less Damage on hit than it's Slash DoT should be doing. i.e. affected by Armor. i.e. not Finisher Damage. Slash procs are pretty far from crap damage from what I can tell. Slash Effects base their DoT on the Slash Damage of your Weapon. so say, Dread, without Mods would base it's Slash Effect on 180 Slash. makes the Damage pretty meh. it'll never be enough to kill anything. Edited January 23, 2015 by taiiat Link to comment Share on other sites More sharing options...
Renegade343 Posted January 23, 2015 Share Posted January 23, 2015 it's Slash Damage. hasn't been Finisher for a moderate while. Mind if I do some tests to determine if that is true? Slash Effects base their DoT on the Slash Damage of your Weapon. so say, Dread, without Mods would base it's Slash Effect on 180 Slash. makes the Damage pretty meh. it'll never be enough to kill anything. Slash status effects deal damage over time based on the weapon's base damage value. And back onto the topic, would this be a better method (just a small idea): https://forums.warframe.com/index.php?/topic/364785-tweaking-gas-damage/ Link to comment Share on other sites More sharing options...
Dead_Rabbits Posted January 23, 2015 Share Posted January 23, 2015 Replace slash with the old serrated blade damage type. Link to comment Share on other sites More sharing options...
RIOT Posted January 23, 2015 Share Posted January 23, 2015 (edited) Dear OP. Once upon a time. In the old days before damage 2.0, we had damage that ignored armor. We also had a damage type called "serrated blade" this damage type ignored armor AND did 3x damage to infested. Needless to say it was Over powered and one of the main reasons that damage 2.0 was made. Edited January 23, 2015 by RIOTx Link to comment Share on other sites More sharing options...
taiiat Posted January 23, 2015 Share Posted January 23, 2015 Replace slash with the old serrated blade damage type. no. Link to comment Share on other sites More sharing options...
jjpdn Posted January 23, 2015 Share Posted January 23, 2015 (edited) I do believe that Cold, Corrosive and all the other damages that get a bonus from ferrite and etc. armor actually gets a boost as armor gets higher. Unconfirmed. Also: Shields and nullifiers are the Corpus' specialty. Armor is the Grineer's. Right now, Grineer health scale exponentially. Shields don't. See something here? Edited January 23, 2015 by jjpdn Link to comment Share on other sites More sharing options...
Yazeth Posted January 23, 2015 Share Posted January 23, 2015 This would be OP, but only because the Armor scaling for enemies gets crazy. If DE does some tweaks with the armor scaling, then I'll probably be fine with this. Link to comment Share on other sites More sharing options...
DoomFruit Posted January 23, 2015 Share Posted January 23, 2015 I want my old armour-ignoring Dual Ethers back. Right now, there is absolutely no reason to pick them over all the other dual swords which do more damage. Link to comment Share on other sites More sharing options...
-BELLUM- Posted January 23, 2015 Share Posted January 23, 2015 (edited) I dont know about a damage types that ignore armor. how about mods that lets certain moments of dishing out damage being able to ignore armor. -Such as when you land a status effect -Red crits -Key strikes in melee combos Stuff like that. Edited January 23, 2015 by -BELLUM- Link to comment Share on other sites More sharing options...
Neah Posted January 23, 2015 Share Posted January 23, 2015 Just an idea. Could introduce an entirely new element for this : Void (damage type) Pros : -Ignores armor Cons : -No status proc effects -Deals only 75% damage to Corrupted Enemies Link to comment Share on other sites More sharing options...
Liminal Posted January 23, 2015 Share Posted January 23, 2015 (edited) I'd prefer it if they fixed armor scaling and buff Gas damage. (not that those things would be simple :P) Edited January 23, 2015 by The_Doc Link to comment Share on other sites More sharing options...
(PSN)Le_SenseiX Posted January 23, 2015 Share Posted January 23, 2015 Heh, after skimming through this thread I've realised what we do need is a buff for gas, rather than an armor ignore element. Honestly, does someone even use gas? Most useless element ever. Link to comment Share on other sites More sharing options...
gam3addict Posted January 23, 2015 Share Posted January 23, 2015 I'd prefer if armor didn't scale and Grineer/Void were balanced accordingly. All it does is make CP borderline mandatory for long missions against either, and make health balancing for those factions unnecessarily difficult. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now