Ibro156 Posted March 12, 2016 Share Posted March 12, 2016 The Sorties missions are most of the time, but now in most cases it can be done with ease. I though to myself; lets take a page out of Destiny's. If you don't know they have this weekly missions (Nightfalls) that are incredible hard to complete, which you chance of being rewarded a rare gear. So can we have one as well? Like a weekly Nightmare Sortie Missions with three different modifiers on, giving the players a advantage or a disadvantage. Where drop chance of the rare gears are high. Thoughts? Link to comment Share on other sites More sharing options...
MatthewGuyson Posted March 12, 2016 Share Posted March 12, 2016 It's an okay idea, but you should have put this in "fan concepts" Link to comment Share on other sites More sharing options...
AM-Bunny Posted March 12, 2016 Share Posted March 12, 2016 Well... isn't that what Trials are? Except with a 24 hour reset period rather than one week. Link to comment Share on other sites More sharing options...
(PSN)robotwars7 Posted March 12, 2016 Share Posted March 12, 2016 DEAR. GOD. NO. anything related to that game makes me want to vomit. I HATE that game... honestly, I'm not sure whether multiple modifier missions are ever gonna happen, outside of Tac Alerts anyway. plus you've got people who are complaining as it is, mostly regarding Bursas. there would be a lot of salt on their part if we had amore to contend with. though personally I would enjoy the challenge. Link to comment Share on other sites More sharing options...
Ailith Posted March 12, 2016 Share Posted March 12, 2016 (edited) You want more difficult sorties? Campaign for DE to improve enemy AI instead. Being one-shotted by lvl 100+ enemies while having no shields, no energy, and dealing practically no damage sounds like a waste of time, not "fun". Edited March 12, 2016 by Ailith Link to comment Share on other sites More sharing options...
MumblesMcphatty Posted March 12, 2016 Share Posted March 12, 2016 Adding Nightmare conditions to Sorties would not make them any more difficult. There will always be a way through without having to really fight any of the enemies just like there is now - for both Nightmare and Sorties. Until difficulty in Warframe becomes less about neutralising or outright avoiding enemy abilities and scaling you'd just be stacking boulders on top of an already precarious house of cards. It's just as silly as the idea that adding a T5 to the Void will actually improve Warframe's endgame. Link to comment Share on other sites More sharing options...
Harloq Posted March 12, 2016 Share Posted March 12, 2016 The problem in here is that in Destiny you take damage and you deal damage and in Warframe you get one shoted and do less damage. They deal with improved AI and we deal with no powers and enemy armor squared twice. Link to comment Share on other sites More sharing options...
(PSN)Fstroke Posted March 12, 2016 Share Posted March 12, 2016 On another note "nightfalls extremely challenging" what game are you playing OP. General consensus is the only challenge that game offers these days is kings fall which is mitigated with good communication. Link to comment Share on other sites More sharing options...
JakeVanV Posted March 12, 2016 Share Posted March 12, 2016 Weekly sortie assassinations please Link to comment Share on other sites More sharing options...
----Dante---- Posted March 12, 2016 Share Posted March 12, 2016 untill we have broken frames nothing ill be hard to complete. Link to comment Share on other sites More sharing options...
(PSN)H3x3wahn Posted March 14, 2016 Share Posted March 14, 2016 Tbh, Nightfalls were never hard, you just had to be careful dealing with enemies that dealt the burn damage if any and not dying all at once. I mean, they were meant for 3 players but were easily soloable. As for Warframe and Sorties, I'd like to see the scaling reworked so that we don't get 1-shot by basically anything high level or need 4 corrosive projections to do any kind of damage before adding a new endgame activity. Link to comment Share on other sites More sharing options...
SYL3NZR Posted March 14, 2016 Share Posted March 14, 2016 On 12.3.2016 at 1:56 PM, AM-Bunny said: Well... isn't that what Trials are? Except with a 24 hour reset period rather than one week. nono not button puzzles actually interactive missions, like "long" sortie missions maybe with modifiers that are less bullS#&$, but maybe even have bosses in between like in one room you got a krill + vor waiting for you out of nowhere :3 Link to comment Share on other sites More sharing options...
Henji Posted March 14, 2016 Share Posted March 14, 2016 (edited) On 12/03/2016 at 9:50 AM, Ibro156 said: The Sorties missions are most of the time, but now in most cases it can be done with ease. I though to myself; lets take a page out of Destiny's. If you don't know they have this weekly missions (Nightfalls) that are incredible hard to complete, which you chance of being rewarded a rare gear. So can we have one as well? Like a weekly Nightmare Sortie Missions with three different modifiers on, giving the players a advantage or a disadvantage. Where drop chance of the rare gears are high. Thoughts? hmmmm, no, void is there for this sole reason. Edited March 14, 2016 by Henji Link to comment Share on other sites More sharing options...
Coaa Posted March 14, 2016 Share Posted March 14, 2016 (edited) This is a fantastic idea. It would be a cool way for them to ciculate the rest of the event weapons that they said they would. I'm 100% for this, i think a nightmare double modifier (3 would be too much) weekly sortie would be fantastic. What i mean by double modifier is that it'll have the random nightmare modifiers already, then 2 sortie related ones on top. Edited March 14, 2016 by Coaa Link to comment Share on other sites More sharing options...
Dreadwire Posted March 14, 2016 Share Posted March 14, 2016 Come on guy's No reason to follow other game. We got daily sortie. Tac alert. Nightmare mode. And raid. Nm raids. Invasion. Syndicate. Assasin busting our a $$. Tons of void. Normal alert. I think de did a pretty god job provide us with something to do Link to comment Share on other sites More sharing options...
Gelkor Posted March 14, 2016 Share Posted March 14, 2016 We don't need weekly resets, daily is just fine, hell, Baro is enough. Link to comment Share on other sites More sharing options...
Airyllish Posted March 14, 2016 Share Posted March 14, 2016 On 12/03/2016 at 2:02 PM, MumblesMcphatty said: Until difficulty in Warframe becomes less about neutralising or outright avoiding enemy abilities and scaling you'd just be stacking boulders on top of an already precarious house of cards. A hundred times, this. Warframe is not difficult. Content is not difficult based on skill or based on AI that require knowledge and practise to do well against. Warframe is what I would class as artificial. The difficulty present in this game is not in fact genuine difficulty, it is simply artificial 'difficulty' via infinite scaling and a system that is war of attrition: you can keep fighting until the enemies out-scale, out-damage and out-number you and you run out of resources. Then you bail out as soon as possible. This isn't difficult, it's tedious. It isn't a challenge of skill or dealing with AI that are particularly challenging in their nature, it's simply optimising your damage until you can blow up the most things as fast as possible before they blow you up. So... no. No. We have enough content in the game as it is that already sits on this dangerous fence of "not difficult in a genuine sense, simply a difficult because the scaling is insane." Everything is "easy" in this game for the same reason. Because you optimise to deal with the level 100+ enemy that can and will oneshot you, thus needing you to nuke it into oblivion first, any other enemy that is lower level and lesser scaled is easier to blow up and less of a threat. (Because it blows you up in two hits, not one, so you have a longer time to identify it and blow it up without getting smeared on the floor.) TL;DR : no, Warframe's level of difficulty/ease is entirely artificial and this suggestion doesn't touch on the source of that problem even remotely, so it wouldn't actually fix anything in the long term. Link to comment Share on other sites More sharing options...
(XBOX)Grihaly Posted March 14, 2016 Share Posted March 14, 2016 Warframe should never do anything Destiny does. Link to comment Share on other sites More sharing options...
Ibro156 Posted March 14, 2016 Author Share Posted March 14, 2016 (edited) 5 minutes ago, (XB1)A Frikn Grizzly said: Warframe should never do anything Destiny does. Ah, have even played Destiny till Taken King. I now its a piece of garbage, but one man's trash is another man's treasure. Plus it has better raids and PVPs. The one we have in Warframe is really a "meh", I don't see it as end game, it more of a side activity. Edited March 14, 2016 by Ibro156 Link to comment Share on other sites More sharing options...
(PSN)makrisbrik Posted March 14, 2016 Share Posted March 14, 2016 All I really want are dance emotes!! Warframe can do it so much better, I'm willing to bet. Link to comment Share on other sites More sharing options...
(PSN)wonderwoman814 Posted March 14, 2016 Share Posted March 14, 2016 This game became successfully they went the opposite of destiny why fix what's not broken . Link to comment Share on other sites More sharing options...
Kaotyke Posted March 14, 2016 Share Posted March 14, 2016 (edited) I dont own a PS4, so I dont have Destiny, and I have second hand information about its RNG being worse than anything else seen, that the bosses are just bullet sponges that take hours to kill and that the Taken King gave it the Lore it needed... but it backfired BECAUSE it came too late and the players wondered "Why wasnt it like this at the start?". With the new Damage 3.0 system DE is making, maybe we will have to cheese less in Trials... Hell! I havent done a SINGLE Trial since U18 came out and never completed Jordas Veredict because of the bugs and D/C! Lets wait untill we have more info about the system and see how that changes the difficulty first. ... Wish we could any kind of news on how that is comming along. Edited March 15, 2016 by Kao-Snake damn typos Link to comment Share on other sites More sharing options...
Etan-gK Posted March 14, 2016 Share Posted March 14, 2016 OP: "Let's Take A Page Out Of Destiny" warframe community: Spoiler Link to comment Share on other sites More sharing options...
YasaiTsume Posted March 14, 2016 Share Posted March 14, 2016 (edited) I don't see the point.....? People will cheese Nightmare conditions with the same setup as they cheese LoR or any Sortie ever. Nightmare condition is just artificial difficulty that can be bypassed by CCing the entire map, afterall what can't shoot us can't kill us. Much prefer newer enemies than just amped up mission conditions. Perhaps DE would focus on enemy AI soon. Edited March 14, 2016 by YasaiTsume Link to comment Share on other sites More sharing options...
Vaxillian Posted March 14, 2016 Share Posted March 14, 2016 How about instead of adding more enemies with higher damage we make the game actually difficult. Let's create a real difficulty barrier, something that must be trained and used to gain skill with and then applied to the combat, not this shoot it until it dies concept. Link to comment Share on other sites More sharing options...
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