AluminumHaste Posted June 13, 2015 Share Posted June 13, 2015 I don't know what everyone is complaining about, there's no issue here....... With melee targetting turned on, you can see whenever I try to attack him, the camera/player auto lines up with the target but just keeps missing..... Sloooowweeedddd way down so the devs can see it and feel dumb for breaking Melee this badly. My Tipedo build. Link to comment Share on other sites More sharing options...
Vaskadar Posted June 13, 2015 Share Posted June 13, 2015 Holy snack they broked it. Link to comment Share on other sites More sharing options...
(PSN)MrNishi Posted June 13, 2015 Share Posted June 13, 2015 I don't know what everyone is complaining about, there's no issue here....... With melee targetting turned on, you can see whenever I try to attack him, the camera/player auto lines up with the target but just keeps missing..... Sloooowweeedddd way down so the devs can see it and feel dumb for breaking Melee this badly. My Tipedo build. Much obliged for the entry. Melee targeting on/off does not address the Corpus Camera issue using Serro with Max Primed Reach or Kogake/Obex Brutal Tide Flair Kick w/Maxed Primed Reach. Almost wish it was only a Melee-Auto-Targeting nerf.... Link to comment Share on other sites More sharing options...
KainDarkfire Posted June 13, 2015 Share Posted June 13, 2015 Hm, is this still an issue? I was just swinging my Anku over a downed Gunner's head to no avail for a good 4-5 seconds without any hits registering. (It was a laggy game, and didn't do a ground finisher, but client hit detection wasn't going off at all either.) Link to comment Share on other sites More sharing options...
Monster-T Posted June 13, 2015 Share Posted June 13, 2015 Hm, is this still an issue? I was just swinging my Anku over a downed Gunner's head to no avail for a good 4-5 seconds without any hits registering. (It was a laggy game, and didn't do a ground finisher, but client hit detection wasn't going off at all either.) Yes, nothing changed so far... Link to comment Share on other sites More sharing options...
TheBrsrkr Posted June 13, 2015 Share Posted June 13, 2015 I wish BasedGod Rebecca would give us a heads up or something. Link to comment Share on other sites More sharing options...
AluminumHaste Posted June 13, 2015 Share Posted June 13, 2015 That game was a solo one too, so no lag was causing that issue. Link to comment Share on other sites More sharing options...
HAYABU5A Posted June 13, 2015 Share Posted June 13, 2015 hate to say it but the lack of response to this issue pretty much indicates it was intentional we will just have to consider melee weapons as cosmetics now apparently Link to comment Share on other sites More sharing options...
Alighierian Posted June 13, 2015 Share Posted June 13, 2015 hate to say it but the lack of response to this issue pretty much indicates it was intentional we will just have to consider melee weapons as cosmetics now apparently like the days of melee 1.0 well, at least we can still copter with them... some of them, that is. Link to comment Share on other sites More sharing options...
Monster-T Posted June 13, 2015 Share Posted June 13, 2015 hate to say it but the lack of response to this issue pretty much indicates it was intentional we will just have to consider melee weapons as cosmetics now apparently So atleast DE should comment that... If it was intentional I would like to hear some reasons for this change. Link to comment Share on other sites More sharing options...
(PSN)MrNishi Posted June 13, 2015 Share Posted June 13, 2015 So atleast DE should comment that... If it was intentional I would like to hear some reasons for this change. Yes, please Link to comment Share on other sites More sharing options...
AluminumHaste Posted June 15, 2015 Share Posted June 15, 2015 So I didn't watch the whole devstream, did they talk about this? Link to comment Share on other sites More sharing options...
TheBrsrkr Posted June 15, 2015 Share Posted June 15, 2015 Not at all. Link to comment Share on other sites More sharing options...
Don_T_Shoot Posted June 15, 2015 Share Posted June 15, 2015 Parkour 2.0...Melee weapons will now only be used for travel. The sound department is working on adding various rotor noises and jet whooshes to all melee weapons. Expect Air/Copter Melee Sound Patch Hotfix any day now... Link to comment Share on other sites More sharing options...
KainDarkfire Posted June 15, 2015 Share Posted June 15, 2015 like the days of melee 1.0 Be honest, they were always cosmetic for a lot of people, and only some of those were because they just don't care about melee gameplay. Melee 2.0 didn't really change that, because there wasn't an actual power boost. None of the mods were changed and if anything the higher damage/lower speeds was a nerf. Link to comment Share on other sites More sharing options...
Otaiken Posted June 15, 2015 Share Posted June 15, 2015 I don't think this just post 16.5 though. It feels like the melee hit registration has been getting worse and worse for a long time now. It's just especially noticeable at this point. But before it was mostly with particular weapons and finishers/ground attacks. Either way there really ought to be an official response to this. This thread has gotten pretty long too. Link to comment Share on other sites More sharing options...
Holeypaladin Posted June 16, 2015 Share Posted June 16, 2015 (edited) It's like they decided to make melee completely unusable without primed reach.... Edited June 16, 2015 by Holeypaladin Link to comment Share on other sites More sharing options...
(PSN)Akuma_Asura_ Posted June 16, 2015 Share Posted June 16, 2015 PLEASE FIX THIS Link to comment Share on other sites More sharing options...
Eldnacpeek Posted June 16, 2015 Share Posted June 16, 2015 Fix it. Link to comment Share on other sites More sharing options...
ShortCat Posted June 16, 2015 Share Posted June 16, 2015 There is no fun fighting infested with melee at the moment. Some words on this topic would be nice. Link to comment Share on other sites More sharing options...
DelialFallen Posted June 16, 2015 Share Posted June 16, 2015 I'm beginning to wonder if it was intentional. Still, it would be nice to have a word on it either way. Link to comment Share on other sites More sharing options...
Otaiken Posted June 17, 2015 Share Posted June 17, 2015 I'm beginning to wonder if it was intentional. Still, it would be nice to have a word on it either way. Surely not, I had a moment lately where I was missing enemies with Tempo Royal galatine. With the overhead swing no less... just sliding away from them. Also, bump. Link to comment Share on other sites More sharing options...
StrikerTheHedgefox Posted June 17, 2015 Share Posted June 17, 2015 Yeah, this is really beginning to get infuriating. I can barely hit anything at all anymore with melee. Link to comment Share on other sites More sharing options...
(PSN)MrNishi Posted June 18, 2015 Share Posted June 18, 2015 https://forums.warframe.com/index.php?/topic/476490-update-1690/page-5#entry5307410 Thank.you Whisperbyte for posting as.not.fixed...maybe the Melee excalibur change will garner some attention to reduced melee range. Link to comment Share on other sites More sharing options...
DelialFallen Posted June 18, 2015 Share Posted June 18, 2015 If Reach (or Primed Reach) affects Excalibur's new Ultimate, I'm going to guess it's intentional. Link to comment Share on other sites More sharing options...
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