pepsi-tan Posted April 24, 2015 Share Posted April 24, 2015 (edited) You be the judge Edited April 24, 2015 by pepsi-tan Link to comment Share on other sites More sharing options...
AM-Bunny Posted April 24, 2015 Share Posted April 24, 2015 This could be considered bad AI, but for an enemy that looks like a bulldozer, it seems quite appropriate, so I hope it doesn't change. I think most the danger comes from surrounding mobs. Link to comment Share on other sites More sharing options...
Kasumi- Posted April 24, 2015 Share Posted April 24, 2015 This could be considered bad AI, but for an enemy that looks like a bulldozer, it seems quite appropriate, so I hope it doesn't change. I think most the danger comes from surrounding mobs. The Denial MOA needs to be hit hard by that nerf hammer, because as Mag, with 2000 shields, it still one shots me. Link to comment Share on other sites More sharing options...
AM-Bunny Posted April 24, 2015 Share Posted April 24, 2015 The Denial MOA needs to be hit hard by that nerf hammer, because as Mag, with 2000 shields, it still one shots me. Ha yah, I'm using Valkyr, maxed Vitality and maxed Steel Fiber, and my heart starts pounding when it comes time to re-cast Hysteria XD Link to comment Share on other sites More sharing options...
painterman Posted April 24, 2015 Share Posted April 24, 2015 They hit 2 hard, even more when you cant kill then and in close encounters. Link to comment Share on other sites More sharing options...
taiiat Posted April 24, 2015 Share Posted April 24, 2015 i'm okay with Bursa MOA's being a bit durpy and dumb. gives them personality. besides, it's actually kind've important that they are, to allow some Players an easier time to knock them down to Hack them. Link to comment Share on other sites More sharing options...
shut Posted April 24, 2015 Share Posted April 24, 2015 (edited) If it weren't for blast procs from the red ones (which let every single rocket pummel you and completely obliterate you unless you're invincible) and those 300-a-tick bleed procs from the white ones, I'd be fine with the way things are. But holy crap, I would love it if we didn't get instakilled from a tiny scrape from a single attack because our angry dialup ATMs had a lucky roll of the dice. Edited April 24, 2015 by SortaRandom Link to comment Share on other sites More sharing options...
Djangofett Posted April 24, 2015 Share Posted April 24, 2015 Once again, WE NEED A BETTER AI. Not higher leveled enemies. Link to comment Share on other sites More sharing options...
Lancars Posted April 24, 2015 Share Posted April 24, 2015 It killed my trinity in one shot with quick thinking and full health and shields and a lot of energy. So they can be deadly but its easy when you run around screaming and flailing about. Link to comment Share on other sites More sharing options...
Lordmotav Posted April 24, 2015 Share Posted April 24, 2015 For my amazing skills of standing skill and waiting patiently. Link to comment Share on other sites More sharing options...
Latronico Posted April 24, 2015 Share Posted April 24, 2015 Haha. Wonderful choice of music. Here's my +1. Link to comment Share on other sites More sharing options...
koopagon Posted April 25, 2015 Share Posted April 25, 2015 i'll miss the derpy AI when they are released as a non-event enemy... Link to comment Share on other sites More sharing options...
Warptron Posted April 25, 2015 Share Posted April 25, 2015 Even more snoozing. 1 pick limbo 2 stunt hack 3 cast rift walk 4 emote meditation repeat 3 and 4 Link to comment Share on other sites More sharing options...
Dreadwire Posted April 25, 2015 Share Posted April 25, 2015 Its not to hard if just plan to kill it! Link to comment Share on other sites More sharing options...
pepsi-tan Posted April 26, 2015 Author Share Posted April 26, 2015 3 cast rift walk Then transmission is out range though? Link to comment Share on other sites More sharing options...
ClockworkSpectre Posted April 26, 2015 Share Posted April 26, 2015 That was a pretty low level one in that video, they get a lot stronger by the time you finish the 1500 points. But that said, there are plenty of ways to mess with them to negate some of that power. What irritates me is mostly the Isolator Bursa having nulifier bubbles, and they can deploy multiple ones at the same time..... WTF DE. Link to comment Share on other sites More sharing options...
Suthurn Posted April 26, 2015 Share Posted April 26, 2015 by themselves they are manageable, but when you scale them up to level 60+ with swarms of level 60+ enemies pouring in at the same time and are forced to just stand there for 10 minutes taking it to the face... then it just gets dumb. Link to comment Share on other sites More sharing options...
xamsite Posted April 26, 2015 Share Posted April 26, 2015 Not hard for pros Hard for noobs Said by people all around Link to comment Share on other sites More sharing options...
Rorgal_Sina Posted April 26, 2015 Share Posted April 26, 2015 The only reason they seem hard is because: 1. You're not allowed to kill them for a long time. 2. They reach lvl 100 towards the end. If we face them as normal enemies, our OP weapons would tear through them. Link to comment Share on other sites More sharing options...
paragasu Posted April 26, 2015 Share Posted April 26, 2015 Not hard for pros Hard for noobs Said by people all around Link to comment Share on other sites More sharing options...
TotallyLagging Posted April 26, 2015 Share Posted April 26, 2015 Then transmission is out range though? Pretty sure as long as the Bursa is trying to kill you you're not gonna be out of range. Invisibility, on the other hand... Also, Bursas is pretty easy to deal with until you reach the point where they hit level 100 and starts nuking rooms. Link to comment Share on other sites More sharing options...
CriticalFumble Posted April 26, 2015 Share Posted April 26, 2015 Pretty sure as long as the Bursa is trying to kill you you're not gonna be out of range. Invisibility, on the other hand... Also, Bursas is pretty easy to deal with until you reach the point where they hit level 100 and starts nuking rooms. I think it has to do with aggro. Going invisable makes you lose aggro, while going invulnerable keeps aggro. Link to comment Share on other sites More sharing options...
WERElektro Posted April 26, 2015 Share Posted April 26, 2015 No... but too ugly , imo. Mainly the bright colors totally ruin it's appearance. Link to comment Share on other sites More sharing options...
Fionntan Posted April 26, 2015 Share Posted April 26, 2015 (edited) You be the judge Da heck, I thought they fix it xD DE GG... That was a pretty low level one in that video, they get a lot stronger by the time you finish the 1500 points. But that said, there are plenty of ways to mess with them to negate some of that power. What irritates me is mostly the Isolator Bursa having nulifier bubbles, and they can deploy multiple ones at the same time..... WTF DE. You forgot the shock they give... at lvl 100 this happens: Isolator Bursa Me Edited April 26, 2015 by Fionntan Link to comment Share on other sites More sharing options...
Avenwing Posted April 26, 2015 Share Posted April 26, 2015 They need a LOT of work before they officially release them. Link to comment Share on other sites More sharing options...
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