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Conclave Changes:

  • Enguard, Anticipation and the Overcharge Detectors Mod can now be equipped in the Utility Slot.
  • Reduced the damage of the first and last hit on the Clashing Forest / Skyward Limb combo attack.

 

Changes:

 

  • Brightened the visual effect of the Jat Kattag and Heat Sword’s slam attack.
  • The drop rates from the Pilfering Swarm Augment Mod will no longer be affected by Power Strength.
  • The Pilfering Swarm Augment Mod will now generate drops for enemies that are slain being held by tentacles, not just dying from the tentacle’s appearing. In short, enemies don't need to be killed by the tentacles to have an added drop chance.
  • Mag’s Greedy Pull Augment Mod will no longer pull Syndicate Medallions.
  • The Chesa Kubrow’s Retrieve ability will now grab multiple items at once.

 

Fixes:

 

  • Fixed all Nvidia Particle Effects (PhysX) being missing.
  • Fixed an issue causing Synthesis targets to fall through the level.
  • Fixed some instances of the Synoid Gammacor’s beam lingering after use.
  • Fixed the Ogris’ rockets not exploding properly when used with the Adhesive blast Mod.
  • Fixed some AI behavioral problems caused by using Nyx’s Mind Control.
  • Fixed enemies being unable to get through ‘cave’ doorways on the Grineer Underwater Lab tileset.
  • Fixed an issue preventing enemies from following players into certain parts of maps as per: https://forums.warframe.com/index.php?/topic/501562-ai-losing-player-in-certain-part-of-the-map/
  • Fixed a typo in the Lotus’ dialogue in the opening Tutorial Quest.
  • Fixed the Daikyu making a firing sound before fully charged.
  • Fixed visual issues with attachments on Equinox’s Day-form.
  • Fixed typos visible in Equinox’s Day and Night Systems description in the Foundry.
  • Fixed life support dropping after the timer in Survival Missions reaches zero.
  • Fixed players not being able to equip Arcane Enhancements Equinox’s Helmet.  This fix only corrects on newly crafted helmets -- older helmets will be fixed as soon as possible.
  • Fixed an issue triggered by players moving their mouse too quickly, causing the player to look the opposite direction.
  • Fixed an incorrect description on the Covert Lethality Mod to properly describe damage bonus.
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Addressed? I'd like this bug fixed, like, pronto. Perhaps there should be a key check and all that.

 

(Please make this game become less sensitive to pressure inputs. Pressure sensitivity may be connected to this issue)

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For quite some time, I've been wondering how the (Primed) Reach works.

After several tests, my conclusion was that the mod only increases the weapon reach by half of what is written on the mod.

 

And the reason for that is because the collision mesh of the weapon is being scaled from the center point of the weapon. Like so:

 

(Using Reach mod that should add 60% to weapon range for this illustration)

 

q2jXAH3.png
 
 
 
But it should have been like this:
 

vsm7YzW.png

 

 

Whether this is trully the case or not, many do agree that the Reach mods seem to be "broken" in one way or another.

Could we get any word on this?

 

Original post: https://forums.warframe.com/index.php?/topic/382844-reach-mod-adds-30-instead-of-60-as-shown-on-the-mod/

Edited by KingTaro
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Conclave Changes:

  • Enguard, Anticipation and the Overcharge Detectors Mod can now be equipped in the Utility Slot.
  • Reduced the damage of the first and last hit on the Clashing Forest / Skyward Limb combo attack.

 

Changes:

 

  • Brightened the visual effect of the Jat Kattag and Heat Sword’s slam attack.
  • The drop rates from the Pilfering Swarm Augment Mod will no longer be affected by Power Strength.
  • The Pilfering Swarm Augment Mod will now generate drops for enemies that are slain being held by tentacles, not just dying from the tentacle’s appearing. In short, enemies don't need to be killed by the tentacles to have an added drop chance.
  • Mag’s Greedy Pull Augment Mod will no longer pull Syndicate Medallions.
  • The Chesa Kubrow’s Retrieve ability will now grab multiple items at once.

 

Fixes:

 

  • Fixed all Nvidia Particle Effects (PhysX) being missing.
  • Fixed an issue causing Synthesis targets to fall through the level.
  • Fixed some instances of the Synoid Gammacor’s beam lingering after use.
  • Fixed the Ogris’ rockets not exploding properly when used with the Adhesive blast Mod.
  • Fixed some AI behavioral problems caused by using Nyx’s Mind Control.
  • Fixed enemies being unable to get through ‘cave’ doorways on the Grineer Underwater Lab tileset.
  • Fixed an issue preventing enemies from following players into certain parts of maps as per: https://forums.warframe.com/index.php?/topic/501562-ai-losing-player-in-certain-part-of-the-map/
  • Fixed a typo in the Lotus’ dialogue in the opening Tutorial Quest.
  • Fixed the Daikyu making a firing sound before fully charged.
  • Fixed visual issues with attachments on Equinox’s Day-form.
  • Fixed typos visible in Equinox’s Day and Night Systems description in the Foundry.
  • Fixed life support dropping after the timer in Survival Missions reaches zero.
  • Fixed players not being able to equip Arcane Enhancements on Equinox’s Helmet.
  • Fixed an issue triggered by players moving their mouse too quickly, causing the player to look the opposite direction.
  • Fixed an incorrect description on the Covert Lethality Mod to properly describe damage bonus.

 

Glaxion Aim Bug ? 

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