[DE]Danielle Posted July 29, 2015 Share Posted July 29, 2015 Arm yourselves, Tenno! The following weapons are new additions to your Warframe arsenal. Discuss your first impressions here! ACK & BRUNT Stats: IMPACT: 5.0 PUNCTURE: 5.0 SLASH: 40.0 SPIN ATTACK: 107.0 LEAP ATTACK: 50.0 WALL ATTACK: 200.0 CHANNELING COST: 5 CHANNELING DMG: 1.5x ATTACK SPEED: 0.833 CRITICAL CHANCE: 20.0% CRITICAL MULTIPLIER: 2.0x STATUS: 10.0% STAMINA: 10 AK-GRAKATA Stats: IMPACT: 7.2 PUNCTURE: 6.0 SLASH: 4.8 ACCURACY: 28.6 FIRE RATE: 20.0 CRITICAL CHANCE: 25.0% CRITICAL MULTIPLIER: 2.0x STATUS: 10.0% MAGAZINE: 60 RELOAD: 3.0 TRIGGER: AUTO NOISE: ALARMING GRATTLER Stats: MAGNETIC : 200.0 IMPACT: 27.0 PUNCTURE: 16.5 SLASH: 16.5 ACCURACY: 25.0 FIRE RATE: 4.17 CRITICAL CHANCE: 25.0% CRITICAL MULTIPLIER: 2.0x STATUS: 25.0% MAGAZINE: 250 RELOAD: 2.0 TRIGGER: AUTO NOISE: ALARMING HARPAK Stats: IMPACT: 5.0 PUNCTURE: 37.5 SLASH: 7.5 ACCURACY: 18.2 FIRE RATE: 5.00 CRITICAL CHANCE: 15.0% CRITICAL MULTIPLIER: 2.0x STATUS: 10.0% MAGAZINE: 90 RELOAD: 2.0 TRIGGER: BURST NOISE: ALARMING KULSTAR Stats: BLAST (): 425.0 ACCURACY: 100.0 FIRE RATE: 2.00 CRITICAL CHANCE: 5.0% CRITICAL MULTIPLIER: 2.0x STATUS: 10.0% MAGAZINE: 3 RELOAD: 2.0 TRIGGER: ACTIVE NOISE: ALARMING *PLEASE NOTE* The above thread is for feedback only, if you have a bug to report please post them in the U17 BUG REPORT MEGATHREAD. Thank you! _________________________________________________________________________________________________ U17 MEGATHREAD NAVIGATION: (Coming Soon) NEW QUEST: NATAH l NEW WARFAME: EQUINOX l PARKOUR 2.0 l URANUS TILESET EXPANSION l NEW WEAPONS l NEW MODS l FROST REWORK l SHOTGUN BUFF l CONCLAVE CHANGES AND ADDITIONS Link to comment Share on other sites More sharing options...
balne Posted July 31, 2015 Share Posted July 31, 2015 Please revise crit chance and multiplier of Grattler in the stats. Link to comment Share on other sites More sharing options...
[DE]Danielle Posted July 31, 2015 Author Share Posted July 31, 2015 Please revise crit chance and multiplier of Grattler in the stats. Fixed! Thanks for pointing that out :) Link to comment Share on other sites More sharing options...
Swailwort Posted July 31, 2015 Share Posted July 31, 2015 Please revise crit chance and multiplier of Grattler in the stats. If it were the other way around...totally OP and.. 200 Accuracy? What? Link to comment Share on other sites More sharing options...
_Chaser Posted July 31, 2015 Share Posted July 31, 2015 when we will get tenno rapier? Link to comment Share on other sites More sharing options...
The.Night.Wolf Posted July 31, 2015 Share Posted July 31, 2015 I dont understand the hype for twin grakatas ._. But hey, harpoon gun + Hydroid and we've got ourselves fishing. Link to comment Share on other sites More sharing options...
ligonare Posted July 31, 2015 Share Posted July 31, 2015 The twin grakata has the same fire rate and mag size as a single grakata? I may need to check in-game description. Link to comment Share on other sites More sharing options...
Gahrzerkire Posted July 31, 2015 Share Posted July 31, 2015 (edited) The twin grakata has the same fire rate and mag size as a single grakata? I may need to check in-game description. Yeah not freakin okay. it should have a firerate of 40. Mag should be 120. Edited July 31, 2015 by Olivionic_Gearhart Link to comment Share on other sites More sharing options...
Arceus255 Posted July 31, 2015 Share Posted July 31, 2015 Huh, yeah, ak-grakatas don't have twice the mag size and firerate. Does it just fire twice the bullets at the same time? It should have a better firerate if you're holding TWO, or at least a better magazine. Link to comment Share on other sites More sharing options...
8gbMoreRAM Posted July 31, 2015 Share Posted July 31, 2015 when we will get tenno rapier?Post-U17 Link to comment Share on other sites More sharing options...
(PSN)SteampunkJester Posted July 31, 2015 Share Posted July 31, 2015 I wonder why the Grattler is magnetic based when it's a flak cannon, shouldn't it have been blast based? Link to comment Share on other sites More sharing options...
PookieNumnums Posted July 31, 2015 Share Posted July 31, 2015 Why isnt Clan Tech Weapons research rushable yet? I could imagine them making more in plat spending with allowing us to rush research, than forcing everyone who wants it first day to spend 325p on it... while everyone else waits for research... I mean if we can rush decor we should be able to rush the research times. Link to comment Share on other sites More sharing options...
EvilChaosKnight Posted July 31, 2015 Share Posted July 31, 2015 I wonder why the Grattler is magnetic based when it's a flak cannon, shouldn't it have been blast based? It even talks about EXPLOSIVE shells in the description. Link to comment Share on other sites More sharing options...
Multicom-EN- Posted July 31, 2015 Share Posted July 31, 2015 Buff the Harpak. Link to comment Share on other sites More sharing options...
Mxysptlik Posted July 31, 2015 Share Posted July 31, 2015 Is is just me, or is power creep rearing its ugly head with every new addition. No wonder people don't use any of the older weapons anymore. Mabye the reason you (DE) have to keep removing weapons/frames from drops or from the game altogether, is because they're USELESS compared to - oh, ANY new weapon that's released. Just my 2 cents. Link to comment Share on other sites More sharing options...
ZzVinniezZ Posted August 1, 2015 Share Posted August 1, 2015 (edited) please fix Harpak description saying it an automatic fire weapons when the trigger is burst fire. the gun performance also pretty poor just like Paracyst really...secondary fire of this gun is really redundant if you think about it. this gun should be automatic instead of burst fire Edited August 1, 2015 by ZzVinniezZ Link to comment Share on other sites More sharing options...
blade00000009 Posted August 1, 2015 Share Posted August 1, 2015 please fix Harpak description saying it an automatic fire weapons when the trigger is burst fire. the gun performance also pretty poor just like Paracyst really...secondary fire of this gun is really redundant if you think about it. this gun should be automatic instead of burst fire I agree with it being automatic but the secondary fire is there because it is a harpoon gun. It also deals 50 base damage how is that weak like the paracyst? Link to comment Share on other sites More sharing options...
_Absolom_ Posted August 1, 2015 Share Posted August 1, 2015 Harpak desperately needs auto-fire, as it is advertised. Right now, the burst fire mechanic just helps its DPS to hell, since the fire rate cannot be boosted by any means. Seeing the slow bursts is just painful, knowing I cannot change it is even more horrifying. DE please? Link to comment Share on other sites More sharing options...
ZzVinniezZ Posted August 1, 2015 Share Posted August 1, 2015 (edited) I agree with it being automatic but the secondary fire is there because it is a harpoon gun. It also deals 50 base damage how is that weak like the paracyst? u charge it up and u hardly hit the target and instead of pulling the enemy to your location why not dealing low damage but impale them to the wall allow them to be disable for a few seconds to give your team a breather? we are all use paracyst and we are known that no one like that gun Edited August 1, 2015 by ZzVinniezZ Link to comment Share on other sites More sharing options...
ZenFetcher Posted August 2, 2015 Share Posted August 2, 2015 (edited) ACK & BRUNT : I feel the Ack & Brunt suffers from the same thing the Silva & Ageis suffers from. They are both fairly low damaging weapons and have no benefit to blocking or using the shield (that I'm aware of). Upon testing, the damage I received while blocking with the Ack & Brunt was no different than the damage I received while blocking with the Jat Kittag or other melees. I'm honestly not concerned with the damage of the weapons. Not every weapon needs to be an end-game boss slayer, but since there's no benefit to the shield aspects of the weapon, there's nothing that separates it from any weapon in the sword category. If there was some benefit to blocking either in the form of more efficient blocking or some sort of temporary buff from blocking damage (something similar to how syndicate weapons function, just with a percentage of blocked damage instead of experience), I feel that'd bring the the sword and shield weapons up to where they need to be. The sword and shield weapons are some of the most unique weapons in the game and I feel with just a little bit more love they can earn the respect they deserve and not be looked at as just 'mastery fodder'. :) Edited August 2, 2015 by ZenFetcher Link to comment Share on other sites More sharing options...
blade00000009 Posted August 2, 2015 Share Posted August 2, 2015 ACK & BRUNT : I feel the Ack & Brunt suffers from the same thing the Silva & Ageis suffers from. They are both fairly low damaging weapons and have no benefit to blocking or using the shield (that I'm aware of). Upon testing, the damage I received while blocking with the Ack & Brunt was no different than the damage I received while blocking with the Jat Kittag or other melees. I'm honestly not concerned with the damage of the weapons. Not every weapon needs to be an end-game boss slayer, but since there's no benefit to the shield aspects of the weapon, there's nothing that separates it from any weapon in the sword category. If there was some benefit to blocking either in the form of more efficient blocking or some sort of temporary buff from blocking damage (something similar to how syndicate weapons function, just with a percentage of blocked damage instead of experience), I feel that'd bring the the sword and shield weapons up to where they need to be. The sword and shield weapons are some of the most unique weapons in the game and I feel with just a little bit more love they can earn the respect they deserve and not be looked at as just 'mastery fodder'. :) You are just talking about Sword and Shields in general. The Ack and Brunt is a solid medicore weapon with it's critical chance. Link to comment Share on other sites More sharing options...
IX-44 Posted August 2, 2015 Share Posted August 2, 2015 (edited) You are just talking about Sword and Shields in general. The Ack and Brunt is a solid medicore weapon with it's critical chance. I have to agree with this. Do note that the new stance also adds to Ack and Brunt. I've been using this weapon constantly since U17 came out and not once have I had to switch away from it. It's on ScindoPrime/Atterax levels of crit (imo) and the stance Final Harbinger turns it into one of the deadliest weapons out there on a berserk build. 40 Damage might seem weak, but remember that it's berserk viable, we have a new stance, and the fact that it's physical damage based, not silly flame based. Fire is just a bad base element right now. EDIT: with Ack & Brunt though... So hot. That is sword and board done right. Edited August 2, 2015 by EirwynTelyn Link to comment Share on other sites More sharing options...
Sanguenee Posted August 2, 2015 Share Posted August 2, 2015 My terminal velocity isn't showing up when modding Harpak. Is this intentional or a bug? Link to comment Share on other sites More sharing options...
ShredderMachine Posted August 2, 2015 Share Posted August 2, 2015 Harpak: I'd personally prefer it if it was a single shot weapon with a damage increase so it does as much damage as the alt-fire but without the chain/pull option. It would make it feel more like a harpoon gun... Perhaps increase the model of the harpoon projectile aswell, it looks very tiny atm. Link to comment Share on other sites More sharing options...
ZenFetcher Posted August 2, 2015 Share Posted August 2, 2015 I have to agree with this. Do note that the new stance also adds to Ack and Brunt. I've been using this weapon constantly since U17 came out and not once have I had to switch away from it. It's on ScindoPrime/Atterax levels of crit (imo) and the stance Final Harbinger turns it into one of the deadliest weapons out there on a berserk build. 40 Damage might seem weak, but remember that it's berserk viable, we have a new stance, and the fact that it's physical damage based, not silly flame based. Fire is just a bad base element right now. EDIT: with Ack & Brunt though... So hot. That is sword and board done right. As I said in my original post, I don't really have an issue with the damage. It's more the fact the shield has no added benefit outside of looks at the moment. Being a sword AND shield, I'd expect the shield to play some part in the weapon's functionality. My hope is that when blocking, it'll negate the damage more effectively.... but it doesn't at the moment which is a little disappointing. If the shield doesn't offer anything to the mechanics of the sword and shield, then it's just a sword... and I'd say the most interesting aspect of these weapons is in fact the shield. Link to comment Share on other sites More sharing options...
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