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Hotfix 15.13.7


DE_Adam
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The following Missions / Rotations have been updated to include a pack of 5 Rare Fusion Cores as a reward:

 

  • Hard Survival Missions (Enemy Level 20+), reward available on Rotation A .

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Level 20 is not hard

the fact that 4 ppl are in this just wraps up the package

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.Mission Reward Changes

 

The following Missions / Rotations have been updated to include a pack of 5 Rare Fusion Cores as a reward:

 

  • Hard Survival Missions (Enemy Level 20+), reward available on Rotation A .

Is this regular map nodes only? Or does this include Void and Derelict too?

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  • Items found within Rare Loot Crates will no longer display their contents on discovery.  Players will now see exactly what they’ve received from loot crates on the End of Mission screen once the Mission has been completed.
  • Void Reward Items have been added back to Sabotage Caches as a result of the above change!

Finally.

Awesome.

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I don't know why people are praising this hotfix. Changelog doesn't say much besides the fact that they added Rare 5's back in. Basically, Rare 5's packs no longer drop on Rotation B in Survival anymore and only on Rotation A. Meaning they didn't really change much. Instead of taking away all Rare 5 packs in T4 Survival, they just nerfed it so it's still there but you get less. 

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Warframe Changes

 

  • Restored Volt’s speed trail visuals.

 

Mission Reward Changes

 

The following Missions / Rotations have been updated to include a pack of 5 Rare Fusion Cores as a reward:

 

  • Hard Survival Missions (Enemy Level 20+), reward available on Rotation A .
  • Hard Interception Missions (Enemy Level 20+), reward available on Rotation B.

 

Changes

 

  • Made changes to Dynamic Lighting that should improve the quality of fog, shadow falloff, lens flair usage, and bloom.
  • Reverb options have been added to the Audio Options menu.
  • Made various tweaks to reverb effects on tilesets and against certain objects.
  • Made various tweaks to reverb effects on weapons.
  • Made changes to Grineer Spy Vaults that should make gameplay objectives a little more clear.
  • Updated audio quality on the Grakata.
  • Updated accuracy on NPCs using beam weapons.  Beam-wielding enemies will now sweep their weapon after the player smoothly, with their accuracy reduced by players sprinting, or performing general acrobatics.  This should make avoiding enemy beams much more clear, and will also make NPCs firing beam weapons less confusing to fight against.
  • Items found within Rare Loot Crates will no longer display their contents on discovery.  Players will now see exactly what they’ve received from loot crates on the End of Mission screen once the Mission has been completed.
  • Void Reward Items have been added back to Sabotage Caches as a result of the above change!
  • Cleaned up blue corners seen around rewards displayed in Survival.

 

Fixes

 

  • Fixed Prisma Veritux not being Tradeable.
  • Fixed ice visual effect that appeared on other various textures.
  • Fixed Grineer Galleon ‘fly in’ cinematic playing when players start a Void Defense Mission.
  • Fixed single-shot weapons not having the appropriate default rate of fire.
  • Fixed the Objective Rooms in the Spy gametype being subject to enemy alarm lockdowns.
  • Fixed players falling through the Corpus vents in Spy Mission Objective Rooms.
  • Fixed End of Mission rewards showing as incorrect for Invasions (particularly Phorid drops giving wrong Warframe parts).
  • Fixed an issue in chat that would only allow players to talk when holding down the Enter key while typing.
  • Fixed players being able to wallrun against corners to go through terrain.

 

If your post in a Hotfix/Update thread includes 'Still no fix for...."

1) Include a link to a relevant bug report/screenshot that has details on reproducibility and the nature of the issue.

Without these details it is increasingly difficult to troubleshoot the specifics involved in resolving a bug.

YAY!

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Items found within Rare Loot Crates will no longer display their contents on discovery.  Players will now see exactly what they’ve received from loot crates on the End of Mission screen once the Mission has been completed.

i'm really hoping that these rewards will be separated or something like that so it's easy to identify what you got from it.

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I see no fix for:

 

Moving-Body Attached Lockers Being Perpetually Locked when in Multiplayer, either as Client or Host (ie when not playing in Solo mode)

https://forums.warframe.com/index.php?/topic/399001-grineer-mining-base-tileset-secret-platform-lockers-are-well-locked/#entry4401758

 

and

 

The Game Crashing whenever entering Relays/randomly during missions on Jupiter, Ceres, and Derelicts

https://forums.warframe.com/index.php?/topic/398995-warframe-just-randomly-closes/

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Fixed single-shot weapons not having the appropriate default rate of fire.

 

What does that mean? What's "appropriate"? Is that like the Akbolto having a default fire rate of 10 when nobody can click that fast and you have to bind it to the scroll wheel or use macros to use it properly?

 

 

 

Still no fix for phorid not dropping nyx parts

 

Uh.

 

Fixed End of Mission rewards showing as incorrect for Invasions (particularly Phorid drops giving wrong Warframe parts).
Edited by Azure.M
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