DxAdder Posted August 15, 2016 Share Posted August 15, 2016 I would like to think that it will be status quo but looking this over and will no further information we may be looking at our next rare resource to grind for. Link to comment Share on other sites More sharing options...
aleco247 Posted August 15, 2016 Share Posted August 15, 2016 It seems like it's just replacing cores, at least that's what I got out of it. Link to comment Share on other sites More sharing options...
Tymerc Posted August 15, 2016 Share Posted August 15, 2016 (edited) I hope so. I need more incentive to buy those 200 platinum 30 day boosters that can increase resource drop chances and the actual resources you collect. Edited August 15, 2016 by Tymerc Typo Link to comment Share on other sites More sharing options...
(PSN)X1155752X Posted August 15, 2016 Share Posted August 15, 2016 Endo = Fusion Core 2.0 Link to comment Share on other sites More sharing options...
Drazhar14 Posted August 15, 2016 Share Posted August 15, 2016 It would be cool if instead of random fusion core drops from enemies every now and then, all enemies drop a tiny amount of endo that adds up to a fusion core after a while. Kind of like their life energy that we steal with each kill and channel it into our mods. Link to comment Share on other sites More sharing options...
Kuestenjung Posted August 15, 2016 Share Posted August 15, 2016 Yes it is our new rare resource and yes it is replacing cores, but for me this doesn´t look like a simplification. Will have to see. Link to comment Share on other sites More sharing options...
(PSN)robotwars7 Posted August 15, 2016 Share Posted August 15, 2016 the way it's presented: it'll drop like candy and it'll make fusion better for everyone. the way it will likely be: more waiting for timed alerts just to progress further in the game, and another resource to farm. don't get me wrong, Rebecca puts it forward in a really positive way, but I'm not buying into it until I see some concrete proof that this is not just another Grindwall. until then I choose to remain sceptical, rather than get my hopes up and become disappointed when I find out it's worse than the old fusion system. Link to comment Share on other sites More sharing options...
Calwon5 Posted August 15, 2016 Share Posted August 15, 2016 Last time something was made easier for us, it ended up being more difficult for me. ( Void fissures). This time, they try to make fusion easier. Will it actually be easier and more simple? I highly doubt it honestly, but I'll wait and see for myself. Link to comment Share on other sites More sharing options...
armedpoop Posted August 15, 2016 Share Posted August 15, 2016 They have yet to say anything about how itll affect legendary cores as well. Link to comment Share on other sites More sharing options...
Richtor2415 Posted August 15, 2016 Share Posted August 15, 2016 Endo is Warframe pokeball. Link to comment Share on other sites More sharing options...
Zandermanith222 Posted August 15, 2016 Share Posted August 15, 2016 (edited) I mean, Endo just sounds like it's turning the Fusion process into clear numbers. From what I can tell, it's just gonna be like "Instead of a Common 3 Fusion core dropping, you get 3 Endo", "Instead of a Rare 5 Fusion core Dropping, you get 15 Endo" And every mod rank requires some amount of Endo to rank up. Depending on how DE decides to do this, this could literally just be a way to make the process more clear, without making fusion-resources easier or harder to obtain. 'course. Problem is, DE's a bunch of sneaky devs with basically every rework they do. They feel the need to add a negative Catch to everything. Even if it's something that didn't need a downside, like the Shadows of the Dead Rework. Edited August 15, 2016 by Zandermanith222 Link to comment Share on other sites More sharing options...
GinKenshin Posted August 15, 2016 Share Posted August 15, 2016 (edited) 10 hours ago, (PS4)robotwars7 said: don't get me wrong, Rebecca puts it forward in a really positive way, but I'm not buying into it until I see some concrete proof that this is not just another Grindwall. until then I choose to remain sceptical, rather than get my hopes up and become disappointed when I find out it's worse than the old fusion system. Sadly, that's how I see every new thing that DE makes a thread about/talks in devstreams with DE, there's always a catch, I try not to get my hopes up before I see it with my own eyes the good side i think is cores or endo won't be like mods anymore, hopefully it'll clear some space in drop tables and we won't run to a rare mod just to see that it's a core. Edited August 16, 2016 by NovusNova Removed Profanity Link to comment Share on other sites More sharing options...
TheScytale Posted August 15, 2016 Share Posted August 15, 2016 (edited) 22 minutes ago, Kuestenjung said: Yes it is our new rare resource and yes it is replacing cores, but for me this doesn´t look like a simplification. Will have to see. It's because you're used to the current system. For example, I found out that the most economical way to max out a 3 rank rare mod is to use 2 rare cores, 1 uncommon, and 1 common. But a new player doesn't, and from what I've seen, they always burn up their mod collections in fusion, which they will later regret because they learn that those mods could've been used more wisely (matching polarity, rarity, etc). In the new system, the requirements will be clear. No more checking the wiki if you want to know how many fusion energy this or that needs, you'll see everything you want to know in-game. I don't see how it isn't a simplification? Edited August 15, 2016 by TheScytale Link to comment Share on other sites More sharing options...
Keyse Posted August 15, 2016 Share Posted August 15, 2016 1 minute ago, Zandermanith222 said: I mean, Endo just sounds like it's turning the Fusion process into clear numbers. But I from what I can tell, it's just gonna be like "Instead of a Common 3 Fusion core dropping, you get 3 Endo", "Instead of a Rare 5 Fusion core Dropping, you get 15 Endo" And every mod rank requires some amount of Endo to rank up. Depending on how DE decides to do this, this could literally just be a way to make the process more clear, without making fusion-resources easier or harder to obtain. That's the way I took it too. Need a Serration leveled? "Hmmm, it takes 8000 Endo to max it, and I have 5990... but need those for leveling Primed primemod. I need more, better go do some missions." Frankly, I'm looking forward to this a lot more than I do going to the wiki to find out how many R5 Fusion Cores it takes to level an Uncommon or Rare mod. A good solid number that we can see is very welcomed. I wonder if Ivahydrochromokros or boosters increase the drop rates. Link to comment Share on other sites More sharing options...
CoreMatte Posted August 15, 2016 Share Posted August 15, 2016 *Takes screen shot of mod inventory in case another snafu like the relic conversion happens again.* Link to comment Share on other sites More sharing options...
TheScytale Posted August 15, 2016 Share Posted August 15, 2016 1 minute ago, CoreMatte said: *Takes screen shot of mod inventory in case another snafu like the relic conversion happens again.* Good point. Link to comment Share on other sites More sharing options...
Nazrethim Posted August 15, 2016 Share Posted August 15, 2016 It does not make sense. If Warframe lives on Endo, you must acquit! Link to comment Share on other sites More sharing options...
Rakosta_Kai Posted August 16, 2016 Share Posted August 16, 2016 I don't think Endo use is legal most places...just sayin' Link to comment Share on other sites More sharing options...
DxAdder Posted August 16, 2016 Author Share Posted August 16, 2016 The question is after the conversion will it take the SAME amount of Endo as it does cores to max mods? i.e 528 Endo wont be enough to max a Prime Mod, it will cost more. Link to comment Share on other sites More sharing options...
(XBOX)EternalDrk Mako Posted August 16, 2016 Share Posted August 16, 2016 2 minutes ago, DxAdder said: The question is after the conversion will it take the SAME amount of Endo as it does cores to max mods? i.e 528 Endo wont be enough to max a Prime Mod, it will cost more. yeah thats a bit worry some Link to comment Share on other sites More sharing options...
Balbados Posted August 16, 2016 Share Posted August 16, 2016 21 minutes ago, TheScytale said: It's because you're used to the current system. For example, I found out that the most economical way to max out a 3 rank rare mod is to use 2 rare cores, 1 uncommon, and 1 common. But a new player doesn't, and from what I've seen, they always burn up their mod collections in fusion, which they will later regret because they learn that those mods could've been used more wisely (matching polarity, rarity, etc). In the new system, the requirements will be clear. No more checking the wiki if you want to know how many fusion energy this or that needs, you'll see everything you want to know in-game. I don't see how it isn't a simplification? It is a simplification but it looks like we will lose any bonuses by combining duplicate mods or matching polarities. For example, a Vitality mod will probably convert into the same amount of Endo as Fast Hands. If you are a beginner looking to looking to rank up a Vitality, you no longer gain any efficiency by combining duplicate Vitality mods. It's all the same amount of Endo. The same for using trash mods of matching polarities to rank up the mod you want. We will lose the bonuses since everything will convert into a set amount of Endo.. Link to comment Share on other sites More sharing options...
Zeiss17 Posted August 16, 2016 Share Posted August 16, 2016 Max your fundamental mods now people. I have a bad feeling about it. Link to comment Share on other sites More sharing options...
Kuestenjung Posted August 16, 2016 Share Posted August 16, 2016 36 minutes ago, TheScytale said: It's because you're used to the current system. For example, I found out that the most economical way to max out a 3 rank rare mod is to use 2 rare cores, 1 uncommon, and 1 common. But a new player doesn't, and from what I've seen, they always burn up their mod collections in fusion, which they will later regret because they learn that those mods could've been used more wisely (matching polarity, rarity, etc). In the new system, the requirements will be clear. No more checking the wiki if you want to know how many fusion energy this or that needs, you'll see everything you want to know in-game. I don't see how it isn't a simplification? That´s how it should work on paper but I know DE and that´s what worries me. 11 minutes ago, DxAdder said: The question is after the conversion will it take the SAME amount of Endo as it does cores to max mods? i.e 528 Endo wont be enough to max a Prime Mod, it will cost more. I doubt that DE will convert every core with the same amount of Endo, so a r5 core should give more then a c1 core. But nevertheless I believe that lots of mods will cost more after this update. Link to comment Share on other sites More sharing options...
LSG501 Posted August 16, 2016 Share Posted August 16, 2016 1 hour ago, (PS4)robotwars7 said: I'm not buying into it until I see some concrete proof that this is not just another Grindwall. until then I choose to remain sceptical, rather than get my hopes up and become disappointed when I find out it's worse than the old fusion system. Same, I also see this as another reason to basically run carrier sentinel all the time because I can see it being a pain to collect, either that or just another coloured globe like the gold void reactants that we need to physically touch to collect which would be seriously annoying Link to comment Share on other sites More sharing options...
Geuax Posted August 16, 2016 Share Posted August 16, 2016 (edited) 1 hour ago, DxAdder said: I would like to think that it will be status quo but looking this over and will no further information we may be looking at our next rare resource to grind for. humm common mods and common fusion cores are common as sin, the lowest quantity of endo is going to rain from the damn sky. that said it will take a ton of the things to level mods edit: it will take a ton of endo to level because it would take 8184 c0 core to max a Primed mod , 6138 to max heavy caliber, 4092 for serration, 2046 for vitality Edited August 16, 2016 by Geuax Link to comment Share on other sites More sharing options...
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