chaotea Posted June 2, 2016 Share Posted June 2, 2016 (edited) 1 hour ago, 98Octane said: yes i did the same thing and i want a bobble head statue for that feat :D so i can decorate my landing craft. DE can make it craft-able like after you scanned something fully, if u want u can make a statue of it (small one) and place in landing craft or even dojo if u want. All am saying there should some recognition for people like us who sat in missions for hours so that they can scan a mob without thinking of time:plat:ducat ratio :) The reward is a nice, tidy, completed codex. If thats not enough for you, you need more OCD in your life. Edited June 2, 2016 by chaotea Link to comment Share on other sites More sharing options...
Er0rCod3 Posted June 2, 2016 Share Posted June 2, 2016 10 hours ago, 98Octane said: Man dont remind me that, the manic bombard scans were pain, hehe. And permanent highlighting can be good, but then it would i guess defeat the purpose like if u can see rare crates in red once u scanned them all :) I scanned manic bombards during the event so long ago, i think i got a stealth scan once and have 4/3 scans :3 Same with the kavats, the inaros quest lets you scan all the kavats with codex getting you over the needed amount of scans XD normal scan completion shouldnt give bonus, going over scan completion should add something like slight affinity bonus. Link to comment Share on other sites More sharing options...
SharkPot Posted June 2, 2016 Share Posted June 2, 2016 When somebody asks you where this new even mod drops, which hasn't even been updated on wiki, What do you do?? You got to your codex and find out. Thus scan the world. Link to comment Share on other sites More sharing options...
Firetempest Posted June 2, 2016 Share Posted June 2, 2016 (edited) 27 minutes ago, SharkPot said: When somebody asks you where this new even mod drops, which hasn't even been updated on wiki, What do you do?? You got to your codex and find out. Thus scan the world. Except the codex is a mishmash of information not connected together or its simply not complete. You may know its name, you may have all the enemies that drop it scanned. You cant just type it in search if you don't own it yourself. You still have to sort through the ones you don't have to find it on the list. But then it wont even show what missions reward it. Like moon spys have high noon. Chat or wiki will only tell you that. Drift mods have not been updated to at least say moon vaults. Corrupt mods at least have the decency to say orokin vaults. You cant even see what syndicates mods do what as the mods say ??????, great, thanks Codex, then you have to file though the syndicate stores. There are no links between mod codex and enemy codex. I cant just one click the mod a enemy drops in codex and be taken to mod codex and list who else may drop it. After a half hour or less of a patch being live, the wiki has been updated. DE cant compete on the user friendliness of wiki. Edited June 2, 2016 by Firetempest Link to comment Share on other sites More sharing options...
98Octane Posted June 27, 2016 Author Share Posted June 27, 2016 scans don get u simulacrum u hav to lvl rep with simaris for that, and use his scan tokens.. Link to comment Share on other sites More sharing options...
(PSN)Lord_Gremlin Posted June 27, 2016 Share Posted June 27, 2016 On 02/06/2016 at 3:07 AM, _jorgi_ said: iT'S actually faster just to go to wiki and read it. I agree scanning is pretty useless now, it doesn't benefit the player with any key factors. Simulcrum is optional for some of us who just want to test something. But it really takes a bit to much to just be able to test .... IMHO scanning should give the player at least the info on the level as we see on wiki, or even something more. I know that wiki is not official and some info is datamined, guessed, etc but DE didn't give new players enough guidance (on intermediate and high level) so they way of scanning could be a good way to introduce more details on game environment. It's obviously good to have the wiki but i think it's pretty bad for the fame that without wiki most players are lost for good after initial introduction to the game. Some of us simply never use wiki. Scanning reveals full drop table, linked to mod codex too, elemental weaknesses, allows helios to put sonar weakspots on enemies, allows spawning of enemies in simulacrum. Could use a lore entry for each enemy though. Link to comment Share on other sites More sharing options...
Kinetos Posted June 27, 2016 Share Posted June 27, 2016 24 minutes ago, 98Octane said: scans don get u simulacrum u hav to lvl rep with simaris for that, and use his scan tokens.. To access the room yes but not the enemies to spawn. Codex scanning does that. Link to comment Share on other sites More sharing options...
98Octane Posted June 27, 2016 Author Share Posted June 27, 2016 4 hours ago, KinetosImpetus said: To access the room yes but not the enemies to spawn. Codex scanning does that. ya but by the time u get rep by simaris tokens i guess all mobs are scanned anyways Link to comment Share on other sites More sharing options...
ravend Posted June 28, 2016 Share Posted June 28, 2016 if you are a completionist then there is something in it for you. Link to comment Share on other sites More sharing options...
FearsomeWarrior Posted June 28, 2016 Share Posted June 28, 2016 Cool idea. I think right now we have two different scanners and they should just get rid of the old scanner and make the simaris scanner the scanner. Link to comment Share on other sites More sharing options...
Ghogiel Posted June 28, 2016 Share Posted June 28, 2016 I'm still missing some scans like nauseous crawler eximus :< Link to comment Share on other sites More sharing options...
SilvaDreams Posted June 28, 2016 Share Posted June 28, 2016 On 6/2/2016 at 4:20 AM, chaotea said: The reward is a nice, tidy, completed codex. If thats not enough for you, you need more OCD in your life. That's not OCD that is just being anal retentive. Link to comment Share on other sites More sharing options...
Marvelous_A Posted June 28, 2016 Share Posted June 28, 2016 DE should add lore content in codex, we already have wikia for the stats and droptables. I think DE have been being lazy in writing lore for awhile, as evidenced in codex of primed Warframes. Link to comment Share on other sites More sharing options...
(PSN)Lord_Gremlin Posted June 28, 2016 Share Posted June 28, 2016 2 hours ago, Ghogiel said: I'm still missing some scans like nauseous crawler eximus :< Derelict sabotage - decent spawn chance. Better than lobber crawler eximus, only in non endless Eris missions, specifically capture and exterminate, and more rare than an ice cream pooping unicorn. Link to comment Share on other sites More sharing options...
Kinetos Posted June 28, 2016 Share Posted June 28, 2016 6 hours ago, 98Octane said: ya but by the time u get rep by simaris tokens i guess all mobs are scanned anyways Only if you manually scan or use Helios to scan, neither of which is just going to happen automatically with zero player decision making. Link to comment Share on other sites More sharing options...
(PSN)LegionOfZoom1410 Posted June 28, 2016 Share Posted June 28, 2016 While we are on the topic of scans there several enemies I'm missing & I've looked all over for them I know the ones I'm listing are on Uranus but what nodes is where I'm having issues as I been everywhere &can't find email. Plus the very last enemy I list I know is in the moon spy mission but my question is where? As I've looked all over for them & never see them & I even run solo for these ones I'm searching for the following enemies on Uranus plz direct me to the right node & mission They are Derker Heavy Gunner eximus Derker Bastilla Eximus Derker Scorpion Eximus & I know this one on moon spy but I have never been able to spot them where in the spy rooms are these Orokin Sensor Regulator guys if you scroll to the codex & put it to name there the very last ones in the group there only located in moon spy on earth Plz help as there the ones I need to complete my codex scans Outside of rare corpus & Orokin Containers Vs Regular Reinforced which I still need to complete scans for but problem is they never spawn I wish DE would make them appear more often then I'd have 100% complete codex after the things I listed are found plz help thx Link to comment Share on other sites More sharing options...
321agemo Posted June 28, 2016 Share Posted June 28, 2016 (edited) 37 minutes ago, (PS4)ChiefsFury1984 said: While we are on the topic of scans there several enemies I'm missing & I've looked all over for them I know the ones I'm listing are on Uranus but what nodes is where I'm having issues as I been everywhere &can't find email. Plus the very last enemy I list I know is in the moon spy mission but my question is where? As I've looked all over for them & never see them & I even run solo for these ones I'm searching for the following enemies on Uranus plz direct me to the right node & mission They are Derker Heavy Gunner eximus Derker Bastilla Eximus Derker Scorpion Eximus & I know this one on moon spy but I have never been able to spot them where in the spy rooms are these Orokin Sensor Regulator guys if you scroll to the codex & put it to name there the very last ones in the group there only located in moon spy on earth Plz help as there the ones I need to complete my codex scans For the drekar, doing uranus defense is pretty good. Normally eximus appear on the 5th waves. Outside of that, look for sorties that have eximus modifier for any uranus tile. For the orokin sensory, there are 2 vaults have them: 1. The one where u need to wall-latch on the left. Aka the one you have to hit an orb to start the vault. 2. The one you need to go through a small ice hall to reach the console. Both the standard and eximus spawn in the same place so u just need to be lucky. Maybe later I'll upload a detail map for the location for you. Edited June 28, 2016 by 321agemo Link to comment Share on other sites More sharing options...
Ghogiel Posted June 28, 2016 Share Posted June 28, 2016 5 hours ago, (PS4)Lord_Gremlin said: Derelict sabotage - decent spawn chance. Better than lobber crawler eximus, only in non endless Eris missions, specifically capture and exterminate, and more rare than an ice cream pooping unicorn. Really, derelict sabotage :/. I have literally never played that mission even once lol. Link to comment Share on other sites More sharing options...
(PSN)Lord_Gremlin Posted June 28, 2016 Share Posted June 28, 2016 58 minutes ago, Ghogiel said: Really, derelict sabotage :/. I have literally never played that mission even once lol. Really. Nauseous crawler eximus usually spawn after you kill bosses and return to the derelict through the portal, but I've seen them spawn early in the mission too. They spawn on Eris too, but very rarely. Link to comment Share on other sites More sharing options...
(XBOX)Drunken Swede Posted June 28, 2016 Share Posted June 28, 2016 On 6/1/2016 at 8:48 AM, 98Octane said: Well I still consider myself noob in this game, but i realized there is no direct profit from scanning targets other than simaris scans. What if, with each scan (for example juggernauts scans reqd 5/5) there is a higher chance of uncommon and rare drops, since each scan reveals more about the target. Also i thought of causing more damage to enemy with each successful scans but we do have a mod for that. Would love to know what the community thinks, as there is very little incentive right now for scanning each and every mob and objects in game. And may be, who knows DE might implement that if we have a positive feedback for this. thanx all hakuna matata Well, there is the affinity you get from scanning enemies. Which is somewhat worthwhile when going for stealth scans. Link to comment Share on other sites More sharing options...
DeMeritus Posted June 28, 2016 Share Posted June 28, 2016 Ages back on the devstreams, there was much talk about getting a target fully scanned would unlock damage bonuses, boosts to crit rate, weak spots, additional drops, etc. Just another forgotten mechanic that the devs forgot about. Remember the unlockable lore entries for scan target enemies where the entire community would have to chip in? Link to comment Share on other sites More sharing options...
PopGligor Posted June 28, 2016 Share Posted June 28, 2016 On 6/2/2016 at 4:11 AM, 321agemo said: Honestly scanning has multiple benefits already: - knowing enemy stats and weakness - Mod drop locations - Location of enemies - identify weak points (using helios mod) - Lore elements. That being said, i wouldnt mind having some kind of innate bonus, like +5~10% additional affinity on completed entires. One huge benefit for me would be to make the Cephalon Suda syandana glow permanently on full codex. Is that too much to ask :s Link to comment Share on other sites More sharing options...
321agemo Posted June 28, 2016 Share Posted June 28, 2016 11 hours ago, (PS4)ChiefsFury1984 said: & I know this one on moon spy but I have never been able to spot them where in the spy rooms are these Orokin Sensor Regulator guys if you scroll to the codex & put it to name there the very last ones in the group there only located in moon spy on earth Plz help as there the ones I need to complete my codex scans i do hope u mean these things: anyway, this is where they are located in spy vaults: Link to comment Share on other sites More sharing options...
98Octane Posted June 28, 2016 Author Share Posted June 28, 2016 yep and u meant simaris i guess Link to comment Share on other sites More sharing options...
RahuHordika Posted June 28, 2016 Share Posted June 28, 2016 Originally the codex was implemented to provide us lore of the scanned enemies, I find it sad that to this day only a ridiculously minuscule ammount of them have any actual lore at all, and not even the most basic grunts are amongst those. Link to comment Share on other sites More sharing options...
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