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Hotfix 16.2.2


DE_Adam
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Orokin Cells NEED to leave the Void Rotations. Sheldon has managed to sit it out on the Devstream and im afraid DE has managed to sit it out on the forum as well.

 

But if you are ever going to release new Primed Mods again, upgrading them will be completely impossible. I kept very actively playing since their effective removal and i haven't even been able to farm up as many cores in over a FULL MONTH as i was previously able to obtain within 3-5 days if i really went after them.

 

If nothing else, at least put them in Rotation B on Uranus Caelus to create some Incentive to play Archwing, it's the only level 20+ Interception on the Star Chart that doesn't guarantee Cores in Rotation B. That is not exactly helping me find squads for that game type Equal Treatment for all Interceptions, aight?

 

Again, and no, i'll probably NEVER stop posting that link, because of how enraged i was at that unprofessional dive&diversion tactic, take 3 minutes of your time and look at his reaction when Rebecca tells him she wants to be able to maintain corefarming at the same efficiency ratio SOMEWHERE on the starchart (and gets told off when asking repeatedly, and afterwards has to post "we don't understand why this is a bad thing" on the forums, which didn't exactly seem authentic for someone who obviously understood the issue at hand within less than 20 seconds).

 

Check out Sheldons Reaction. 2 minutes of watchting, from 54:50 forth, that's all im asking from you.

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It's a Stealth Bow specifically for going against Corpus. Like the Dread is for Infested, and the Paris for Grineer.

 

Now, you see the problem with calling Cernos Corpus-orientated/specific weaponry (because of the impact focus) is that impact specialises in destroying shields - shields being the only damage bar that, when depleted, will not mean instantaneous death for the enemy.

 

They'll still have health and armour to be dealt with - something impact damage fails to have any considerable effect over without decent puncture or slash damage available to compensate. Cernos is 90% impact damage, leaving 10% to fall short of effectiveness against health and armor type life bars.

 

I'm not ruling out that impact damage still does damage to health and armour, but it doesn't have the (pardon the pun) impact it needs to damage all the way through enemies that are sufficiently leveled against the bow. Which is bad considering the other bows are capable of one shotting like-for-like enemies of their level and beyond.

 

Hell, even the wiki has a spot-lighted tip for using the Cernos solely for 'Draining enemy shields' and switching out to another weapon in order to kill them.

 

Impact damage and bows do not mix. Shotguns get away with it due to quantity of pellet count, melee gets away with it on sheer damage and dps, but the Cernos is low damage, slow firing, accuracy orientated weaponry that plays to none of impact's 'strengths'.

 

EDIT: Apologies for the rant and thanks for the fixes.

Edited by Phantom_Jack
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Warframe freezes up at start up, cant even get into login screen. Task manager registers warframe as non responsive. Similar incident happened on update 16.1. 

Ouch - are you on AMD/Fullscreen? Working on this still but one workaround we saw was disable fullscreen from Launcher settings.

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Ouch - are you on AMD/Fullscreen? Working on this still but one workaround we saw was disable fullscreen from Launcher settings.

Maybe an idea to add a kind of HUD announcement to the main page of the forums.

Saying on how to fix this problem(temporary), till you've fixed it.

 

Just a little suggestion :).

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Ouch - are you on AMD/Fullscreen? Working on this still but one workaround we saw was disable fullscreen from Launcher settings.

Was running Intel\Nvidia on fullscreen, non fullscreen helps get into the login screen, thank you for the workaround!

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I'm finally able to play more than a couple of missions without a crash.  In initial testing, the most current patch is actually making the game better.

 

Finally. 

 

Good to my word, the next three patches will be free from my commenting.  I'm glad the game finally works.

Edited by masterofdetiny
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I'm finally able to play more than a couple of missions without a crash.  In initial testing, the most current patch is actually making the game better.

 

Finally. 

 

Good to my word, the next three patches will be free from my commenting.  I'm glad the game finally works.

(Good to hear!) Guessing: AMD hardware, not using windowed mode?

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  • Removed some procedural rooms from Void Survival that would not spawn Survival points.

[Vauban, Nekros, Mag and Nova] it's now [Vauban, Nekros, Mag and Volt]. Works in almost every narrow hallway with a dead end. So, nerfing spawns on certain tiles is just pointless. Whatcha gonna do? Nerf the new shiny Volt? Instead of nerfing things, try to buff other strats :). Warframe has a high tendency for static gameplay:

Reason 1: Abilities - Static Warframe abilities and poor hitboxes for supportive augmented abilities

Reason 2: Bombards - They got tracking missles with a huuuuuge AoE, at higher lvls you'll get oneshotted. Having something solid between them and your team is advisable (Volt Shields, Frost Bubble, Nyx Bubble or simply a wall <- check reason 1)

Reason 3: No benefits from moving around

-Why should you be moving? Since Greedy Pull Mag will pull all yer loot to you without risking anything.

-Dodging bullets? Nothing to dodge here, you are staying behind a wall.

-Life Support? Hell no! We got our static Nekros who'll be desecrating all the time!

-360° NO SCOPE? Don't be such a tryhard, you can do that if you are alone, but in a team you'll be zooming in steady all the time and headshotting all your targets.

Edited by foxxess
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