Silvus-Sol Posted September 16, 2016 Share Posted September 16, 2016 (edited) 41 minutes ago, Exaltas said: Then don't bring it for stealth, shesh. So, when I'm doing stealth stuff, you don't want me to bring a dagger that has a bonus specifically for stealth gameplay along with me. Seems legit. Edited September 16, 2016 by Silvus-Sol Link to comment Share on other sites More sharing options...
pauli133 Posted September 16, 2016 Share Posted September 16, 2016 20 minutes ago, (PS4)AllOrNothinDays said: Sad about the whip. Great if you need credits but once you have almost all the weapons and everything else, it loses its purpose. Would have rather have seen have some non farming gimmick seeing as it is a whip and all and I never see people using them. Oh well. You don't? PC has piles of red crit Atterax maniacs. Link to comment Share on other sites More sharing options...
Mak_Gohae Posted September 16, 2016 Share Posted September 16, 2016 3 minutes ago, BornWithTeeth said: The Sydon's effect is terrible. You have to block 15 attacks to charge the Blind, you lose the charge if you do anything at all other than stand there or walk while holding the block, and the blind lasts only a few seconds, long enough to perform finishers on two enemies if they're standing right next to each other. In all ways, the Sydon's effect is inferior to just using the weapon's own ground slam. I am really hoping that DE will do some mechanical tweaking. Well, i guess it's time to make a petition post. To the weapons section! Link to comment Share on other sites More sharing options...
Exaltas Posted September 16, 2016 Author Share Posted September 16, 2016 (edited) 16 minutes ago, Silvus-Sol said: So, when I'm doing stealth stuff, you don't want me to bring a dagger that has a bonus specifically for stealth gameplay along with me. Seems legit. Well, I don't know what it means by reduced visibility. How much harder are you to see? But the second part isn't stealth at all. If anything I think its more of a "hey they can't see me but they can see my allies over there and will attack them instead, so now I'm going to go poke them in the butt a few times and get some overshields from it before they realize that I'm there" type of thing. Edited September 16, 2016 by Exaltas Link to comment Share on other sites More sharing options...
Exaltas Posted September 16, 2016 Author Share Posted September 16, 2016 21 minutes ago, Nazrethim said: Of course, alienating the whole crowd of people who want to enjoy stealth with cool synd weapons. Well, instead they have alienated "the whole crowd of people" who wanted the AOE buff for large scale fighting of high level enemies. So whose crowd is bigger? Yours or mine? Link to comment Share on other sites More sharing options...
Nazrethim Posted September 16, 2016 Share Posted September 16, 2016 (edited) 7 minutes ago, Exaltas said: Well, instead they have alienated "the whole crowd of people" who wanted the AOE buff for large scale fighting of high level enemies. So whose crowd is bigger? Yours or mine? Not realy, as the Primaries and Secondaries have that AoE buff. 1 out of 3 weapons better suited for stealth play it's totally legit. Edited September 16, 2016 by Nazrethim Link to comment Share on other sites More sharing options...
(PSN)Lei-Lei_23 Posted September 16, 2016 Share Posted September 16, 2016 27 minutes ago, Silvus-Sol said: So, when I'm doing stealth stuff, you don't want me to bring a dagger that has a bonus specifically for stealth gameplay along with me. Seems legit. You should be stealthing with the Galatine Prime, because cleaving enemies in half with 1 swing silences enemies pretty efficiently. Link to comment Share on other sites More sharing options...
Silvus-Sol Posted September 16, 2016 Share Posted September 16, 2016 (edited) 23 minutes ago, Exaltas said: Well, I don't know what it means by reduced visibility. How much harder are you to see? But the second part isn't stealth at all. If anything I think its more of a "hey they can't see me but they can see my allies over there and will attack them instead, so now I'm going to go poke them in the butt a few times and get some overshields from it before they realize that I'm there" type of thing. Yeah, the second part of it is pretty useless honestly. Since the main point of having a dagger for stealth is Covert Lethality then that means there is little to no chance of the enemy getting a radiation proc in the first place as they would ideally be receiving lethal damage with every attack. So the weapon kinda works against itself there. As for the reduced visability... well... I was running Loki so... I didn't really notice if it made a big difference or not. I suppose I'll have to make a more fighty build and test out the overshield stuff with Oberon or something. 8 minutes ago, (PS4)Lei-Lei_23 said: You should be stealthing with the Galatine Prime, because cleaving enemies in half with 1 swing silences enemies pretty efficiently. Nah, I'll stick with my knives. Edited September 16, 2016 by Silvus-Sol Link to comment Share on other sites More sharing options...
CY13ERPUNK Posted September 16, 2016 Share Posted September 16, 2016 1 hour ago, Exaltas said: F*** the damage. I want that health restore and armor increase. thats basically the sentiment from the anti aoe-dmg-spam camp, the bonus effects for yourself or nearby friendlies are fine, but replace the radial aoe dmg with something else more interesting and unique to each weapon/syndicate Link to comment Share on other sites More sharing options...
Sar.K.Asmus Posted September 16, 2016 Share Posted September 16, 2016 3 hours ago, CY13ERPUNK said: and the existing radial AoE dmg from the primary/2ndary syndicate weapons might also be going away in the near future considering that many ppl have complained about how boring/lame/annoying of an effect that it is Please show me the threads where ppl complain about how boring/lame/annoying the radial AoE dmg from Syndicate weapons is (Shouldn't be to difficult cause you said "many ppl complained about it"). Ppl only complained about the syndicate proc cause it breaks stealth and NOT CAUSE IT'S BORING/LAME. Link to comment Share on other sites More sharing options...
wanderere Posted September 16, 2016 Share Posted September 16, 2016 yeah i wish the melees had the aoe instead of the buffs they have now, at least they would be uniform to their respective syndicates. was really looking forward to these weapons, oh well i guess.. more MR fodder.. Link to comment Share on other sites More sharing options...
(PSN)robotwars7 Posted September 16, 2016 Share Posted September 16, 2016 honestly, I'm not bothered by the lack of AoE. in a way, it encourages you to stay with a Syndicate themed loadout by carrying the Primary and secondary associated with them. I'll be picking them all up for the MR anyway. Link to comment Share on other sites More sharing options...
Kuestenjung Posted September 16, 2016 Share Posted September 16, 2016 I am happy that they do not have the syndicate explosion. I like to go melee and the explosion would probably kill my counter endless times. Link to comment Share on other sites More sharing options...
SilvaDreams Posted September 16, 2016 Share Posted September 16, 2016 They were purposely made to not have an AOE, DE asked the design council for unique ideas and this is what they picked after picking their brains. Honestly I like 99% of them. Link to comment Share on other sites More sharing options...
(XBOX)Beck117 Posted September 16, 2016 Share Posted September 16, 2016 3 hours ago, wanderere said: yeah i wish the melees had the aoe instead of the buffs they have now, at least they would be uniform to their respective syndicates. was really looking forward to these weapons, oh well i guess.. more MR fodder.. Look at Sancti Magistar stats and ability and tell me how it's mr fodder Link to comment Share on other sites More sharing options...
zehne Posted September 16, 2016 Share Posted September 16, 2016 In case some people missed what the majority have said about syndicate melees... Hype train derailed in all of about 10 minutes for me after launch. Walk into an arc trap, get hit by a little damage, get a worthless proc(electricity does nothing to us Tenno), break arc-trap and move on with my life. Walk into an arc trap with this new fangled Sancti Magistar; Spoiler OMG I'm being electrocuted and I can't move!!! The passive 'bonus' of the weapon becomes it's biggest downfall. Stunlocked for ages. I only wonder what would happen if I stepped in a fire on sabotage missions... Link to comment Share on other sites More sharing options...
SilvaDreams Posted September 16, 2016 Share Posted September 16, 2016 13 minutes ago, zehne said: In case some people missed what the majority have said about syndicate melees... Hype train derailed in all of about 10 minutes for me after launch. Walk into an arc trap, get hit by a little damage, get a worthless proc(electricity does nothing to us Tenno), break arc-trap and move on with my life. Walk into an arc trap with this new fangled Sancti Magistar; Reveal hidden contents OMG I'm being electrocuted and I can't move!!! The passive 'bonus' of the weapon becomes it's biggest downfall. Stunlocked for ages. I only wonder what would happen if I stepped in a fire on sabotage missions... That looks more like someone using the parry mod which almost no one uses. Link to comment Share on other sites More sharing options...
zehne Posted September 16, 2016 Share Posted September 16, 2016 1 minute ago, SilvaDreams said: That looks more like someone using the parry mod which almost no one uses. except it isn't, it's a 'feature' of the new syndicate melee. Instead of taking a status effect you are simply forced into a blocking animation. Idk who thought that would be a 'good thing' but it definitely needs to be re-addressed. Link to comment Share on other sites More sharing options...
Pavelord Posted September 16, 2016 Share Posted September 16, 2016 37 minutes ago, zehne said: it definitely needs to be re-addressed. you have video evidence, have you gone to the feedback forums with a proposal? Link to comment Share on other sites More sharing options...
zehne Posted September 16, 2016 Share Posted September 16, 2016 (edited) Yes, did it first thing when while leveling the weapon in rescue missions I encounter this, then again and again. Considering that this thread mentions one of the reasons why 'we' are unsatisfied about the new melee's, I thought i'd throw this in there also. Not only are some of the effects lackluster, but even the 'good ones' have hidden thorns to them. I mean really, who would ever think that a passive chance to resist status effects could be a bad thing? Answer; anyone who's encountered a arc trap(s) with Sancti magister. Edited September 16, 2016 by zehne Link to comment Share on other sites More sharing options...
Abenoki Posted September 16, 2016 Share Posted September 16, 2016 (edited) Couldn't care less about the aoe dmg. I miss the proc heal and armor on my Sydon though. The vaykor Sydons ability is rather lackluster though considering you have to sit and just eat dmg and it doesn't work with iron skin (didn't think it would but sad) Edited September 16, 2016 by Echoa Link to comment Share on other sites More sharing options...
Mellaus Posted September 16, 2016 Share Posted September 16, 2016 That's too bad, i like the AoE and its boom, that really felt neat. And yes, the sydon seems worthless. Blocking and blocking only waiting to get a couple seconds blind, who does that ? Link to comment Share on other sites More sharing options...
SilvaDreams Posted September 16, 2016 Share Posted September 16, 2016 6 minutes ago, Mellaus said: That's too bad, i like the AoE and its boom, that really felt neat. And yes, the sydon seems worthless. Blocking and blocking only waiting to get a couple seconds blind, who does that ? It's good for closing the distance, besides once they are blinded just slide attack and hit a group. You still get a melee damage boost if done right and don't DOA finisher on a single target. Link to comment Share on other sites More sharing options...
Sar.K.Asmus Posted September 16, 2016 Share Posted September 16, 2016 (edited) 3 hours ago, SilvaDreams said: They were purposely made to not have an AOE, DE asked the design council for unique ideas and this is what they picked after picking their brains. Honestly I like 99% of them. Did DE asked the Design Council IF they want something different then the usual Syndicate proc on Syndicate melees or did they said "We want something different for the Syndicate melee" (cause diversity/ "change is good" mentality) and asked them for ideas? I just want to know whose to blame for this. Edited September 16, 2016 by The-Tective Link to comment Share on other sites More sharing options...
wanderere Posted September 16, 2016 Share Posted September 16, 2016 (edited) 4 hours ago, (XB1)Beck117 said: Look at Sancti Magistar stats and ability and tell me how it's mr fodder okay so one or two are alright and the rest are extremely underwhelming as i was saying they aren't balanced.. so basically a bunch of average melee weapons, so much for getting people to use different weapons, yeah right Edited September 16, 2016 by wanderere Link to comment Share on other sites More sharing options...
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