Rehtael7 Posted January 26, 2016 Share Posted January 26, 2016 Great work. Whoever made this, thank you. Thank you so much. At the 1000 combo mark, it donned on me that I was using the incorrect build anyway. I was set to Viral and Electrical, not GAS and Electrical. Link to comment Share on other sites More sharing options...
Rehtael7 Posted January 26, 2016 Author Share Posted January 26, 2016 Link to comment Share on other sites More sharing options...
xethier Posted January 26, 2016 Share Posted January 26, 2016 I wondered when someone would point this out. Absurdly overpowered. Link to comment Share on other sites More sharing options...
NinthAria Posted January 26, 2016 Share Posted January 26, 2016 Body Count is aptly named. Link to comment Share on other sites More sharing options...
Rehtael7 Posted January 26, 2016 Author Share Posted January 26, 2016 I wondered when someone would point this out. Absurdly overpowered. TO be fair, the downside of this mod is that I might have given myself carpal tunnel. Link to comment Share on other sites More sharing options...
[DE]Momaw Posted January 26, 2016 Share Posted January 26, 2016 The real balancing factor of this mod is that you have to sword-alone to get a combo multiplier. Guns kill easier and safer because you don't have to get close. Honestly, it's about time melee had things that justified how much more risk you have to assume to use it compared to a powerful gun. Link to comment Share on other sites More sharing options...
Rehtael7 Posted January 26, 2016 Author Share Posted January 26, 2016 The real balancing factor of this mod is that you have to sword-alone to get a combo multiplier. Guns kill easier and safer because you don't have to get close. Honestly, it's about time melee had things that justified how much more risk you have to assume to use it compared to a powerful gun. "Risk" *Using Valkyr* Link to comment Share on other sites More sharing options...
rapt0rman Posted January 26, 2016 Share Posted January 26, 2016 Ah, but did you have a 4.5 combo multiplier AND 100% red crits? :D Link to comment Share on other sites More sharing options...
Rehtael7 Posted January 26, 2016 Author Share Posted January 26, 2016 (edited) I actually had to drop crit chance for Body Count. Anything else would have cut too far into my damage output. Pressure Point, Justice Blades, Organ Shatter, Body Count, Berserker, Virulent Scourge, Vicious Frost, Voltaic Strike. (Frost should have been replaced by Volcanic Edge) Edited January 26, 2016 by Rehtael7 Link to comment Share on other sites More sharing options...
rapt0rman Posted January 26, 2016 Share Posted January 26, 2016 (edited) I actually had to drop crit chance for Body Count. Anything else would have cut too far into my damage output. Pressure Point, Justice Blades, Organ Shatter, Body Count, Berserker, Virulent Scourge, Vicious Frost, Voltaic Strike. (Frost should have been replaced by Volcanic Edge) The red crits from blood rush would technically give you a higher critical damage then organ shatter, not to mention that it would be 100% of the time instead of 25% of the time (once your combo multiplier is built up of course). Edited January 26, 2016 by rapt0rman Link to comment Share on other sites More sharing options...
Rehtael7 Posted January 26, 2016 Author Share Posted January 26, 2016 (edited) I don't have blood rush yet. OH MY GOD *Just looked at blood rush for the first time* WHY IS THIS A THING? Edited January 26, 2016 by Rehtael7 Link to comment Share on other sites More sharing options...
Gahrzerkire Posted January 26, 2016 Share Posted January 26, 2016 The red crits from blood rush would technically give you a higher critical damage then organ shatter, not to mention that it would be 100% of the time instead of 25% of the time (once your combo multiplier is built up of course). wait, what happens when you breach the 200% crit chance mark.... #EXPLOSIVECRITS Link to comment Share on other sites More sharing options...
rapt0rman Posted January 26, 2016 Share Posted January 26, 2016 (edited) I don't have blood rush yet. I'm just saying that body count being OP isn't even the beginning of the OP'ness, it gets even better. Edited January 26, 2016 by rapt0rman Link to comment Share on other sites More sharing options...
Pizzarugi Posted January 26, 2016 Share Posted January 26, 2016 Doesn't body count not work on Valkyr, though? I tested it myself and you couldn't maintain the counter while in hysteria. Link to comment Share on other sites More sharing options...
Rehtael7 Posted January 26, 2016 Author Share Posted January 26, 2016 Doesn't body count not work on Valkyr, though? I tested it myself and you couldn't maintain the counter while in hysteria. Lil tip with Valkyr, hysteria conserves the combo counter on your normal melee weapon. I used to use this trick to get into the early 1000's before the days of body count. If you put hysteria away, the combos for hysteria break. Link to comment Share on other sites More sharing options...
Otaiken Posted January 26, 2016 Share Posted January 26, 2016 (edited) I don't have blood rush yet. OH MY GOD *Just looked at blood rush for the first time* WHY IS THIS A THING? To be fair it's 10 rank silver mod so takes significant resources to max not to mention it's 14 energy at max rank. That said it's INSANE. Edited January 26, 2016 by LocoWithGun Link to comment Share on other sites More sharing options...
Rehtael7 Posted January 26, 2016 Author Share Posted January 26, 2016 To be fair it's 10 rank silver mod so takes significant resources to max not to mention it's 14 energy at max rank. That said it's INSANE. Take a peek at the screenshot. I run Eternal War too. Currently at 117% bonus. Just need to get the last rank of Blind Rage. Link to comment Share on other sites More sharing options...
DarcnyssWolfe Posted January 26, 2016 Share Posted January 26, 2016 (edited) Zerk Mios with primed reach, use the block combo of defiled, before body count could easily get and maintain 300+ counters... Edited January 26, 2016 by DarcnyssWolfe Link to comment Share on other sites More sharing options...
shyguyk Posted January 26, 2016 Share Posted January 26, 2016 First thing i did was try this on excal with his surging dash augment thank christ it doesnt apply to exalted blade. Link to comment Share on other sites More sharing options...
shut Posted January 26, 2016 Share Posted January 26, 2016 (edited) The real balancing factor of this mod is that you have to sword-alone to get a combo multiplier. No you don't. Hitting an enemy with quick-melee will still increase the combo counter; it just doesn't show up on the bottom right of the screen. I'm curious as to how quick-melee reacts with this mod, though. Can someone test out whether the +12s combo duration applies to quick melee as well, or only in melee mode? Edited January 26, 2016 by SortaRandom Link to comment Share on other sites More sharing options...
Kai_Shiba Posted January 26, 2016 Share Posted January 26, 2016 Ultraaaaaaaa combooooooooo! Link to comment Share on other sites More sharing options...
mac10smg--Toa_of_Green Posted January 26, 2016 Share Posted January 26, 2016 Wait...we finally get an improvement to melee combat which everyone was pretty much begging for... ...and we complain about it? Huh. Guess I know how it feels now. Link to comment Share on other sites More sharing options...
Rehtael7 Posted January 26, 2016 Author Share Posted January 26, 2016 It was more of a joke complaint, but then I found out about the Blood Whatsit that makes your crit chance go WAAAAAYYYY high up in bigger combos. Not sure that's reasonably balanced. Link to comment Share on other sites More sharing options...
Casval_Rouge Posted January 26, 2016 Share Posted January 26, 2016 (edited) How is this not balanced -_- Red crits aren't going to suddenly make melee somehow better than powers or guns. All those combos just to get red crit, meanwhile Dread can do that naturally. Also let's not forget guns got some really powerful new mods too. People just haven't been talking as much about those yet. Another note. Blood Rush makes Pressure Point optional. Think about the the importance of that. Edited January 26, 2016 by Casval_Rouge Link to comment Share on other sites More sharing options...
Autongnosis Posted January 26, 2016 Share Posted January 26, 2016 Wait...we finally get an improvement to melee combat which everyone was pretty much begging for... ...and we complain about it? Huh. Guess I know how it feels now. Yes and no. We get mostly an improvement to crit melees due to the crit chance mod, and... (shameless self plug) https://forums.warframe.com/index.php?/topic/597374-the-state-of-melee-weapons-balance-between-crit-and-non-crit-viable-melees/? Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now