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March 13Th: Community Hot Topics!


[DE]Drew
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The problem with AFK is that certain times survival can last 30- 40 minutes. If you want to go have a drink of water, you need to be able to do that, while being covered by teamates. Or take a leak. etc. Get the door. Answer the phone. Simple things like those tend to happen. And honestly losing the rewards, thats a bit drastci don't you think.

 

I understand that tryhards who have no life will want this to be in the game. But for average players, I think just removing their energy is enough.

Also you guys should add more rocket launchers, as there is only one. There is a gap there.

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Only really cared about Sniper Rifles in this one.

 

 

 - Yes they're weaker. For one thing, we just don't have places for them in Warframe. Stat wise and in action they simply don't put out enough damage per bullet to tote around.

 

 

 - I would give them Innate Punch-through, 50% Base critical chance, and make them silent. This would make them great for powerful stealth kills in spy/exterminate/anything else really. The Punch-through would give them unique steatlh plays as well as make them more useful in crowds. It's a Sniper Rifle. A round from a Vectis should be able to punch through 1-2m and some people no problem.

 

 

 - I don't think you should make more Sniper Rifles. I think you need to slow down and fix the Snipers you have first, and the Frames and other weapons as well. A reworked Weapon or frame with new skills or abilities that work better or differently IS new content. It's something new to try and have fun with. I would like to see the frames, mods and weapons that have been requested to be truly worked on to be worked on. I would not like to see more things to distract me from the things that are wrong in the present.

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I had so many Frost threads. they got swept under the rug and deleted. And of course theres no way to find or link them now. 

 

Frost needs to be reverted to how he was in Feb of 2014. Thats when his ult was useful.

 

He could be built for damage, or utility (support). Now, hes just a shell of his former self. Max range = utility (where the enemies would be frozen for a certain amount of time and could still take dmg then his ult would dmg at the end of the duration) and less range made it hit like a truck. Freeze should be a conal aoe or something that freezes.

 

 

I dont like that 2 minute timer. esp for a game mode that takes longer then 2 minutes. defend and such. you can be in survivals for an hour or so. say you have to bathroom, you cant do that in  2 mins and most people wont leave for something like that in my experience.

 

5 mins seems perfectly suitable for this.

 

 

 

EDIT: Removed videos as i found the thread hidden from the public eye which contains all the videos in context.

Edited by Zhoyzu
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AHAHAHAHA i cant believe i found the the thread link. Such foresight i had back when i was making this.

 

https://forums.warframe.com/index.php?/topic/174805-frost-solution-finding/

 

Builds and reasoning highlighted in thread. My threads are linked to each other. Firstone was discovery about Avalanche being amazing and the best thing to happen to frost ever. and the other was theory crafting aloud with builds and testing the "new patch".

 

What pissed me off is they took away the thing that made avalanche great and gave it to nova several months later.

Edited by Zhoyzu
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AHAHAHAHA i cant believe i found the the thread link. Such foresight i had back when i was making this.

https://forums.warframe.com/index.php?/topic/174805-frost-solution-finding/

Builds and reasoning highlighted in thread. My threads are linked to each other. Firstone was discovery about Avalanche being amazing and the best thing to happen to frost ever. and the other was theory crafting aloud with builds and testing the "new patch".

What !$$ed me off is they took away the thing that made avalanche great and gave it to nova several months later.

I took a look at the thread and videos. Good work dude, I hope I can help with any testing you need done. Edited by Dr.Schanbel
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I took a look at the thread and videos. Good work dude, I hope I can help with any testing you need done.

Thanks. i havent really touched frost in a long time. I came to the conclusion the only decent ability he had was ice wave after they nerfed him to hell at the end of february. At his peak i had 4 3 primes one original. I had them forma-ed differently so i could min/max builds and still play my favorite.

 

I made a melee only build that was able to solo ODD back then up to wave 50 with ease and it worked damn well everywhere. Then they removed mod slots which destroyed the build since each component was important to its success. Quit warframe soon after. 

 

I wouId love frosts former glory restored but its far too late for that, the damage has been done and i doubt they'd go back and reiterate the bug that worked so well for frost.

Edited by Zhoyzu
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I didn't vote as i think there are more important issues that should be addressed at the minute like the login issues ...

Thats an incredibly poor reason not to vote. that will get hot fixed  by the end of the day.

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Sniper rifles

They need a purpose in the game. They don't realy outshine anything... anywhere...

If you play in groups (pubs mostly) they aren't really any good for:

Exterminate, because just about any other weapon can kill faster.

Spy, because even though it's nice to take down the vault guards in one shot, you can still do this with many other weapons, and if you need that all important headshot, a sniper will only give you an advantage, if you need the enemy head to take up most of the screen, since the distances are so short.

MD, because you're mostly defending small room, and the enemies come swarming in. Automatic fire is your friend.

Defense, because too many enemies and not enough bullets. Punch through helps, but it still doesn't make your sniper shine.

It may be somewhat useful in Capture, because you can one shot the capture target, but you can do that with many other weapons as well.

My biggest wish for snipers is, that they have their role clearly outlined and defined. They also seem to need synergy with the rest of the game. Most levels are made from corridors and corners, and the pace of the game doesn't lend itself to finding a nice vantage point, because when you get there, your team mates have killed everything.

There are a few defense missions that have nice open grounds and long paths to look at, but that's more an exception than a rule.

Here's what I think could make snipers work better:

Firstly - Clean up the scopes. They are way to cluttered. Especially the Vulcar. Then you get rid of the charge mechanic. That's simply utter BS on a sniper. If you really want it to charge, make it do it automatically after a shot has been fired. You want to have a shot fired the moment you have the carget in sights, not 1 second later. Running around with the shot charged is just a needlessly stupid way to work around a mechaninc that doesn't fit the weapon.

Redesign the current snipers (maybe leave out event weapons). Define what purpose they have. Is this a short range support weapon, or a long range killer, that might as well be an anti material rifle? Is it for covert operations, or for picking out targets behind cover?

Redesign the tiles. There are a alarming lack of alternate routes, and those few that are doesn't seem to have been designed with sniping in mind.

Give us adjustable zoom levels. Having a million zoom on a scope is not exactly handy when you're fighting in a grineer galleon, and since there's no way to reduce zoom, you're just out of luck.

Maybe give snipers a mod slot, like that of auras or stances. An ammo type mod slot. This determines whether or not your sniper has impact, puncture, or slash as a primary damge type.

Make weapon swapping faster with snipers. Pulling out your sidearm is more crucial than ever, and having to wait for that slow-! animation is just off putting. I now there are mods for this, but it's not even close to being worth replacing a "essential" mod with.

They are specialist tools, and Warframe doesn't leave much room for that in its current state.

true a sniper should be different they dont feel like snipers, but more of clunky weapons that dont fit any purpose other than taking data, while the vulcar scope is meh at best, the worst is proably the lanka, i was so excited for this sniper, that couldnt even snipe because of how unrelisble it is, and the scope has that grid which makes it unusable in dark tilesets, and eliminates ling range functionality entirely, i want to have with these weapons, but i cant, plus its s sniper, it should ss said above be able to quick-swap to a pistol and be slow to draw, scopes should have variable zoom, and weapon should be able to still take the kill and be silenced fire at the same time
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AFK players

I have never really had any issues with AFK players. I think trying to implement restrictions on this will probably create more problems; we already have to deal with lag, squad members being dropped, host migrations and other connectivity issues. Also, this is a human problem and best practice guidelines should be sufficient.

 

Frost

No real issues with frost for me. You guys already did a good job at making snow globe stacking less resource intensive.

 

Sniper Rifles

I like the vectis specifically; it's currently my most used primary. Though I never really understood why it doesnt have innate punchtrough. I wouldn't mind any new snipers and would definitely love to see the vectis primed.

Edited by 7869
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Frost:
 

My biggest issue with frost isn't his abilities, however they could use some stat tweaking. Augment mods can go along way with with Frost's abilities.
My issue is that there is really no difference between frost and Frost P (the same could be said about Mag).

Side Note Frost Prime needs more/better shiny bits. Minus the Prime helmet there very little difference between Frost and Frost P.

Sniper Rifles:

 

Currently maps and just too small to effectively use sniper rifles and without an innate punch through effect I can't see me using them. If Paris, Dread, and Cernos (BOWS) get punch through after charging, then high power sniper rifles should have a base punch through without charging.

 

Right now Bows fit sniper role better.
1) they are Silent
2) High damage on par or better then all the sniper rifles besides Vectis

 

Really just give them all punch through, Big damage buffs , Longer reloads, smaller ammo capacity, or a higher crit modifier.

I see sniper rifles "in Warframe" as a tool to take out priority targets with one big high damage shot. I don't expect them to be use on more then one target unless they are in a line.

Edited by Ruison
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We need more snipers, yes, but not so many that they don't seem distinct from each other. There also needs to be a clear progression with each type, like the Braton or Paris families.

As for Frost, the only real change needed is something that was said to be planned months ago but NEVER happened: Freeze needs to have an AOE, not be single target.

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Frost

 

(I'll warn you that what I'm about to suggest involves radical changes to Frost's kit, and thus should probably not be taken too seriously. I do believe that it is a good idea nevertheless.)

 

My favorite warframe suffers from a problem where he seems to only have one ability worth using: snow globe. Avalanche is a very underwhelming ability for how much energy it costs and how weak the damage is. One easy improvement I can see for it would be to make it so that all enemies affected remain frozen for a little while, or at least chilled. I do believe freeze is one of the most useless abilities in the game, so much so that I would see it removed altogether and have ice wave be made frost's first ability. I think ice wave is much more becoming of a warframe's first ability, particularly when compared to the likes of slash dash and rhino charge.

 

Now, the reason I would suggest to remove freeze is because I have a much better idea for a power worthy of the ice warframe. Blizzard: Frost snap-freezes the air around him, creating a storm of ice and hail that chills and deals damage over time to enemies in the area. If an enemy survives the blizzard for several seconds, they are frozen. This aura would follow him around and drain his energy like a toggle power. I know it sounds pretty strong, so I would propose that it be made his fourth ability. Avalanche could have its role shifted to more of an area crowd control power, as opposed to a damage power, and become his second ability.

 

I even have an augment idea for this blizzard power. Cool Breeze: Frost and his allies that remain in the blizzard gain increased movement speed and stamina regeneration. This would help Frost get over one of his many non-defense-mission hitches, namely how slow he is, while also providing an excellent basis for a strong melee build.

 

Another idea I had for this conceptual frost design would be that stacking chill effects from multiple sources onto an enemy (such as using ice wave on an enemy stuck in snow globe) would freeze that enemy, perhaps only briefly.

 

I know that my suggestions are radical, so if nothing else what I want the reader to take away from my post is this: Frost is the ice guy, so he should be able to chill and freeze much more than he currently does. I really want him to be useful on missions that don't involve stationary defense objectives. There are several warframes in the game with more crowd control potential, and many with more damage output. I feel that Frost has always been a defense-oriented warframe (not just the mission type), and so if there is anything he should be doing besides conjuring snow globes all day, it should be crowd control.

 

One more thing that involves not just Frost but other elemental frames. I think it would make sense for the warframes that have elemental attunements, like Ember or Saryn, to have a permanent but small passive damage reduction on incoming damage of their respective element. So for example Ember would take a little less fire damage than other frames would.

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Frost

 

(I'll warn you that what I'm about to suggest involves radical changes to Frost's kit, and thus should probably not be taken too seriously. I do believe that it is a good idea nevertheless.)

 

My favorite warframe suffers from a problem where he seems to only have one ability worth using: snow globe. Avalanche is a very underwhelming ability for how much energy it costs and how weak the damage is. One easy improvement I can see for it would be to make it so that all enemies affected remain frozen for a little while, or at least chilled. I do believe freeze is one of the most useless abilities in the game, so much so that I would see it removed altogether and have ice wave be made frost's first ability. I think ice wave is much more becoming of a warframe's first ability, particularly when compared to the likes of slash dash and rhino charge.

 

Now, the reason I would suggest to remove freeze is because I have a much better idea for a power worthy of the ice warframe. Blizzard: Frost snap-freezes the air around him, creating a storm of ice and hail that chills and deals damage over time to enemies in the area. If an enemy survives the blizzard for several seconds, they are frozen. This aura would follow him around and drain his energy like a toggle power. I know it sounds pretty strong, so I would propose that it be made his fourth ability. Avalanche could have its role shifted to more of an area crowd control power, as opposed to a damage power, and become his second ability.

 

I even have an augment idea for this blizzard power. Cool Breeze: Frost and his allies that remain in the blizzard gain increased movement speed and stamina regeneration. This would help Frost get over one of his many non-defense-mission hitches, namely how slow he is, while also providing an excellent basis for a strong melee build.

 

Another idea I had for this conceptual frost design would be that stacking chill effects from multiple sources onto an enemy (such as using ice wave on an enemy stuck in snow globe) would freeze that enemy, perhaps only briefly.

 

I know that my suggestions are radical, so if nothing else what I want the reader to take away from my post is this: Frost is the ice guy, so he should be able to chill and freeze much more than he currently does. I really want him to be useful on missions that don't involve stationary defense objectives. There are several warframes in the game with more crowd control potential, and many with more damage output. I feel that Frost has always been a defense-oriented warframe (not just the mission type), and so if there is anything he should be doing besides conjuring snow globes all day, it should be crowd control.

 

One more thing that involves not just Frost but other elemental frames. I think it would make sense for the warframes that have elemental attunements, like Ember or Saryn, to have a permanent but small passive damage reduction on incoming damage of their respective element. So for example Ember would take a little less fire damage than other frames would.

AND THIS is why they changed him in the FIRST PLACE. all they did was make snow globe not perma invincibility.

 

You should scroll up and check my ancient threads i wrote about frost. He was strong and not broken then they took it away from him.

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1: PVP needs to have Sniper Rifles, because if we dont have any on PVP, Vantage / Sniping area spots will be useless.

2: Make the Sniper Rifles Extremely Powerfull when I comes to DPS so every single bullet can really kill a person or a high lvl mob.

NO NO NO NO NO NO NO! Warframe is about moving around, and keeping on your feet. Bringing that sort of stuff in will make it more camp based, witch, when its only 4v4, can be bad.

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Capture the Cephalon is quite enjoyable but:

 

1.It is still bugged at times(missing cephalons, loadout restrictions, respawn timers, team balancing, getting kicked out after host migrations, etc.)

 

2. Rhino Charge is the bane of my existence right now ( It is quite rediculous !?!?!?!)

 

 

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PVP needs serious improving cuz there are too many bugs and there is no parkour , rhino is most OP warframe there, and too many players ragequit resulting in no reputation obtained.
Frost needs looking at his Avalance and snow globe should have a timer or health not both so people can have different builds
Snipers needs serious buffs since they are not even in the top 20 weapons of the game resulting in people not using them that much. And more snipers would be appreciated
AFK needs to be determined by vote since one player can go afk due to familiy problems and such.
For example if your mother needs you to help her with the kitchen and she says that she gives you something for your help what do u choose? stay on warframe or help her? help her of course
And that is what i have to say to this topic 
Hope that you DE see my comment

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The new PVP Content is nice

 

BUT!...

 

the Matchmaking is bad. Not groupplaying possible, it would be better with a manual choise. 

A player or group host create a lobby and other player can choose and join this Lobby.

 

This one support the groupplaying in PvP and Clan matches are possible.

 

Delete the Conclaves from the map and build a new map system, where u can choose the conclave level and than all activ lobbies.

 

 

Build a Conclave Lobbie.

Matchtype: TDM (Teamdeathmatch) or CtC (Capture the Cephalon)

Map: actual Map List or Random Rotate

Playercount: min 4 (2vs2) max 8 (4vs4) and in the Future about 16 (8vs8)

Lobbytype: Private or Public

Edited by Foureyes
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As someone who has been using Frost Prime since 2013, I can say that some of these comments are just plain infuriating. 

 

Everyone can post an opinion, fine. However, if said opinion comes from using him one match and never again, then keep it to yourself, please.

 

DE, I hope you are actually looking through all the pages, and not simply the first and last. 

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