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      [Please Read Before Posting Threads] What Is And Isn't General Discussion?   03/31/2016

      Tenno, Recently a lot of forum users have been posting feedback, bug and question threads about the game here in General Discussion, only to complain when community moderators or forum staff move their thread to the appropriate section.   General Discussion is not for feedback about the game, for bug reports or for help questions, we have other forum sections specifically for these things.   There are a few criteria for determining what feedback is and what general discussion is, but the two main criteria are the following: Objective - The goal of the thread Target Audience - Who is being addressed with the thread   A feedback thread's objective is affecting the game; be it through negative feedback (change is desired) or positive feedback (change is not desired). The Target Audience is the developers; your thread is directed towards DE, they are who you are making the thread for. If either two of these criteria are met then the thread is most likely feedback (and belongs in the appropriate feedback subforum).    A general discussion thread's objective is not to affect the game, it's to hold a discussion. And the Target Audience of a general discussion thread is other players and the community, not the developers. For example, a thread titled "What is your opinion on the recent changes to X from Update/Hotfix X?" would be a discussion thread, because its objective is a discussion about what players enjoy, and it's audience is other players.   Ultimately, a lot of what determines whether a thread is a feedback thread is the opening post. Although feedback threads can have discussions in them between players, this does not make it general discussion. What it boils down to is the goal of the thread and who it's addressing. It's a thread for conveying opinions to the developers, and people are bound to agree and disagree (and therefore start a discussion on said thread).   -------------------------------------------------------------------------------------------------------   If you post something in General Discussion and find that it's no longer there, chances are it's been moved (if it was merged, we will try to notify you via private message, but sometimes when we have to merge a large number of threads we may not be able to). Here's a helpful guide for you to figure out where it might have been moved to:   Players Helping Players is the forum for when you have a question about something in the game or need help with something game-related--such as mod builds for frames/weapons, build comparisons, how to craft certain things, where to find components/mods/enemies, strategies for bosses, etc. Guides, solutions, tips and tricks can all be placed here. With hundreds of thousands of players, there's bound to be one that has experienced the same issue as you and has figured out how to solve it! PC Beta Bugs, PS4 Beta Bugs and XB1 Beta Bugs are the places for threads reporting malfunctioning parts of the game, bugs, things that have broken, et cetera (you should really make a support ticket too!). Fan Zone is the place for fan fiction, fan-sponsored contests, screenshots to share your achievements and Warframe-related video streams/Youtube channels. Fan Concepts is the place for concepts for new systems, warframes, weapons, and gameplay mechanics. PC Trading Post, PS4 Trading Post and XB1 Trading Post are for all things trading on the respective platforms. Threads looking to sell, buy, and trade go here, as well as any price checking. If you post a thread critiquing changes or content in the game, it's likely been moved to one of the Feedback Subforums, the guide to which is below.   Because feedback threads are by far the biggest offender in General Discussion, I've put together this guide on where feedback goes, breaking up and explaining the feedback subforums (Feedback forums are where the devs go for feedback regarding the game! Not General Discussion!). The list is a bit lengthy, so it's been put in spoiler tags:     So, for example, if you make a thread in General Discussion saying something like "The lore really needs work, and this is how I think it should be done" then it's probably going to get moved to the General Feedback forum. If you're dissatisfied with a recent patch or update and want to give DE a piece of your mind, the Specific Feedback associated with your platform (i.e. PC Specific Feedback or PS4 Specific feedback) is probably where it will get moved to (it may also be moved to the other feedback forums depending on what the thread is specifically about).   Wording is also very important, and your choice of description is also. This is why many people mix up feedback with discussion. In discussion, you are talking about things that are current, not commenting on how cool or disappointing they are. For example, 'What do you think is the best frame? I like Valkyr because of her focus on melee.' is General Discussion, whereas 'Valkyr is a really good frame. Her melee animations are nice, and her abilities compliment each other well.' is feedback.     tl;dr - We have specific subforums for feedback, bug reports, helping players, fan-made stuff and so on. General Discussion is not a "catch-all" forum, and for the sake of keeping things tidy and organized we'd really appreciate it if you didn't treat it as such!   If you have any questions, comments, suggestions, please feel free to post them here or to send me or the other moderators a private message!
    • [DE]Danielle

      [PC] THE PLAINS OF EIDOLON SUBFORUM   10/12/2017

      Since the Plains of Eidolon update on PC is massive we created a temporary subforum dedicated entirely to it.  If you are thinking of posting feedback on anything PoE related, please post here  and follow the Feedback Thread guidelines:  If you have a bug you’d like to report, please post in the appropriate categories:  General: Please post bug reports that do not fit into the other bug categories here! 
      Cetus/Plains: Please post bug reports pertaining only to the town of Cetus and the Plains of Eidolon here. 
      Focus 2.0/Operator: Please post bug reports pertaining only to Focus 2.0 and Operator Mode here! 
      "Saya's Vigil" Quest: Please post bug reports pertaining only to the "Saya's Vigil" Quest here! 

      Threads related to Plains of Eidolon content that are posted outside of this subforum, will be moved into the subforum by the Community Moderators. 

      THANK YOU!! 

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Gaminus

The Jordas Golem In The Jordas Precipt Mission Is Too Difficult.

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I can't even visibly damage him(yes, even by shooting the engines).  What gives?  Between his stupidly high health, the ads, and how much he moves around, I can't forseeably win this mission. 

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While boosting with shift you can activate afterburners by then holding space bar down to go-fast.

 

His butts weak to radiation+cold, you don't need to be behind him, the vulnerable part can be hit from side angles.

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Oh yeah man. I'm with you. Idk if Golem boss node is easier than the quest or not- but I sure hope so. I REFUSED to accept that it's solo-able. I don't even care if someone provides proof. MAYBE if you have a ludicrous amount of time and effort put into potatoing, formaing, and max modding all your best archwing gear- and restores to boot.

 

After finally exhausting almost all of my 40 some health, shield, and energy restores running it in a mission where my squad mate essentially did nothing but distract all of the scrub mobs (Big thx to SteelDrake, those things were the issue with soloing it.)- and a LOT of time later- I finally beat it and rage quit the game for the day. Been a long time since something made me do that.

 

The fight had all the mechanics a good boss fight needs, something to make it memorable, special, worthwhile, and fun. BUT, it SERIOUSLY needs some way for you to be able to temporarily stop or reduce in the influx of scrub mobs (eg taking the time to blow something like a doorway up, that would naturally fix itself over time to allow them to spawn again). Now that I think about it, perhaps pherliac pods would have helped had I thrown them down, but considering the amount of time needed, I would have run out VERY quickly.

 

Another complaint I have is the sheer amount of "No aim" / AoE / Tracking attacks. Namely his electric balls being the big annoyance. The fire blast's damage was basically a guaranteed kill on anything it hit unless they had restores, but it is pretty easily avoided if you're paying attention so I think it's fine. My final complaint would be lack of visibility keeping me from being able to keep track of enemies all around me. DE did a good job this update of improving visibility in archwing (seriously great job overall DE, archwing is very very fun now), and I am big on flying games that require me to keep tabs on everything around in in a 360* sphere; and I STILL had issues with it. Idk what can be done, but I'm sure DE can think of something.

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itzal

blink

This is essentially how I finally won; hit and run with blink, burning tons of energy restores. and some health restores when I got hit. That being said, players should not HAVE to equip/use one specific thing to be able to beat something. Especially when that something only uses gear that is a really big pain in the butt to acquire.

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This is essentially how I finally won; hit and run with blink, burning tons of energy restores. and some health restores when I got hit. That being said, players should not HAVE to equip/use one specific thing to be able to beat something. Especially when that something only uses gear that is a really big pain in the butt to acquire.

The entire thing is a mess first you are at the mercy of RNG  to get the BP drop then again you need 3 argon crystals and at the end you face a glitched AW boss.....Not 1 failure not 2 but 3 failures.......awesome just awesome.  

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Honestly, I find the fight quite easy, a properly modded Grattler with a buff from Odonatas Energy Shell ability takes him out it two mags (dealing between 4000 and 6000 damage per shot) without any corrosive projections.

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Velocitus hits the golem for 7-8k white dmg and 36k-52k crits. This makes every fight with the golem no longer than 2-3 minutes .... Itzal is also a huge factor with the blink ability and the stealth....

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He was hard? <- says the guy whos bothered to ranked and forma his AW stuff.

But no really, was he meant to be hard? I finished him quite easily with my imperator vandal and itzal.

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Velocitus modded out for blast corrosive averaging 40k crits. Grattler chews through his health.

You can watch the ownage on my YouTube 7hr stream from today. YouTube. com/talcomx

I ran it like eleven times

It's not that hard

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Jordas Golem killed me on my third try for parts.  I got hit by a knockback stun which placed me inside the wall of some nearby debris.  Insta death...

 

:<

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Fully charged Velocitus is able to kill it in a few hits (no forma)

This seemed to be a bug. Me and the aforementioned clan mate took velocitus in and while he had half the damage or less of mine we both saw 85k crits yet I only saw this once in all of the runs from the aforementioned day of playing and video linked.

It was the last run of the day iirc

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Sorry for so many successive posts but mod queue...

Need I mention its Eris.. and a boss... And huge... And long awaited.. and lvl 40ish..

It should require maxed out gear in my opinion.

I'm surprised at some of you. Proud of others.

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The golem and the surrounding mobs are very easy to predict and defend against. There are only a few things you have to do and consider:

 

-Stay around the side or back of the golem to get a clear shot of the back engine at a fair distance away (far enough to see the sides in case there are mobs or attacks)

-There are only three attacks you have to worry about from the golem as long as you are around the back or side:

   -The two lightning balls it creates when it slams its tentacles in front of it

   -The fire blast it creates when it slams the tentacles in front of it

   -The fire blast from its fire engine

-To literally tank anything, spam shift when you see an attack coming your way. Electric balls? Spam shift. Flame blast? Spam shift.

-Generally, when you follow the golem as it moves to the other side of the map, the mobs chasing you are left behind, giving you time to shoot at the engine.

   -If for whatever reason the mobs have caught up to you and the golem still hasn't moved, move around (or even kill them with melee) until the golem moves.

 

I have practically solo'd (after my other 3 teammates died very early on in the fight) the golem at 80% HP with a Lv. 7 Itzal and a crap Lv. 30 no potato Imperator that does 10-30 dmg per shot. Would not recommend attempting this with a weak weapon since the whole fight took about 30-45 minutes for me to finish.

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Fluctus doesn't work because it deals full damage to the main body instead of the weakspot (trait share with AoE weapons against Lephantis)

Try Corrosive+Cold crit build Grattler, since has has Ferrite armor and Infested Sinew. Easily soloed his a$$ (literally jajajajajaja).

If you don't have Itzal, you can use the new Afterburn feature to keep up with him. Hope it helps :3

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Itzal and Grattler, got all the parts solo and then helped a frend get em too, fast and ez.

Also torid for the behemoth before golem, for even more ez.

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