TheSouls Posted January 29, 2016 Share Posted January 29, 2016 Please don't nerf blood rush and Body count it's the only thing that makes Meele worthwhile Link to comment Share on other sites More sharing options...
DarkLordX2 Posted January 29, 2016 Share Posted January 29, 2016 *You're. Link to comment Share on other sites More sharing options...
Sh0ck-Wave Posted January 29, 2016 Share Posted January 29, 2016 Seriously, was 'Blood Rush' the best name they could think of for that mod ? Even calling it 'The crit mod you've been waiting for' would have been better (and made trade chat way more interesting !!) Link to comment Share on other sites More sharing options...
NinthAria Posted January 29, 2016 Share Posted January 29, 2016 I doubt they're planning any substantial nerfs to either of them. It's a powerful combo, sure, but it's also one that takes time to get going, at least compared to most primary/secondary setups. Link to comment Share on other sites More sharing options...
(PSN)Saddler01 Posted January 29, 2016 Share Posted January 29, 2016 *You're. Good one, you really showed him/her. Link to comment Share on other sites More sharing options...
Fighting_Street Posted January 29, 2016 Share Posted January 29, 2016 Seriously, was 'Blood Rush' the best name they could think of for that mod ? Even calling it 'The crit mod you've been waiting for' would have been better (and made trade chat way more interesting !!) Isn't it called Bloody Rush Link to comment Share on other sites More sharing options...
Etan-gK Posted January 29, 2016 Share Posted January 29, 2016 Isn't it called Bloody Rush no, it's blood rush Link to comment Share on other sites More sharing options...
DarkLordX2 Posted January 29, 2016 Share Posted January 29, 2016 Good one, you really showed him/her. Sorry :( Link to comment Share on other sites More sharing options...
trst Posted January 29, 2016 Share Posted January 29, 2016 I doubt they'd nerf it. The mod is so slow to start using considering you need to pull out your melee then start racking up a combo. Plus it's near useless without Body Count. I can only see them nerfing it if they do a 'holstering 2.0' where you can pull out your melee almost instantly. Although Body Count does seem a bit too much with how long it extends the duration. Although it is hard to tell considering you can still run out the combo in all non-endless missions. Link to comment Share on other sites More sharing options...
jfhsanseiIII Posted January 29, 2016 Share Posted January 29, 2016 *You're. This makes so confused. Link to comment Share on other sites More sharing options...
Miszt Posted January 29, 2016 Share Posted January 29, 2016 The only thing that makes melee worthwhile? pff Link to comment Share on other sites More sharing options...
Aratir Posted January 29, 2016 Share Posted January 29, 2016 They wont nerf it because its still weak, you have to work your &#! toward a larger combo counter to even have an effect and if something goes wrong (you die,no enemies, have to get to cower, rewive team) you have to start again. And in the mean time a simple unranked skana with finisher damage can do the same things. Link to comment Share on other sites More sharing options...
Egg_Chen Posted January 29, 2016 Share Posted January 29, 2016 (edited) So melee was not worthwhile before these mods? Agreed ;) Anyway, expect changes, if history has taught us anything it is that DE underestimates the player base. Once Devs start seeing the videos of one hit LvXXX kills and nerf threads start popping up, it will happen. Also, well done. If they weren't thinking it and read this thread, they may be now. Why draw attention to it if you don't want any changes? Edited January 29, 2016 by Egg_Chen Link to comment Share on other sites More sharing options...
YasaiTsume Posted January 29, 2016 Share Posted January 29, 2016 Since it takes like 2 Mods to perfect the combo, and the fact it only shows significance when placed on Crit Weapons, I doubt it.Anything less than 15% crit chance are better of building damage instead of trying to use this 2 mod combo. Link to comment Share on other sites More sharing options...
Cloud Posted January 29, 2016 Share Posted January 29, 2016 guys it's useless to argument. They will nerf them, and you know it... they can make u do red crits and insane damage, on ash and wukong the combo will never break.... Link to comment Share on other sites More sharing options...
Sir_Alex_Traffo Posted January 29, 2016 Share Posted January 29, 2016 Asking for a nerf while hiding behind a "please don't nerf" request. Clever. Link to comment Share on other sites More sharing options...
Mastikator2 Posted January 29, 2016 Share Posted January 29, 2016 This makes so confused. DarkLordX2 was correcting TheSouls' grammar. Link to comment Share on other sites More sharing options...
matto Posted January 29, 2016 Share Posted January 29, 2016 the only thing that makes Meele worthwhile Hum okay... First post in forum? Funny. Link to comment Share on other sites More sharing options...
Lost_Cartographer Posted January 29, 2016 Share Posted January 29, 2016 Melee is worthwhile for the level range DE balances around (hint: it's not 80-100.) These mods just grant their own form of power that builds up rather than is immediately available. I don't see DE nerfing them unless they choose to touch every mod when ever they get around to finishing their whole mod/scaling rework. Even then, crit chance numbers and combo duration are a fair bit different than raw damage output improvements. Link to comment Share on other sites More sharing options...
ClinkzEastwood Posted January 29, 2016 Share Posted January 29, 2016 Since we have Valkyr who can one shot everything I believe allowing the players to mod their weapons that can deal a fraction of damage that she can is a good way to do. Link to comment Share on other sites More sharing options...
(XBOX)Knight Raime Posted January 29, 2016 Share Posted January 29, 2016 guys it's useless to argument. They will nerf them, and you know it... they can make u do red crits and insane damage, on ash and wukong the combo will never break.... I really doubt the mod is meant to work on Ash's ult. As it doesn't work on any other ult. DE rebecca also pointed out that (unfortunately imo) that those mods are intended to not work on them. So I'd imagine that will get changed at some point. And as everyone else has pointed out it takes awhile to get this stuff going. It's really only super benficial on endless missions. It helps in normal missions but not to the insane levels that you are referring to. Link to comment Share on other sites More sharing options...
Autongnosis Posted January 29, 2016 Share Posted January 29, 2016 I doubt they'd nerf it. The mod is so slow to start using considering you need to pull out your melee then start racking up a combo. Plus it's near useless without Body Count. I can only see them nerfing it if they do a 'holstering 2.0' where you can pull out your melee almost instantly. Although Body Count does seem a bit too much with how long it extends the duration. Although it is hard to tell considering you can still run out the combo in all non-endless missions. What has holster rate to do with it? Quick melee still raises and benefits from the combo counter... Link to comment Share on other sites More sharing options...
TheSouls Posted January 29, 2016 Author Share Posted January 29, 2016 Lol I'm not asking for a nerf, it's just that DE fucks up most of time Link to comment Share on other sites More sharing options...
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