thedarkknightdieded Posted September 4, 2016 Share Posted September 4, 2016 I was just thinking what if the augments for a particular frame can be placed on the exilus mod slot? i understand the slot is only for exilus mods but what if the augments could alsp be placed there to improve builds and make them better, what views do you guys have? Link to comment Share on other sites More sharing options...
Update Posted September 4, 2016 Share Posted September 4, 2016 Exilus = Utility Augments... Are a PowerUp I think .. Nah. We are fine! Link to comment Share on other sites More sharing options...
xXx_mtv_xXx Posted September 4, 2016 Share Posted September 4, 2016 Yeah I would love to use that slot for something useful besides Rush. Link to comment Share on other sites More sharing options...
DEADSHOT456 Posted September 4, 2016 Share Posted September 4, 2016 2 minutes ago, NoticeMeValkyr-senpai said: Exilus = Utility Augments... Are a PowerUp I think .. Nah. We are fine! Except Exilus mods adds power strength and augments add utility to abilities... Link to comment Share on other sites More sharing options...
Compassion Posted September 4, 2016 Share Posted September 4, 2016 (edited) Either add augments as Exilus mods or make more good Exilus mods because I don't feel like wasting 20p to be able to put Rush on my Warframe. Edited September 4, 2016 by Saltify Link to comment Share on other sites More sharing options...
Stormdragon Posted September 4, 2016 Share Posted September 4, 2016 I'd be happy if they brought back the 2 slots that were taken away when ability mods were removed, but this time allowing augments only and unlocked by an item sold by syndicates or something like that. Link to comment Share on other sites More sharing options...
Zephyr Posted September 4, 2016 Share Posted September 4, 2016 I've wanted an extra slot for augments. Just one (exilus slot maybe) so that you can't add all the augments without losing some mods Link to comment Share on other sites More sharing options...
(PSN)B0XMAN517 Posted September 4, 2016 Share Posted September 4, 2016 (edited) 14 minutes ago, NoticeMeValkyr-senpai said: Exilus = Utility Augments... Are a PowerUp DE has made their stance on this pretty clear, but that stance was made when only a few frames had one. There are many frames that I'd like to have 2 or 3 augments on, but can't sacrifice two slots. I don't think we should have an augment slot, but being able to put those mods in the exilus slot would be fun and fair. Edited September 4, 2016 by (PS4)B0XMAN517 Link to comment Share on other sites More sharing options...
(PSN)Stealth_Cobra Posted September 4, 2016 Share Posted September 4, 2016 I've been a strong fan of this idea for a while now... Would make the exilus slot tremendously more useful while allowing more build variety without gimping your builds... Especially now that many frames have two or more really usefull augments... Plus it requires no work from DE's part whatsoever.... Just increase the pool of mods that can fit into an exilus slot and you're good to go. Link to comment Share on other sites More sharing options...
Vali Posted September 4, 2016 Share Posted September 4, 2016 Problem is that Augments aren't all equal, like Swing Line vs Irradiating Disarm. Some Augments are too powerful to be placed in Exilus, some are so weak they might as well be. In conclusion: No. Link to comment Share on other sites More sharing options...
Misgenesis Posted September 4, 2016 Share Posted September 4, 2016 There would be no reason to use exilus mods then. Link to comment Share on other sites More sharing options...
thedarkknightdieded Posted September 4, 2016 Author Share Posted September 4, 2016 23 minutes ago, Misgenesis said: There would be no reason to use exilus mods then. not speaking of other players but i personally don't use any exilus mods and usually all mu exilus slots usually consist of drift mods so why not make them more useful? as the slots themselves now affect strength, range etc so its not just for utility and directly affects stats of a frame. Thoughts? 40 minutes ago, (PS4)B0XMAN517 said: DE has made their stance on this pretty clear, but that stance was made when only a few frames had one. There are many frames that I'd like to have 2 or 3 augments on, but can't sacrifice two slots. I don't think we should have an augment slot, but being able to put those mods in the exilus slot would be fun and fair. isnt DE policy never say never? hopefully they look at this idea it could lead to a useful change in game and help players mod better also its not easy to get the exilus adapter which requires 2 forma and an argon hence it isnt easy to put on every frame in game easily and requires work so hopefully the slot could be made more attractive through this? Link to comment Share on other sites More sharing options...
SpeedOfLightPuncher Posted September 4, 2016 Share Posted September 4, 2016 I would actually like a rework of the system Link to comment Share on other sites More sharing options...
(PSN)B0XMAN517 Posted September 4, 2016 Share Posted September 4, 2016 10 minutes ago, thedarkknightdieded said: Isnt DE policy never say never? hopefully they look at this idea it could lead to a useful change in game and help players mod better also its not easy to get the exilus adapter which requires 2 forma and an argon hence it isnt easy to put on every frame in game easily and requires work so hopefully the slot could be made more attractive through this? I agree wholeheartedly. Letting us put augment in exilus slots would be a godsend for me. Like I said in my previous post DE keeps releasing wonderful augments that I just can't fit on my build (the polarity doesn't help). I would love to have the ability to put augments in the exilus slots. Link to comment Share on other sites More sharing options...
(PSN)AllOrNothinDays Posted September 4, 2016 Share Posted September 4, 2016 I'd rather have a free augment slot, free as in it doesn't cost you any space of course. Link to comment Share on other sites More sharing options...
TheScytale Posted September 4, 2016 Share Posted September 4, 2016 No, I don't think they should be placed in exilus slots. Exilus slots were made for mods like Rush, Maglev, Thief's Wit, etc, because they were useless compared to some mods that are necessary for dedicated builds. Being able to put the augment there will once again make them easily replaceable by more useful mods. However, I'd like an additional slot for augments, and as LegioN said, it has to be unlocked by something from syndicates. Link to comment Share on other sites More sharing options...
DEADSHOT456 Posted September 4, 2016 Share Posted September 4, 2016 37 minutes ago, TheScytale said: Exilus slots were made for mods like Rush, Maglev, Thief's Wit, etc, because they were useless compared to some mods that are necessary for dedicated builds. And yet, DE went ahead and added Drift mods that can increase Power range and strength, which literally makes mods like Thief's Wit and Maglev useless again. Why would someone use Rush when they can increase the power range or strength, unless, of course, they want the build to be different just for the sake of it? With the new parkour system, I see no reason to use Rush instead of Power Drift. Link to comment Share on other sites More sharing options...
blackheartstar_pc Posted September 4, 2016 Share Posted September 4, 2016 Augments in new Augment slot that will go on the left side of Aura slot. Link to comment Share on other sites More sharing options...
Kaiser_Suoh Posted September 4, 2016 Share Posted September 4, 2016 2 hours ago, NoticeMeValkyr-senpai said: Exilus = Utility Augments... Are a PowerUp I think .. Nah. We are fine! Nope. I need more power. Link to comment Share on other sites More sharing options...
Vastarov Posted September 4, 2016 Share Posted September 4, 2016 2 hours ago, DEADSHOT456 said: - snip - Weeeeell... Powercreep aside, I would never choose a mere 15% boost on a single feature if that meant running like a fatso-bobo-slowbo and get left behind even with supreme parkour combo skills. Seriously... 15% more when you're already around 200% will get you nowhere... Rush will do that, instead - and 30% faster! Rush is just an example, I don't use it so often... Link to comment Share on other sites More sharing options...
(XBOX)SlohLane Posted September 4, 2016 Share Posted September 4, 2016 If your putting Rush in your Exilus slot your doing it all wrong! Just Sayin. Link to comment Share on other sites More sharing options...
(PSN)obsidiancurse Posted September 4, 2016 Share Posted September 4, 2016 (edited) They should just add an augment slot now. More and more frames are getting must have augments and unlocking it will give vets something to do. Edited September 4, 2016 by (PS4)obsidiancurse Fat fingers Link to comment Share on other sites More sharing options...
(PSN)AllOrNothinDays Posted September 5, 2016 Share Posted September 5, 2016 3 hours ago, (PS4)obsidiancurse said: They should just add an augment slot now. More and more frames are getting must have augments and unlocking it will give vets something to do. I personally want to see it happen just because.. no one is going to touch a lot of these augments otherwise. Not all augments are created equal but some of them will never see the light of day unless we have a new spot to place them to fool around with. Link to comment Share on other sites More sharing options...
LunarTemplar Posted September 5, 2016 Share Posted September 5, 2016 it'd be nice, since some builds are SUPER tight and leave zero room for anything else in the 'main 8 slots' Link to comment Share on other sites More sharing options...
Marvelous_A Posted September 5, 2016 Share Posted September 5, 2016 That will be nice, most augments provide good utility but still not good enough to worth a regular mod slot, resulted in low rate of use. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now